Sunday, February 25, 2007

MY FAVORITE BAD ARTISTS

I've often made fun of today's fashionable comic artists who can't draw. You'll find them in lofty venues like the New York Times or art museums, worshipped by intellectuals who have persuaded themselves that traditional artistic standards are not relevant to the "new" art forms.


Awful drawing by Gary Panter reprinted by the Smithsonian Institution

Terrible drawing by Frank Stack also reprinted by the Smithsonian Institution
We are told for example that we can't judge the new "sophisticated and literate" brand of comic art without taking into consideration its words, or its politics, or its sadness, or some other redeeming external feature. Artists of the modern graphic novel, we are told, should not be measured by the standards applied to previous generations of artists (standards such as design, composition or linework). Instead, their pictures are to be read "like music notes on paper. They're just marks, unless you understand music, can read them, and then it becomes music... inside your brain."

My own view is that the emperor has no clothes. However, any critic taking such a position had better check in the mirror to make sure his own clothing is zipped up before venturing out in public.

Art is the great untidy thing, and I confess that I too am fond of artists with weak artistic ability just because I like their storytelling, or their style, or their spirit, or-- sometimes-- their weirdness.

One artist I like is Wally Wood, who worked for MAD Magazine and countless other publications.



Wood was no great draftsman. His figures were stiff and often formulaic. He did a lot of sloppy work. He never quite seemed to master perspective or foreshortening. (Note this cool spaceman with his head growing out of his shoulder:)



Despite his flaws, and his abundance of mediocre work, I really enjoy Wood's art. He was a seminal figure in popular culture, someone who made important contributions to the imagery of science fiction and satire. His subversive imagination worked well with Harvey Kurtzman's to challenge the "creeping meatballism" of 1950s and 1960s culture.



Note the beatnik in the background of one of Wood's trademark weird illustrations from MAD:



Another frequently mediocre artist I like is Will Eisner, the creator of The Spirit and the founding father of the graphic novel. Eisner's meager drawing ability was barely adequate to convey his talent. He had no great aptitude for design or composition, but he was a creative story teller with a strong visual sense. He wisely turned to a series of ghost artists (including Wally Wood) to help him.



Eisner's art was just competent enough to portray the cinematic angle shots and shadows for which he was justly famous.




Eisner's Spirit was smart, funny and a joy to read.

There are other artists whose style, personality, wit or story line compensate for their artistic weaknesses. Some that come readily to mind are Lynda Barry, Harvey Kurtzman, Scott Adams and Garret Gaston.

Is it fair for me to criticize some current artists (such as Chris Ware, Art Spiegelman, Gary Panter and Frank Stack) for their mediocre drawing while forgiving other artists (such as Wood and Eisner) for their own lack of talent? What's the difference between the art I like and the art I don't?

First, I find it is much easier to accept mediocre art when it is unpretentious. Artists such as Wood and Eisner toiled for decades pouring creativity onto cheap pulp paper. They were under appreciated and underpaid. By contrast, their modern counterparts found early fame and are lauded in deluxe coffee table books from the Smithsonian Institution filled with gushing self-congratulatory prose about how the new generation has elevated the medium:
When Raw finally came to an end and Spiegelman collected his pulitzer prize for Maus, few would deny that, in the right hands, the once lowly comic book rivaled film and the novel as a medium for sophisticated and literate narrative expression. On New York's Upper West Side, comics were now "hip" after all.
As far as I'm concerned, unwarranted arrogance strips mediocre art of its charm.

Second, I am not impressed with the "hip" sophistication that supposedly redeems the current art. I am told that the new generation of graphic novelists deals with more mature and adult themes like the bleakness of modern life. To me, this is like saying that Wally Wood's art was more "adult" during the phase when he drew softcore porn for a living. Wood's "mature" subject did not redeem his art. Quite the contrary, Wood's pornography, like Chris Ware's adolescent nihilism, is actually less mature than MAD magazine. Tragedy is a fitting subject for adult art but mewling, bleating, puking and whining do not redeem mediocrity in art, they underscore it.

Wood was a pioneer in an infant medium. He fought battles for artistic freedom and artists rights that his successors never had to fight. Despite his prolific output, he was never compensated as well as his successors have been. He was not unaware of bleakness in life; he had health problems and struggled with the bottle and depression before he killed himself. But Wood was never narcissistic enough to fill graphic novels with his personal demons.

Wood's generation felt obligated to try to get things right artistically, and Wood fell short of the highest standards of draftsmanship. However, he left a great legacy, a generation of wonderful images and stories of children, rocketships, and alien creatures. He had a great influence.  A mediocre artist could do a lot worse.

Tuesday, February 20, 2007

COMICS AT THE NEW YORK TIMES

For more than a century, the New York Times kept its nose in the air and refused to carry comic strips the way other newspapers did. Odi Profanum Vulgus Et Arceo -- "I detest the common crowd, and I rebuff them."

As a result, the Times cordoned itself off from some of the best pen and ink work of the 20th century. Brilliant political cartoonists such as David Low, Pat Oliphant and Jeff MacNelly did not appear in the Times. Phenomenal comic strip artists such as Winsor McCay, George Herriman, Alex Raymond, Milton Caniff, Walt Kelly, Leonard Starr, Bill Watterson and others appeared in competitor newspapers, but never in the Times.

A few years ago, the Times relented and began running comics such as this.



I am amazed that, after resisting 100 years of great art, the Times finally reversed its position in order to carry such feeble work. They obviously still don't get it.




The Times seems to have been duped by the currently fashionable "I'm-so-smart-I don't-have-to-draw-well" genre. Many popular comic artists explain that the quality of their drawings is not important except to move the narrative forward. To me, such an art form is closer to typography than comic art. It shrinks from the potential of a combined words-and-pictures medium.





The funny thing is, many of these artists genuinely appreciate the accomplishments of their predecessors. They excuse themselves from striving for the same standards because they mistakenly believe that the content of their strips is clever or important enough to redeem poor visual execution.

They forgive themselves too easily, and so does the New York Times.

Saturday, February 17, 2007

ONE LOVELY DRAWING, part ten




This is an unpublished sketch by the great Frank Brangwyn.



One of the things I like best about this drawing is how Brangwyn renders in a tight, representational way when he wants to, but does not let the parlour trick of realism distract him from higher goals. I think this is a beautifully designed study.





Many artists with dazzling technical skill have had successful careers meticulously painting eyelashes and fingernails. Boris, Vargas, Duillo and Rowena are examples that come to mind. I respect their discipline but personally I find their art to be mediocre and boring. Artists such as Brangwyn, who are able to keep realism in its proper perspective, start where those artists leave off.

Wednesday, February 14, 2007

HAPPY VALENTINE'S DAY

Last year on Valentine's Day, my enthusiasm got the better of my critical judgment and I posted one of the valentines that my sweetie and I design each year for friends (she provides the words, I do the drawing).

Since some of you didn't seem to mind last year's valentine too much, I'm posting another one this year-- a different type of drawing for a different kind of quote.



Rest assured that tomorrow I'll regain my high standards. But for now, Happy Valentine's day to all of you!

Sunday, February 11, 2007

ART AND COMPUTERS: PROGRESS AND SORROW

In my youth I loved the smell of turpentine, the feel of a pen nib biting textured paper, and the sight of wet watercolor sparkling like ichor.

I think future generations will have to find something else to love.

Technology will continue to transform and redefine what we once called art. Perhaps not in this decade but certainly in this century, traditional notions of skill, talent, artistic vision and manual dexterity will be relegated to a smaller and less relevant corner of human experience. People raised on interactive holographic images will have neither the patience nor the sensitivity for the quieter virtues of a subtle drawing or a nuanced painting. People who distribute art globally with the push of a button will have little use for an object to hang in museums and galleries.



The playwright Buchner once observed that, no matter what the future holds for us, "inside us there is always a smiling little voice assuring us that tomorrow will be just like today." That voice tells us that art will always continue in the tradition of Michelangelo, Leonardo, Rembrandt, and Picasso. The tools and craft of drawing and painting seem so central to our concept of art, how could they ever become irrelevant?

Edna St. Vincent Millay wrote a splendid little poem about the passing of great things:

When Death was young and bleaching bones were few,
A moving hill against the risen day
The dinosaur at morning made his way,
And dropped his dung along the blazing dew;
Trees with no name that now are agate grew
Lushly beside him in the steamy clay;
He woke and hungered, rose and stalked his prey,
And slept contented, in a world he knew.
In punctual season, with the race in mind,
His consort held aside her heavy tail,
And took the seed; and heard the seed confined
Roar in her womb; and made a nest to hold
A hatched-out conqueror . . . but to no avail:
The veined and fertile eggs are long since cold.

Dinosaurs ruled for 120 million years and yet are most famous for becoming extinct. Art has existed for a mere 35,000 years, so it is probably premature to believe that our little cultural conceit is fated to endure.





Is the end of art as we know it a good thing or a bad thing? Like many of you who have chimed in on the subject of art and computers over the past few weeks, I am torn. But regardless of whether it is good or bad, it seems inevitable. And as the great military tactician Clausewitz once said, the best way to win is to "exploit the inevitable."

The Sphinx may be the world's greatest monument to the epic permanence of art. It stands in the desert as a timeless testament to a glorious epoch in human history. But over the years its face was destroyed by invading soldiers and petty religious fanatics who were apparently unnerved to be in the presence of such an object. These vandals may have lacked artistic taste or ability, but they had something better: they were alive and victorious.

That is the morality of life, the essential superiority of here and now, however shallow and witless, over the past, no matter how grand and beautiful. When it comes right down to it, Ruskin was right: "the only wealth is life."

Now back to illustration!

Friday, February 02, 2007

ART AND COMPUTERS: ANIMATION


Drawing for Fantasia by James Algal, director of sequencing (1940)

Last week I had a good chat with Dave Bossert who is Disney's Creative Director of Animation for Special Projects. In addition to creating art with computers, Bossert works with pencil and brush. At home he is a sculptor. He talks with great fondness about other animators at Disney who work in their spare time with traditional media (including one who has an easel in his office for oil painting during his lunch break).

Bossert played a major role in animated films such as Who Framed Roger Rabbit?, The Nightmare Before Christmas, The Lion King and Fantasia 2000. But he is also a restoration animator who digitally restores, frame by frame, classic old Disney animated films such as Bambi.

So I thought Bossert was a good person to ask how computers had made things better and how they had made things worse. He turned out to be a cheerleader for computers:

I look at the computer as just another tool, like a neat new pencil or a really cool brush.

Things are terrific today. Animators have enormous new tools at their disposal. Digital technology helps us to make films without the inherent flaws of hand painting, such as dust, scratches and cell shadows. The clarity and consistency are much closer to the original intent of the artist.

But the art has to lead the technology. The technology shouldn't lead the art.
The thing that impressed me most about Bossert's position was that computers achieve a result closer to the original intent of the animator. As he lovingly restored Bambi, he came across numerous instances where paint had "crept" or colors had varied from what the original animators wanted, just because of the limits of the medium in an era before digital paint.

I love the personal touch in the drawing from Fantasia above, but you can tell from the reference numbers that it is being adapted for a purpose unnatural to traditional drawing. Disney used to make epic animation masterpieces using the same labor contract that the pharoahs used when building the pyramids, but even under those conditions there were limits to what the human hand could achieve.

Computers in other art forms often take us further away from the intimacy and immediacy of the individual artist. But in animation, computers seem to bring us closer to an individual artistic vision.

Animation drawn by hand is inevitably a corporate product-- requiring the infrastructure of large numbers of artists and support staff, large amounts of equipment and large amounts of capital to pay for it all. However, computers today reduce the number of steps between the individual artist and the fully realized artistic vision. New software enables individual artists to achieve results that the largest studio could not achieve animating with more traditional media.

Bossert recognizes that the potential for computers in animation is not fully realized. A self-confessed "sponge" for new information, Bossert is constantly exploring Youtube and other internet phenomena, trying out technologies such as blu-ray, and reading all he can. But animation is already one of the best possible applications for computers in art.

Tuesday, January 23, 2007

ART AND COMPUTERS: THE UNIMPORTANCE OF AN "OBJECT"

This painting by Van Gogh is so uniquely beautiful that the Yasuda Insurance Company paid $39.9 million dollars for it.



But wait a minute... it turns out that Van Gogh painted three other paintings just like it.



Or maybe it was four? Nobody knows for sure.



Someone argued that the $39.9 million painting must be a forgery, and suddenly it didn't look quite so beautiful.

Art experts hastily assembled to explain which of the five paintings had the "look" of a genuine Van Gogh. Unfortunately, the paintings had changed colors over time. The chrome yellow oil paint had darkened from exposure to atmosphere and the green paint changed color because of the copper acetoarsenite in the pigment.

So whatever the buyers were acquiring, it was not the artist's original vision.

Scientists, scholars, technicians, reporters and historians evaluated the painting. Some prepared long lists of issues:


The first of these concerns the leaf that belongs with the drooping flower to the left, number 14, through which the flower-stem passes. Leaves encompassing the stem in this way are not characteristic of sunflowers. In the first version-- the work in London-- the stem runs slightly into the leaf, which may have created the impression of a leaf encompassing a stem. The second concerns the broken stem of flower number 4. When sunflowers snap, the top part falls forward...but surprisingly this is not the case here.

Others claimed that the value of the art could be determined by a chemical analysis of the paint:


The composition of the priming layer allows us to date the work.... If this layer does indeed prove to consist of both barium sulfate and lead and/or zinc white, it would be reasonable to assume that the still life was painted in late November, when [Van Gogh] replaced the first type of primer with the second.

These are fitting topics for insurance companies and investment managers but not for people who care about art. For artists, it is the image that matters.

This all takes us back to digital art, which has an image but no physical existence. In recent exchanges, some of you have correctly pointed out that electromagnetic pictures create problems regarding scarcity, originality, authenticity, and even the fundamental nature of talent. But as the Van Gogh story demonstrates, so do physical objects. Sometimes the object becomes an albatross around the neck of art. Computer art may be dismaying to those who want to build a fence around an object and sell tickets, but for those who want to create digital images and cast them into the ether, computers give artists astonishing new tools.

There are days when I am utterly charmed by the idea of art without the constraints of earthbound objects. Those days are usually Saturday and Sunday, when I'm not trying to earn a living. But there are also days when the physical object is quite dear to me. We are fortunate to be living in a time of great transition. (I have a friend who claims that the invention of computers linked by the internet is slightly less important for human destiny than the invention of fire, but slightly more important than the invention of agriculture). These things will take time to work out.

For me, the one sure guide as we go forward is the quality of the image. I enjoy the work of dozens of computer artists, and in the past couple of weeks, you have alerted me to many more. I hope that readers have, with me, been exploring the links that have been suggested.

I agree with many of you that Craig Mullins is an extremely strong digital (as well as conventional) artist. The man knows how to draw and paint, and he enlists the computer to serve that talent as well as anyone I've ever seen.





Mullins has a good sense of color and drama and a real flair for design and I shall be visiting his website regularly.

One of my favorite young digital artists is Daisuke “dice” Tsutsumi , a visual development artist for animated films such as Robots. Like Mullins, Tsutsumi also works in traditional media:



Here he offers an excellent digital painting workshop showing how to use photoshop to paint an apple that looks as juicy as a Dean Cornwell oil painting. He is still growing, but I especially like Tsutsumi's attitude toward art. He chirps happily about drawing and painting while traveling, while standing in the rain, while eating lunch at his job or visting his family. He reminds me of a line from Jake Berthot:

An artist is rich if he has time. 'Making it' means having the time to make your work.
Tsutsumi does "quick fun photoshop sketches" as seamlessly as he draws on a restaurant placemat. He is of the generation that will really begin to integrate and humanize computer art.



Tuesday, January 16, 2007

ART AND COMPUTERS: THE IMPORTANCE OF AN "OBJECT"



The great illustrator Dean Cornwell applied oil paint like he was buttering a croissant.



I see this painting every day, and the pleasure I take from it is both visual and tactile. Cornwell's artistry is revealed at the exact place where his imagination interacts with the physical universe-- the stretched canvas that first yields and then springs to the touch, the sable brushes that spread, flex and taper as they sculpt the colors. I know this artist better for the sensuous experience of running my fingertips lightly across this painting.

As another example, Ronald Searle dips his pen in his DNA. He scuffs, scratches and scribbles on paper with ink, water and color to create an object which reveals his identity more than any fingerprint ever could.



I am sure that Searle could have increased the efficiency of his output by using the photoshop deflavorizing machine to erase mistakes (and to miss out on happy accidents). I'm not sure the result would be quite as personal.

My third example, a painting which I wrote about recently, has a different kind of physical significance. It is smooth and polished, with a surface that is visually not much different from a digital image.



Its significance stems instead from the way the artist invested a small piece of ivory with enormous emotional importance. With each of a thousand tiny brush strokes, she probably wondered whether she was doing the right thing. With a thousand and one alternate brush strokes, she was probably exhilarated by the prospect of baring herself to her secret friend. It matters that there was a luminous object rather than a jpeg for her friend to clutch and hold close.

These examples show that a physical object can reveal additional qualities and add a different layer of meaning to art.


Art that exists only as database of electromagnetic pulses can be just as beautiful as physical art, but I think we reserve a special sympathy for art that shares the mortality of physical things. Computer art is not made of perishable substance, and for that reason will always be a little more distant from the core of human concerns. As Thomas Mann wrote:
Love is our sympathy with organic life, the touchingly lustful embrace of what is destined to decay.
In this regard, computer art (which never erodes or crumbles and can be perfectly replicated endlessly) leaves us behind.


None of this means that computer art isn't superior for some purposes. I have been gratified by the comments from those of you who are also trying to make sense of this area. I concur with those of you, such as Szy or L.A. Stern, who appreciate the importance of an art object just as I agree with those of you like Stefan, John and Insomniac who see a great future for computer art. In the end, I am with those who say that the greatest potential for computer art is where it is not trying to mimic traditional media. I plan to spend a little more time exploring this neighborhood but before leaving "the importance of an object," I thought I'd offer you one last quote from my guy Walt Whitman.

His poem, Whoever You Are Holding Me Now in Hand speaks of the importance to his poems of a physical touch:


[I]n libraries I lie as one dumb, a gawk, or unborn, or dead,
But just possibly with you on a high hill— first watching lest any person, for miles around, approach unawares,
Or possibly with you sailing at sea, or on the beach of the sea, or some quiet island,
Here to put your lips upon mine I permit you....

Or, if you will, thrusting me beneath your clothing,
Where I may feel the throbs of your heart....
For thus, merely touching you, is enough— is best.

Thursday, January 11, 2007

ART AND COMPUTERS


A nifty computer image from the blog of Disney concept artist Todd Harris

In my last post, I mentioned that art originated in the paleolithic era after our ancestors discovered a type of rock that could be shaped into the first blades, flints and other tools that transformed human life. That special rock (cryptocrystalline siliceous) contained silica-- the same material that, 35,000 years later, we use to make semiconductors for computers. This fateful substance has now intervened twice in our history to alter human destiny.

For that reason alone, it seems to me that computer art-- produced with silicon chips-- has earned a little patience and an open mind.

Computer art has now been with us for over 50 years (if you include the pre-ASCII images created with early Baudot code) For most of that time, computer art has been simply awful.



Jennifer Bartlett wowed the art establishment by using computers to convey platitudes on LEDs


A computer modified image of a nude


Computer generated Op Art


The fundamental problem with the computer as an artistic tool is that computers are exclusively a technology for binary information, but binary information is not often a major ingredient of great art. Most art doesn't need more information-- it needs more wisdom, judgment and taste. One of my favorite thinkers on this subject is the ever insightful Karrie Jacobs, who wote:
Computers have seduced us into thinking about ideas-- the intangible stuff that comprises our culture, our mental universe, our homegrown organic realities-- as information....With information technology, our reach is infinite but our grasp is weak.
Jacobs asserts that information should be our raw material, not our end product, and I agree with her. To the extent that computer art is finally getting interesting, it is where computers serve as a means to an end, and not the end itself. As with any new art tool, it takes time for artists to humanize and gain proficiency with computers (and to modify them to carry out the subtler instructions of the artist). But after fifty years, computers have become integrated into the conception, production and distribution phases of art. Some of this art is quite good. Some-- in my view-- is pretty bad.

Over the next few posts, I hope to engage in a dialogue with readers who know more than I do about computer art. Most of all, I am interested in how computers are changing the nature of the artistic process. Let's explore
.

IS ART A BYPRODUCT OF TECHNOLOGY?



At the earliest red dawn of humanity, our ancestors slowly learned to use stone tools. For more than 2 million years they used stones in the same way: to bash or chop. It was a brutish existence that left no traces of art or culture behind.

Then, during the upper paleolithic period (35,000 to 12,000 years ago) stone technology took a great leap forward. Our ancestors learned how to select certain rocks that could be shaped into blades-- longer and lighter with more cutting surface. Using these stones, they developed tool making techniques that gave them ten times the cutting edge from the same sized stone.

This transformed their world. They could now use sharpened rocks for spear points and projectiles. They could cut with greater precision and for the first time make use of antler, ivory and bone. Hunting became easier. Conceptual thinking became more important to survival. The first signs of symbolic thought emerged. It was in this environment that the very first art began to appear, painted on cave walls and etched in bone. More artistic progress was made in those 25,000 years than in the preceding 2 million years combined.

Since those fragile beginnings, art continued to flourish in tandem with technology.

For example, Beethoven was able to revolutionize music partially because the invention of the piano gave him greater range and expressive capability than previous composers who grew up using the harpsichord.

And illustration art only became a phenomenon in the late 19th century when printing and photographic technology improved enough to reproduce artwork vividly and accurately for mass produced books and magazines. Without half tone engraving, there would have been no golden age of illustration.

It is useful to remember this long history in an era when technology sometimes seems dehumanizing and oppressive. Technology may push aside traditional art forms such as drawing and painting in favor of strange new art forms that screech and light up and move. But even the most sentimental among us (and I may qualify for that category myself) need to remain open minded as we assess the impact of technology on art.

The reason for my long, boring digression is that I want to chat in the next few installments about the nature of computers and digital art. I would love to engage in a dialogue with you dear readers about the future of art, and to be educated by you as I invariably am.

Are you ready?

Thursday, January 04, 2007

ARTISTS IN LOVE, part seven



Sarah Goodridge (1788-1853) was born in a small village in Massachussetts, the sixth of nine children. Growing up in the country, she learned to draw by scratching pictures with a pin on birch bark. Eventually she made her way to Boston where she earned a living painting miniature portraits on ivory.



In the days before photography, such pictures were often worn in lockets or pinned to lapels.



Goodridge's miniatures were very popular and she soon flourished as an independent artist-- a rarity for a woman in colonial America. By painting two or three portraits a week, she made enough to support her sick mother, her orphan niece, and other family members. Her career lasted for thirty years until her failing eyesight forced her to stop. She never married.

Goodridge did, however, develop a special friendship with the handsome young Boston lawyer Daniel Webster. The first time she painted Webster's portrait, he was married with three children. He sat for eleven more portraits over the next 25 years. Webster and Goodridge wrote each other frequently; she carefully preserved letters from him, while he seems to have carefully destroyed letters from her. When he moved to Washington to serve in government she visited him there twice.

After Webster's wife died in 1827, Goodridge secretly painted this miniature for him entitled Beauty Revealed (self portrait):



Sarah's daring self-exposure was unthinkable in an era when modesty was carefully preserved by several layers of clothing. Her painting crossed all kinds of boundaries-- social, sexual, religious and artistic. John Updike describes this little jewel as "the first known nude American portrait done from life."



No one can ever be certain what Webster and Goodridge shared in private. Scholars have agreed that at a minimum, Goodridge's self-portrait told Webster, in the words of Updike, "we are yours for the taking."


Could an object so small ever carry greater weight? Sarah's offering is not mere pigment on ivory. It shows how an artist invests a physical object with deep significance, and through that object reaches out to another human. It reminds me of Walt Whitman's impassioned effort to use a poem to reach beyond his mortality and touch some future reader who might be holding Leaves of Grass late at night:
Now lift me close to your face till I whisper,
What you are holding is in reality no book,
nor part of a book;
It is a man, flush'd and full-blooded -- it is I -- So long!
We must separate awhile --
Here! take from my lips this kiss;
Whoever you are, I give it especially to you;
Whatever their private relationship, Webster was politically ambitious and needed money, so Goodridge simply would not do for his second wife. He met and quickly married another woman, whose sole qualification seemed to be that she was from a wealthy and prominent family.

When Goodridge died, she left her beloved paint box to Webster.


As for Webster, he kept her tiny painting hidden amongst his personal effects until the day he died. It was discovered by his heirs and was eventually sold off.

This miraculous glimpse of a beating heart beneath the manners and undergarments of an earlier generation is now safely contained in an antiseptic museum showcase.




Saturday, December 30, 2006

ONE LOVELY DRAWING, part 9

There's obviously no such thing as the single greatest drawing in the history of the world. It would be foolish to think about rating art that way. However, if there was such a drawing...


...87.42% of the world would probably agree with me that it's this one by Michelangelo. It's a preparatory drawing for his fresco of the Libyan Sibyl  on the ceiling of the Sistine Chapel.

   

 I can't think of any object with more grace or beauty with which to end 2006. The Libyan Sibyl foretold "the coming of the day when that which is hidden shall be revealed." She had the power of prophecy because she was half divine and half mortal: "An immortal nymph was my mother, my father an eater of corn." 

 I'm just a lowly corn eater myself but I've enjoyed sharing these lovely images with you in 2006 and I wish all of you the happiest of new years.

Monday, December 25, 2006

THE SOURCE OF ARTISTIC INSPIRATION

One item that made all the press in 2006 was the story of the counterfeit Norman Rockwell.

The Norman Rockwell Museum was embarrassed to discover that a painting they displayed as a masterful Rockwell was forged by a local cartoonist, Don Trachte.



According to the New York Times, Trachte purchased the original painting from Rockwell in 1960 but secretly painted a duplicate when he feared his estranged wife was going to take his beloved Rockwell in a bitter custody battle. Trachte hid the original behind a secret panel in his home and hung the fake in plain sight. Only after Trachte died did his family discover the genuine painting, which they promptly sold for $15.4 million.

There are lots of potential lessons from this episode. Some pundits had great fun taunting the "experts" who could not distinguish betweeen a Trachte and a Rockwell. Some were impressed by the skill of the unknown Trachte. Some focused on the detective work in uncovering the original, while others focused on the economics of the sale.

For me, the interesting part was Trachte's motivation. For 50 years, Trachte drew the dreary comic strip Henry-- a simple minded strip whose success was based on the fact that it took less effort to read than to skip over.



Year in, year out, Trachte was content to churn out these mediocre drawings. He was apparently never inspired by a beautiful sunset to find some higher purpose for his talent. He could not find sufficient motivation in money, pride, artistic integrity, or even sheer boredom to put aside the comic strip he inherited from its creator in 1948. But when it came to thwarting his ex-wife, the man found the inspiration to become another Norman Rockwell.

Many sublime works of art were inspired by petty rivalries, lusts and revenge rather than the glory of mankind. As a general rule, those who need to believe in the grandeur of the creative process would do well not to inquire too deeply into the source of artistic inspiration.

Sunday, December 24, 2006

ADVICE FROM ARTISTS

I generally sympathize with Matisse's view that artists should cut their tongues out so they won't be tempted to explain their work. It may not show, but I do try on this blog to avoid adding to the sum total of BS written about art in the world.

Here are some comments about the artistic process from illustrators or other artists that I think are particularly insightful:

Don't stop to admire a partly completed sketch.
--Robert Fawcett

On always doing your best work: The argument that "it won't be appreciated anyway" may be true, but in the end this attitude does infinitely more harm to the artist than to his client.
--Robert Fawcett

On being accused of making art like a madman: There is only one difference between a madman and me. I'm not mad
--Salvador Dali

What one has most to strive for is to do the work with a great amount of labor and study in such a way that it may appear, however much it was labored, to have been done almost quickly and almost without any labor, and very easily, although it was not.
--Michelangelo

I ain't yet worked out whether I like girls because I like curvy lines or if I like curvy lines because I like girls.
-- some artist on the internet whose name I forgot to write down

On when to put the finishing touches on an illustration: The longer the idea can be considered in the abstract, the better.
--Robert Fawcett

There are moments when art attains almost to the dignity of manual labor.
-- Oscar Wilde

Tuesday, December 19, 2006

TWO TYPES OF FOG

 

 100 years ago, women were thrilled by Redbook magazine's romantic stories about dark and mysterious men, exotic perils from the orient, women in danger, sublimated passions and heaving bosoms. The stories were illustrated by marvelous pictures like these.


 

 Often the heroine watched as powerful men struggled over her virtue, or were reduced to helpless tears by their love for her.


 

The pictures, like the stories, were often shrouded in fog which left room for the reader's imagination to fill in the details. I love these art noir drawings by Gayle Hoskins, Frank Street, E. Ward and Leone Bracker.
 

Today, Redbook has replaced illustrations with bright, clear photographs. The articles are in sharper focus as well. There's no ambiguity in titles like 35 Sexy Places to Touch Your Man, or Get In The Mood in 5 Minutes. Recently, Redbook provided instructions for sex in an airplane bathroom the way GM might describe maintenance on an internal combustion engine ("For maximum maneuverability, stand with one leg on the toilet with your man embracing you from behind.") Despite the new candor, Redbook's modern readers don't seem any closer to meaningful truths than their great grandmothers were 100 years ago. I'm not sure whether it's better to have a sharp picture of a fuzzy concept or a fuzzy picture of a sharp concept. Choose your fog.