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Dr. Kathryn Wright is WomenGamers.com's resident consulting psychologist. With a doctorate in clinical psychology from the Chicago School of Professional Psychology, she also has had undergraduate training in Women's Studies. Dr. Wright's articles are both enlightening and informative, and geared towards issues, effects and roles of gender in the gaming community.

Dr. Kathryn Wright, WG consulting psychologist, takes a look at the role and processes of the ESRB, its reputation within the industry, and the direction in which it plans to go given the current political pressures.

Check out Part II of A Look at the ESRB where Dr. Kathryn Wright speaks with Arthur Pober, President of ESRB, about the function and procedures of the organization.

AP: "...As an industry we kind of get painted with a bad paintbrush sometimes, because when the media wants to show violence they will always take the most severe, violent videogame and put it on the screen. But if you take a look at the quotes from the FTC from people like Senator Lieberman, basically it was said that our self-regulatory system is the most comprehensive in this country, and I'm very proud of that."

Article Description
Does Media Cause Violent Behavior With the recent release of the Federal Trade Commission's report on the marketing of adult-rated entertainment products to children, the issue of the effects of violent media again looms large in the public eye. Read Dr. Wright's analysis on the effects of violent media in this latest report.
Girls on Track 2 Dr. Wright and Atari spoke again to the Girls on Track program held at Meredith College in Raleigh, NC. See what these teenage girls think of the state of things for females in the gaming industry.
In Search of Girl Game Publishers Riedl discusses some of the very real barriers to getting girl games into the retail market as well as the changing perception that games for girls just can't make money.
Sexual Assault in Games Our purpose is to raise awareness of the important issues involved here, to present differing opinions on the subject and, as always, to generate discussion amongst our viewers.
The Sims- In Our OWN Image Doctor K takes a look at the psychology behind the popular game "The Sims".
GDC 2000: Race and Gender in Games From the portrayal of race, sex, and sexual preferences, to the challenges that we face for the future, Dr Wright has written up a general summary of what was discussed.
Gender Bending in Games Investigating an intriguing phenomenon: males who play as female characters (or who use female models, skins, or avatars) in games.
Search for the Techie Woman II A Search for Answers on why there is a dearth of women in computer-related fields
Series on Internet Safety for Teens A multi-part Dr. Wright Exclusive guide that walks you through the dangers of the Internet and the Dark side of cyberspace.
Search for the Techie woman The dearth of women in math, science, and computer-related fields is not new news, but it continues to be important news with far-reaching implications for women and society in general.
Healthy Hobby or Addiction? Dr. Wright researches the nature of Internet addiction, facing questions such as: How many online hours constitutes an addiction?
FreshWAV: Commentary on Kingpin Dr. Wright is now featured on FreshWAV.com, a webcast network company that produces high quality audio programs via the internet. In the latest commentary, Dr. Wright gives her opinion on the violence and racial content in Kingpin.
Interviewing Megan Gaiser of HerInteractive Dr. Wright interviews Megan Gaiser, president and executive producer of HerInteractive.
Insight into the Girl Games BIZ Dr. Kathryn Wright, our WG consulting psychologist, digs deep in this interview with Sheri Graner Ray, President of Sirenia Software, Inc. to find out how one company is targeting the computer game market for young girls.
Girl Games: Help or Hindrance? Dr. Wright researches the development of the Girl Games movement: its history, its proponents, its detractors.
Solidarity Online: Female Gaming Teams With the increased numbers of females playing online games, it is not surprising that more of them are founding and joining female gaming teams.
The Gaming Industry & The Female Market Despite the growing female market, the gaming industry has not adequately responded to the needs and interests of most female gamers.
Girls on Track There are few things more powerful for me than hearing people express their innermost thoughts and experiences, in their own voices. And that is just what one group of middle-school girls did one morning last week.
Dr K. Wright Reviews Kingpin I could not resist saying a few words about this game, as it is being hyped as one of the most gory and violent games ever made.
Video Gaming: Myths and Facts Computer gaming is a fairly ubiquitous part of our culture, not a passing fad. Yet when one looks at the current statistics on who plays computer games, who buys computer games, and who uses the Internet, one finds that public perception and the gaming industry have both been slow to respond to significant demographic changes.
The inside scoop on Gabriel Knight III Dr. Kathryn Wright played the Gabriel Knight series and was instantly intrigued. The "psychologized" aspects of the series caught her interest including the well-researched stories, complex characters, use of symbolism, and emphasis on the portrayal of the characters’ emotions. In the following interview, Dr. Wright focuses on some of these aspects of Jenson’s games.


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A little about Dr. Kathryn Wright: As WomenGamers.Com's consulting psychologist, Dr. Wright is an important part of our team. She received her doctorate in Clinical Psychology from the Chicago School of Professional Psychology. She has an abiding interest in issues that pertain to women, and obtained a concentration in Women's Studies during her undergraduate training. Additionally, she is interested in the effects of media and technology on individuals and on society. She brings her expertise in writing and research, and a psychological /sociological perspective, to bear on issues of interest in the gaming community. She believes that the marketing and contents of computer games, the digital gender gap, and female computer literacy are important areas for discussion and change. She thrives on dialogue and debate, and looks forward to hearing the ideas and experiences of our members.

Dr. Kathryn Wright is also a member of a group practice in Raleigh, North Carolina (Grew, Morter & Hartye, P.A.), where she provides individual and couples therapy. She has experience working with a highly diverse population in terms of age, race, ethnicity, sexual orientation, and psychological difficulty-- including abused and neglected children and adolescents, trauma victims, and chronically mentally ill clients. Her areas of interest include women's issues, sexuality, cross-cultural psychology, and the impact of media and technology on individuals and families. To schedule an appointment, call 919-406-6122.

When she is not working, Dr. Wright enjoys film, music, travel, and art; and when she has the time, enjoys playing computer games. Her favorites include adventure and old-school console games.

Media Appearances:

July 28, 1999: WRAL TV5 News
January 20, 2000: WRAL TV5 News
January 26, 2000: MSN Gaming Zone monthly Womengamers.Com chat, with guest Anne-Marie Huure
February 23, 2000: MSN Gaming Zone monthly WomenGamers.Com chat, with guest Sheri Graner Ray of Sirenia.com
July 14, 2000: guest on CNET Radio, San Francisco, CA
July 19, 2000: guest on ZDTV Radio
September 24, 2000: Guest chat on NPR about The Sims
November 15, 2000: WRAL TV5 NEWS, Web Savvy Women Finding High-Tech Success

Public Speaking Engagements:
Topic: "Play Computer Games Today, Create Games Tomorrow:" The gaming industry needs creative people with science and math backgrounds to create the games of the future. Currently there are more boys than girls who play computer games, are "computer geeks," and who go into math and computer science careers. This means that girls are missing out on exciting, high-paying jobs in technology, and potentially in other fields as well. I discuss some of the factors that discourage girls from becoming proficient on the computer, and from pursuing computer science degrees. I also discuss the links between computer game playing and computer literacy, the portrayal of females in computer games, and the changes women are calling for in the gaming industry.

    July 1999: Girls on Track Summer Program, Meredith College, Raleigh, NC
    January 5, 2000: Cary Academy, Science Fair 2000, Cary, NC
    January 6, 2000: Meredith College, Wake Co. Public Schools Math Mentoring Program, Raleigh, NC
    January 11, 2000: Durham Co. Public Schools Math Mentoring Program, Durham, NC
    June 9, 2000: Durham School of Science and Math, Durham, NC
    July 6, 2000: Girls on Track Summer Program, Meredith College, Raleigh, NC

To schedule a public speaking engagement with Dr. Wright, contact doctork@womengamers.com

 

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