ALGORITHMANCY.ORG:

The collected game design rantings of Marc "MAHK" LeBlanc

The rantings are still being collected!

Right now this site is a repository for materials from my GDC lectures and workshops. More stuff will be added as I create it, or in the case of certain older stuff, as I find it.

If you were expecting a fancy page with slick graphics and "multimedia goodness," then your ticket to dissapointment city has been punched. I'm a firm believer in function over form when it comes to web pages, and take pride in the fact that my pages are compatible with lynx.

Materials from past Game Developers' Conferences

2001 - 2003: Game Design and Tuning Workshop

This workshop is an intensive 2-day curriculum where attendees work in small groups on game design problems. The design problems involve playing a game, analyzing its aesthetics, and then modifying it to satisfy some new design constraint (or to fix a design bug).

The workshop has been running at the GDC since 2001.

2000: Formal Design Tools: Emergent Complexity, Emergent Narrative

1999: Formal Design Tools: Feedback Systems and the Dramatic Structure of Competition

I'm working on prose versions of the talks, but it's been like pulling teeth. If you would like to see these talks as papers, please pester me via email and maybe I'll be inspired to finish them.