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    Today's Featured Article
    Powerful Robot buys EA, changes Maxis name
    Thursday, April 01 2004
    News Powerful Robot Games, the only Uruguayan videogame developer, bought today Electronic Arts in a surprise takeover. Gonzalo Frasca, former ludologist and now CEO of the company, requested that the Maxis Studio- famous for creating such hits as Sim City and The Sims- was renamed to MaRxis (sources confirm that this may be due to the fact that former Russian Politburo members were responsible for the funding of the takeover). You may remember that Will Wright –whose new contract forces him to be know as Will Wleft- gave a recent talk at GDC about the Russian Space Program. This was probably due to the fact that Chaim Gingold, a KGB mole, brainwashed the game designer by singing old Russian folk songs on his balalaika while he was sleeping. MaRxis plans now to launch The Commies and Sim Soviet, a 5-year plan simulator.

    Ok, enough for an April Fools story. The real story behind this pic started in San Francisco, after the Game Developers Conference. We are hanging out with Chaim Gingold, game researcher extraordinaire and Maxis employee (now MaRxis), when I suggested that Maxis should take a revolutionary turn and change its name to MaRxis. Zang.org’s William Huber suggested adding a hammer and sickle to the logo, and Sofia Battegazzore (Powerful Robot’s Art Director) put it together in a snap. Later on, Chaim printed out the new logo and Will Wright posed for the pic as a proof of his great sense of humor. So, lawyers and journalists out there, keep in mind that this is a joke, Powerful Robot did not buy Electronic Arts (but we are in talks to buy Microsoft instead ;)

    Ludonauts April Fools
    Thursday, April 01 2004
    News "...narratology is a sham. It’s for losers who can’t get laid.". That is just a quote from Gonzalo "The Political Games Guy" Frasca, who was "interviewed" yesterday at Ludonauts, over some coffee and a killer Japanese Teddy Bear. The "interview" was made by Ludonaut Walter Kim. Hilarious.

    ALT+CTRL, a festival of independent and alternative games
    Thursday, April 01 2004
    Call for papers UC Irvine’s Cal-(IT)2 Game Culture & Technology Lab and Beall Center of Art and Technology are organizing ALT+CTRL, a festival for independent and alternative games. Submission deadline is June 1st, 2004. You can submit your game here.

    International Game Journalists Association
    Wednesday, March 31 2004
    News The IGJA "rovides resource, community and education to an international group of journalists covering video games". There is a lot to be done in game journalism and the existence of this association is certainly a great piece of news.

    GDC, Academics and Gamasutra interview
    Thursday, March 25 2004
    News I will post more in detail about GDC in general, and specially about the Independent Games Festival. I just gave my roundtable on building bridges between academia and industry. It was called "Academics fragging Developers" and I think it worked great, even though some people did not get that the title was meant to be a joke. Tomorrow I'll run the same roundtable again, so I guess I have an extra life :) Btw, Gamasutra interviewed me yesterday about games getting serious and about more people getting serious about games.

    GDC Pics
    Wednesday, March 24 2004
    News Greetings from GDC'04. Lots of things going on, but I just thought that some images would be a better way to communicate what is happening at the San Jose Convention Center.
    UPDATE: More pics available at GrandTextAuto (I am posting from Berkeley, back in Europe tomorrow)

    3 comments Email Article To a Friend View Printable Version
    Most Recent Post: 03/28 08:42AM by Anonymous

    Gaming at Yerba Buena
    Sunday, March 21 2004
    News Just got back from the Yerba Buena Center for the Arts, where there is the Bang the Machine exhibit. A TV crew from the Netherlands interviewed me for a feature on political videogames (September 12th is part of the exhibit, among other games). I'll post more on the exhibit later. It felt pretty weird to actually see strangers playing with Sept12, I guess is one of the things that webgame developers do not see very often. Anyway, the FutureFarmers people (who did for the Antiwargame) where having a LARP Pacman version on the Yerba Buena park. Here's William Huber and Me, inside our ludological costumes. So, here I am, second day in San Francisco, and I already managed to chase little kids in the park dressed as a videogame character...

    3 comments Email Article To a Friend View Printable Version
    Most Recent Post: 03/24 04:25PM by Anonymous

    Gloomy!
    Sunday, March 21 2004
    News It turned out that Giant Robot, while still being probably one of the coolest stores in the West Coast, is facing serious competition from Kid Robot, at least when it comes to my credit card (of course, none of them can match Powerful Robot Games, the coolest game studio on Earth. Do you see a robotic pattern here? I do). Anyway, it was a Kid Robot where I got my wonderful Gloomy teddy bear (which will join my other Gloomy stuff from my last trip to Japan). In case you don't know Gloomy, well, he's a very particular bear.

    1 comments Email Article To a Friend View Printable Version
    Most Recent Post: 03/31 04:12PM by jetgirl

    Las calles de San Francisco
    Saturday, March 20 2004
    News French speaking Quebec days are a thing of the past, welcome to California and let's get read to speak Spanish. Man, I am under the powerful control of the Governator, this is so neat. I am totally jetlagged (again) but Zang.org and ludonaut extraordinaire William Huber is taking really good care of me (Mexican food dinner yesterday was really good).

    read more (105 words)  Email Article To a Friend View Printable Version
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    News on newsgaming
    Wednesday, March 17 2004
    Articles Madrid has been featured in Montreal`s La Presse and Germany`s Spiegel. Of course, the articles are in French and German (I am not quite profficient in the last one, though). Update: Buzzcut's David Thomas wrote a review of the game for the Denver Post.

    2 comments Email Article To a Friend View Printable Version
    Most Recent Post: 03/20 02:26PM by Anonymous

    A l s o _ v i s i t



    a b o u t _ l u d o l o g y
    Ludology.org is an online resource for academic videogame researchers. It has been published by Gonzalo Frasca (more about me) since May, 2001. Here you will find news, opinions, upcoming conferences and links to articles. Click here if you have any information you would like to share.

    Vote

    Does a great game such as GTA3 really needs sequels?

    Of course. Sequels usually improve the original
    Sure, everything can be perfected
    Everything could eventually be perfected, but I am happy with the original
    Sequels are just a way for publishers to make more money
    Not at all. I am sick of sequels. Gimme the original
    Results
    70 votes | 3 comments

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    m y _ a r t i c l e s

    Sim Sin City: some thoughts about Grand Theft Auto 3, Game Studies, volume 3 issue 2.

    Ludologists love stories, too: notes from a debate that never took place, Proceedings, Level Up 2003 Conference (pdf format).

    Ideological Videogames: Press left button to dissent, Ivory Tower, International Game Developers Association (Nov. 2003)

    Simulation versus Narrative: Introduction to Ludology in The Video Game Theory Reader, Edited by Mark J.P. Wolf & Bernard Perron. Routledge, 2003.

    Videogames of the Oppressed: critical thinking, education, tolerance and other trivial issues. in First Person: New Media as Story, Performance, and Game Pat Harrington and Noah Wardrip-Fruin (Eds.) MIT Press, 2003 (in Press).

    Videogames of the Oppressed: videogames as a means of critical thinking and debate. Master's Thesis at Georgia Tech. Supervisor: Dr. Janet Murray

    Rethinking Agency and Immersion: playing with videogame characters. Presented at SIGGRAPH 2001.
    Erratum: Should say "constructionism" instead of "constructivism" (doh!)

    Ludology meets Narratology: Similitude and differences between (video)games and narrative (1999). We need a ludology (theory of games) in order to understand games in general, and videogames in particular.

    Simulation 101: Simulation versus Representation (2002)

    Grandmothers are cooler than trolls (Reviewing The Sims). Game Studies # 1.

    Ephemeral games: Is it barbaric to design videogames after Auschwitz? Published in the Cybertext Yearbook 2000. Buy the book!

    All content inside this blog, unless otherwise noted, is © 1998-2004 by Gonzalo Frasca. Reprinting for commercial purposes by permission only. Reprinting for educational purposes with attribution only.


    t a l k s _ & _ t r i p s
    This is where I will be in the next months:

    Québec, Canada - March 15-17, 2004. ICEM2004

    GDC, San Jose, CA - March 2004