Showing posts with label Four Color Fun. Show all posts
Showing posts with label Four Color Fun. Show all posts

Tuesday, July 12, 2011

Four Color Freeze Frame: Uncle Scrooge and the Rocketeer


Consider this a mash-up of two of our more popular post categories: Freeze Frame! and Four Color Fun.

It is no secret that we are big fans of comic book artist and scribe Don Rosa.  And he is not at all dissimilar to the clever Imagineers and animators whose hidden details we love to discover and celebrate.  Don peppers his work with small details and clever references.  In a previous post, we noted his homage to MGM cartoon characters drawn for comics by Disney Legend Carl Barks.

Since we are celebrating the 20th anniversary of the feature film The Rocketeer this year, we thought we'd make note of Don's subtle reference to Dave Steven's iconic character.  In his Uncle Scrooge story The Universal Solvent, Scrooge pays a visit to eccentric inventor Gyro Gearloose.  In the opening splash panel where Scrooge enters Gyro's laboratory, the Rocketeer helmet and jetpack can be seen in a box labeled "ABANDONED PROJECTS."

Friday, June 17, 2011

Peter Pan's Four Color Treasure Chest


It was one of the heftiest comic books ever produced.  Topping out at a whopping 212 pages, Walt Disney's Peter Pan Treasure Chest, published by Dell Comics, was released in early 1953 to coincide with the debut of Disney's animated feature Peter Pan in theaters.  It cost a then allowance-draining fifty cents and has proven to be one of the rarer Disney comic books from that particular era.  Copies now fetch between $200-$300.

A full quarter of the book was devoted to a 54-page adaptation of the movie.  Two additional 20-page tales involved crossovers with Donald Duck and Mickey Mouse respectively.  A 32-page story centering on Captain Hook and a search for buried treasure was loosely adapted from the classic 1942 comic Donald Duck Finds Pirate Gold by Carl Barks and Jack Hannah.  Bubbles the Water Baby was a 12-page "story of the Mermaid Lagoon."  Mr. Smee and Nana were showcased in their own shorter stories while John and Michael were teamed for an Indian Adventure that filled sixteen pages.  Activity pages filled out the remainder of the book.

Mickey and Peter Pan from Walt Disney's Peter Pan Treasure Chest
 

Friday, May 20, 2011

Don Rosa's Never Published Disney-MGM Comic


Ah, what might have been . . . 

As part of an upcoming collection of Don Rosa Donald Duck stories, Boom! Comics is releasing a previously unpublished work that would have tied into the opening of the Disney-MGM Studios back in 1989.  The Starstruck Duck, only produced as rough breakdowns, chronicled Donald and his nephews visiting the Disney World theme park and Donald's quest for the autograph of the world's biggest star--Mickey Mouse.  Even in its very rough draft state, the story is still very clever and entertaining.  It is part of Walt Disney Treasury: Donald Duck Volume 1, the first in a series of trade paperbacks reprinting Rosa's Donald Duck stories in chronological order.

The web site Comics Alliance has made available all ten pages for your reading pleasure.  Take a look!

Friday, April 29, 2011

Four Color Friday: Mickey Mouse Birthday Party


1953 marked the 25th Anniversary of the creation of Mickey Mouse and Dell Comics celebrated with the publication of Mickey Mouse Birthday Party, a whopping 100-page comic book chocked full of Disney four color fun.  While the actual content was not exceptionally remarkable, the inside front cover of the comic featured a message from Walt Disney, as displayed above.  Mickey is currently approaching his 83rd birthday, but let's face it--he doesn't look a day over 25!

Wednesday, April 27, 2011

What a Character! - Scamp


He was the result of a gag rooted in Walt Disney's own theory of the plausible impossible.  In this case, it is the apparent notion that the mating of Lady and Tramp would produce female cocker spaniel puppies and male mixes, perfect matches to their respective parents.  Thus was Scamp born into the Disney canon of characters in the final moments of the 1955 animated feature Lady and the Tramp.  Though not identified by name in the film, Scamp's brief screen time was enough to inspire a decades-long career in comics and the starring role in a direct-to-video sequel to Lady and the Tramp, released in 2001.

The primary creative force behind Scamp was a gentleman named Ward Greene.  Walt Disney recruited Greene to work on the stalled "Lady" project that had been in development since the late 1930s.  Walt had liked elements of a short story by Greene featuring a character known as Happy Dan, the Cynical Dog, and asked Greene to fashion a story that would build upon the studio's Lady materials.  Greene then wrote the story of Lady and the Tramp, that was actually published two years prior to the release of the film.

Greene was a prolific writer and journalist and was also the general editor of Kings Feature Syndicate which distributed comic strips to newspapers.  Less than five months after the release of Lady and the Tramp in theaters, Greene introduced the Scamp comic strip in newspapers across the country.  Greene himself wrote the scripts with art by Dick Moores.  The series launched on October 31, 1955 and continued for over three decades until being retired in 1988.  Greene portrayed Scamp as an adventure seeker and a mischievous foil to his more prim and proper sisters.


The success of the comic strip ultimately led to comic books, beginning with appearances in Dell Four Color Comics in 1956 and 1957.  Twelve issues of a regular Scamp series followed.  Gold Key brought the title back in 1967 and produced an additional 43 issues through January of 1979.

Scamp was the star of the 2001 film Lady and the Tramp 2: Scamp's Adventure, one of the better direct-to-video sequels produced by Disney during its now infamous and controversial "cheap-quel" period.  It returned the pup to his animated origins some four and a half decades after his nameless debut in the original Lady and the Tramp.

Friday, March 18, 2011

Four Color Irish Fun


It is certainly not the best example of comic book storytelling, but Mickey Mouse in the Haunted Castle, published in Dell Four Color Comics #325, has merit enough to be featured here as part of a special Saint Patrick's Day-themed Four Color Friday.

Mickey and Goofy travel to Ireland to claim a radio contest prize, which to their amazement happens to be a "genuine haunted Irish castle."  The castle in fact is not haunted by ghosts, but instead by a mischievous leprechaun.  The story is a bit of a disjointed mess, both a mystery and treasure hunt mixed heavily with broad pratfalls and numerous irrelevant comedic sidesteps.  In the end it is simple, silly fun, but distinctly lacking the talent and sophistication that a Barks or Gottfredson would bring to the page.  Script credit for the story has never been determined.


Redeeming the overall effort is wonderful artwork by Al Hubbard.  His renderings very much complement the whimsical nature of the story, and his design of the leprechaun character is especially well realized.  Hubbard also treats readers to a few quite nice half-page splash panels that showcase the haunted castle of the story's title.  Hubbard did not do the cover of the issue; the Grand Comics Database speculates that those pencils may have been the work of Carl Buettner.

Friday, March 11, 2011

Four Color Friday: Dalmatian Animation


Here's a quick crash course on animation, courtesy of Dell Four Color Comics #1183 which featured an adaptation of 101 Dalmatians.  This special feature appeared on the inside back cover of that comic book and was in many ways a storyboard of the making of the film.  The xerography process, pioneered on 101 Dalmatians, was even mentioned.  Al Hubbard provided the art for the one one-page feature; the text is uncredited.

The issue included the 32-page adaptation of the movie drawn by Hubbard.  The inside front cover showcased black and white stills from the film and a summary of the story.  The back cover featured Dalmatian Diary, a history of the breed as told by Pongo and also illustrated by Hubbard.

Friday, February 18, 2011

Disney Pursues New Comic Book Strategy!


There is some interesting news emerging in regard to Disney comic books.  Last October, I wrote about my overall disappointment with the production and marketing strategies of Boom! in relation to their Disney-licensed comics.  The focus at Boom! has always been the direct market--specialty distributors and retailers, and they very distinctly under serve a more mainstream readership, especially younger kids.

Now we have word that Marvel Comics will be producing an ongoing magazine featuring the Pixar characters.  Pixar-related comics were removed from the Boom! publishing schedule a few months back.  Now we know the reason.  According to the Marvel Comics press release:
Marvel and Disney Publishing will debut DISNEY•PIXAR PRESENTS, a new monthly magazine featuring some of the most popular characters from the acclaimed Disney/Pixar films. Intended for readers of all ages and priced at $5.99, the first issue will hit stores in May 2011.
Each issue of the magazine contains 96 full color pages of content, including a mix of brand new stories, classic adventures, puzzles, games and more. Featuring characters from Disney/Pixar’s hit movies Cars, Cars 2, The Incredibles, Toy Story 3, and more, DISNEY•PIXAR PRESENTS will be available at bookstores, retail chains, comic stores and more. The series debuts with DISNEY•PIXAR PRESENTS: Cars Magazine #1
“We’re excited for the launch of DISNEY•PIXAR PRESENTS, teaming with our friends at Disney/Pixar to bring some exciting new material to fans all over the world and introducing a whole new generation to comics,” said Axel Alonso, Marvel Editor-in-Chief. “We’re committed to providing a great product and ensuring these books are available in locations that parents and kids frequent. The Disney/Pixar library includes some of the most popular characters of all time, making DISNEY•PIXAR PRESENTS exactly the kind of comic magazine that kids and parents have been demanding!”
Rev up those engines and join your favorite characters from CARS in DISNEY•PIXAR PRESENTS: Cars Magazine #1 as Lightning McQueen organizes a charity race for young cars with special needs, but he didn’t invite Piston Cup champion Chick Hicks. The snub gets Hick’s competitive juices flowing, and he’s out to show McQueen a thing or two about racing! Will Hicks ruin the good nature of the Radiator Springs Rally Race? Find out this May everywhere books and comics are sold.
I am indeed, very encouraged.  Marvel appears to be potentially addressing many of the issues I mentioned in my previous article.  The magazine will be content-heavy, comparatively less expensive, have wider distribution and most importantly, be marketed to kids.  It does appear that Marvel will be recycling some of the previously published Boom! material, indicating that they are strongly targeting an audience that Boom! did not pursue and who will perceive such content as brand new.

Despite media spin to the contrary, the Boom! Kids line is floundering.  The Muppets titles have been apparently canceled.  The recruiting of Warren Spector to write DuckTales seems to be just a bone-throw to fanboys.  The recent much-hyped return to more traditional stories and reprints for the classic Disney characters line (Mickey Mouse, Donald Duck, Uncle Scrooge and Comics and Stories) has been disappointing at best, a poor imitation of publishing strategies that both Gladstone and Gemstone utilized, but without the academic underpinnings and evident passion for the material that those previous publishers provided.  Hopefully these remaining Disney comic book licenses will eventually migrate to potentially greener pastures as their Pixar cousins just did.


Explore the 2719 Hyperion Archives:
Disney Comics Go Boom! . . . and Fall Down

Friday, December 31, 2010

A Four Color Happy New Year

Today's Four Color Friday post will be a brief but very celebratory affair.  For your New Years holiday enjoyment, we welcome in two wonderful comic book covers that date back to the 1940s.  Both are from the Walt Disney's Comics and Stories series.
Walt Disney's Comics and Stories Issue #28
January 1943
Art by Carl Buettner


Walt Disney's Comics and Stories Issue #88
January 1948
Art by Walt Kelly


Happy New Year, everyone!

Monday, December 27, 2010

Vintage Snapshot! - Mickey's Automobile


This particular photo, snapped in September of 1988, showcases one of my very favorite Walt Disney World set pieces.  Mickey's car was featured in the original rendition of Mickey's Toontown Fair, aka Mickey's Birthdayland, which had been quickly constructed that year to celebrate the mouse's 60th anniversary.  The design of the vehicle was much more rooted in comics than cartoons, and was likely inspired by Donald Duck's own automobile which was frequently featured in duck stories throughout the 1940s and 1950s.  That's not surprising in that much of Mickey's Birthdayland drew inspiration from comics and was in fact a representation of Duckburg, the comic book home of Donald and Uncle Scrooge among many others.

In the 1986 comic Recalled Wreck, writer-artist Don Rosa created a story that centrally featured Donald's car.

Friday, December 17, 2010

Four Color Tinkering with Toy Tinkers


It is neither heartfelt nor sentimental, and it does not convey its holiday theme in gentle, subtle strokes.  The 1949 Donald Duck cartoon Toy Tinkers is Christmas mayhem of the highest order, pitting our favorite mallard against Chip and Dale, who invade the duck's otherwise calm and bright, holiday-trimmed home.  That setting is quickly transformed into something analogous to a world war battlefield.  The antics drew heavily on guns and armaments; so much so that the short was heavily edited when broadcast on the Disney Channel throughout the 1990s.  Likely the most over-the-top sequence in this regard showed a Santa-clad Donald threatening the two chipmunks with a revolver.  Veteran duck director Jack Hannah was known for pushing at the boundaries in Disney cartoons and he certainly did not pull his punches with Toy Tinkers.

And lest you think that it was modern era political-correctness that first put the damper on Toy Tinkers, its premise was actually tinkered with just one year after its initial release when it was adapted into a comic book story that appeared in Walt Disney's Christmas Parade #2, published by Dell.  The story's writing was uncredited but the art was done by well-known Disney comics artist Paul Murray.  The story appeared without a title, providing some distance from its cartoon counterpart.  A 1991 reprint by Disney Comics gave it the title "Christmas Fray;" Gemstone Comics named it "Such a Clatter" when they republished it in 2003.


Though the comics adaptation retains much of the mayhem of Toy Tinkers, the cartoon's "war-esque" tone and set pieces were distinctly minimized or altered, likely at the direction Dell's editorial staff.  The implementation of the comics code may still have been a few years away, but even so, many comic book publishers worked to keep their content suitable for the smaller tykes.  Among the elements not migrated from cartoon to comic:
  • A music box featuring two pistol-dueling gentlemen, albeit with cork-pop revolvers.
  • Dale donning battlefield gear including a World War I-era gas mask.
  • Donald fighting Chip and Dale with a toy Tommy gun during the penultimate artillery battle; in fact Donald does not take up arms whatsoever during that particular sequence in the comic.
  • Donald uses a stick of dynamite against the chipmunks in the cartoon; in the comic it is clearly identified as a "giant firecracker."

The aforementioned cartoon sequence in which Donald holds the two at gunpoint is softened considerably in the comic story.  The gun itself is of a wholly different and less threatening design, and is ultimately revealed to be a water pistol.  The comic also adds a sequence not found in the cartoon:  Chip drops tree ornaments on Donald while flying a model airplane intended as a gift for Huey, Dewey and Louie.

It all very much speaks to the dynamic that cartoon shorts were originally produced for the broadest audience possible and were not always subservient to kid-friendly sensibilities.  But the vast majority of comic books of that era did cater almost exclusively to the younger demographics.

Thursday, November 25, 2010

A Happy Four Color Thanksgiving!

We are going to serve up this week's Four Color Friday one day early in honor of the Thanksgiving holiday.  For your Turkey Day enjoyment, we present three classic Thanksgiving-themed covers from the very early years of Walt Disney's Comics and Stories.
 
Walt Disney's Comics and Stories Issue #2
November 1940
Art by Al Taliaferro

Walt Disney's Comics and Stories Issue #15
December 1941
Art by Al Taliaferro

Walt Disney's Comics and Stories Issue #63
December 1945
Art by Walt Kelly


Taken together, they almost tell a story of sorts.

To all of our readers and friends, thank you for your continued attention, encouragement and support.  If you celebrate this day of good food and fellowship, we hope you have a very happy and safe Thanksgiving holiday.

Friday, November 12, 2010

Four Color Friday: A Couple of Crocodile Collectors

An interesting scenario:  An editorial staff determines that the cover illustration of a 37-year old comic book in fact, deserves a better story.  Thus in 1988, the world was bequeathed a second Crocodile Collector.

Way back then (has it really been over twenty years?) I was not well educated in regard to Donald Duck and Uncle Scrooge comics, especially as they related to a gentleman named Carl Barks.  But ironically, I had found my way to the talents of a certain Don Rosa, who was then working very diligently to create new Duck stories that were very much faithful to the Barks legacy.  The Crocodile Collector, published by Gladstone Comics in Donald Duck Adventures #8, was Rosa's fourteenth Duck tale and his very first long form Donald Duck adventure.  The inspiration for the story?  The aforementioned illustration that was displayed on the cover of Dell Four Color Comics #348, and drawn by none other than Carl Barks, the "good duck artist" and future Disney Legend.  Barks depicted Donald standing atop an apparently hungry croc, carefully examining the creature's hide with a magnifying glass and distinctly in possession of a crocodile-skin ladies handbag.


So what was so special about the original 1951 cover illustration that lead Gladstone's editors and Rosa to create an entirely new Crocodile Collector?  Gladstone staffer Byron Erickson at the time offered this explanation:

"Back In the '40s and '50s. before Donald Duck got his own comic book. he was featured in a series of 30 one-shot comics. Carl Barks had at least one story in 24 of them. One consisted of AI Taliaferro newspaper reprints and the rest were completely drawn by other artists because Barks was too busy. However. the Old Duck Man did do three covers illustrating stories he didn't draw and for a long time we've wanted to base new adventures on them so the covers could be reprinted (the original stories aren't very good)."

Rosa's story takes Donald and his nephews on a rousing and pratfall-filled journey across the African continent in search of a rare breed of crocodile immortalized by the ancient Egyptians and identified by an unusual hieroglyph-type marking on its hide.  Uncle Scrooge has offered a $10,000 bounty on such a creature so to include an example of one in his zoo of exotic creatures.  The story follows a familiar pattern: Donald comically bumbles through multiple escapades while the nephews do the heavy lifting via their own wits and their Junior Woodchuck Manual.  Along the way they discover the source of the Nile and then ultimately uncover their prey in a mysterious and hidden ancient Egyptian temple.  Rosa peppered the tale with numerous details and inside jokes, most of which pay homage to Barks.  Reference is made to Barks' 1951 Donald Duck story Trail of the Unicorn.  Among the occupants of Scrooge's zoo are Barney Bear, Benny Burro and Andy Panda, all MGM cartoon characters rendered for comic books by Barks.  And in the ancient Egyptian temple, a caricature of Barks can be found among column-adorned hieroglyphics.


But, now let us step back to the very beginning.  In late summer of 1951, Dell Comics published the 348th issue of their Four Color Comics series.  Its formal title: Walt Disney's DONALD DUCK, THE CROCODILE COLLECTOR.  The book's content was exclusively Donald Duck; it was comprised of two 16-page stories and three one-page story-gags.  The lead story was Donald Duck in "Crocodile Collector." It was only recently that I was exposed to this story for the first time.  I was pleasantly surprised.


It is of course, no great masterpiece.  The scope and sophistication of the story pales in comparison to the works of Barks and Rosa, but it is certainly not the dismal disaster I expected.  It is small in scale compared to Rosa's globetrotting epic; Donald and nephews caper to Florida to capture a croc so to ultimately please Daisy with an alligator-skin pocketbook.  (The story actually addresses the crocodile-alligator discrepancy.) Definitely long on alligator-wrestling silliness and short on plot, it still manages to succeed by way of well crafted artwork by a rather exceptional but largely unrecognized artist by the name of Frank McSavage.

McSavage first went to work for Disney in a New York City merchandising office back in 1936.  Five weeks later he moved to California where he soon found himself employed at the Hyperion studio as an in-betweener and breakdown animator.  After a stint with the Walter Lantz Studio and a brief return to Disney in the late 1940s, McSavage found his way to comics in 1949 by way of Western Publishing with their extensive roster of licensed characters.  For the next decade, he would draw the likes of Donald Duck, Mickey Mouse, Li'l Bad Wolf, Woody Woodpecker, Andy Panda, Oswald the Rabbit and Tom and Jerry.  From 1959 until his retirement in 1975, he continued to work for Western, but only produced illustrations for storybooks, primarily due to worsening eyesight.

In a history dominated primarily by names such as Barks, Gottfredson and Walt Kelly, McSavage's talents as a comic book artist have been regrettably overlooked.  His disadvantage in this regard likely stems from his artist-only credentials, his legacy diminished by generally unremarkable stories of which Crocodile Collector is a good example.  He was particularly adept at composing half-page splash panels and he used the additional space such panels afforded to great advantage.  It was in fact the splash panels in a number of Bongo and Lumpjaw stories from Dell's Four Color Comics series that initially brought McSavage to my attention.


Though the editorial staff at Gladstone Comics was quick to dismiss this earlier effort back in 1988, there remains history and merit within those sixteen pages of Four Color Comics #348.  There is plenty of room in this world for more than one Crocodile Collector.

Friday, October 29, 2010

Four Color Friday: Halloween 1943

What might your average kid have been reading in late October of 1943?  Quite possibly Walt Comics and Stories #38.  Though the cover distinctly carried a Halloween theme (with Donald Duck falling victim once again to the antics of his nephews), surprisingly, none of the interior comics stories tied into the autumn holiday.

The lead story featured Donald Duck squaring off with his nemesis Neighbor Jones in the Carl Barks 10-page classic "Good Neighbors."  A hidden gem of the issue is a two-page Gremlin Gus tale written and illustrated by Walt Kelly, entitled "Gremlin Gus and the Widgets."  Another interesting inclusion was a two-page text-story that adapted the 1944 Donald Duck cartoon Commando Duck.  The story's publication predated the release of the cartoon by over seven months, and its single illustration was absent the extreme caricatures of Japanese soldiers that kept the short in the vault for over half a century.

Hollywood Chatter by Minnie Mouse was a regular text feature of the early years of Walt Disney Comics and Stories and typically featured snippets about juvenile performers and the children of famous movie stars.  One notable and certainly ironic tidbit from this issue's column:

"Mickey and I have been having a lot of fun lately, going to parties. One of the best was the party which Joan Crawford gave to celebrate the fourth birthday of her little daughter, Christina. Twenty children were invited and we certainly had fun. We played all kinds of games in the garden and house and there were two ponies for us to ride. When it was Mickey's turn for a ride, he fell off the pony and landed plop!—in a mud puddle. Little Christina rushed to him and tried to wash his face with her tiny handkerchief."

"Little Christina" would famously demonize her mother some thirty-five years later with the publication of her tell-all biography Mommie Dearest.  One wonders if Mickey and Minnie heard shouts of "No wire hangers!" emanating from the Crawford home that day.

The editors did not abandon trick or treating altogether in Walt Disney Comics and Stories #38.  The issue did feature a number of Halloween activity pages and a four-page text-based story entitled "Goofy's Halloween."  Readers were treated to "Donald Duck's Halloween Costume," a cut-out paper doll activity (where Donald is essentially cross-dressing as a witch):

And "Walt Disney's Place Cards for Your Halloween Party" (Ready to Cut Out and Use).

Finally, not forgetting that during the fall of 1943, World War II was raging across the globe, the issue featured a "Do You Know Who Owns These Shoes?" contest that prominently presented War Bonds and War Stamps as the prizes.

Tuesday, October 19, 2010

Disney Comics Go Boom! . . . and Fall Down


I had high hopes when I first heard that Disney Comics would be making a comeback via publisher Boom! Studios.  I even wrote about it here at 2719 Hyperion back in July of 2008.  It is two years later and I have to say that my disappointment in the endeavor is substantial.

At the time I noted:

"BOOM! Studios and Disney will most certainly need to somehow reach beyond the current comic book industry distribution status quo to reach those younger and hopefully receptive new readers."

Sadly, this has not happened.  And worse, Boom! has chosen to follow editorial and marketing plans modeled after superhero and adult fare, which I believe are strategies wholly ineffective in attracting the desired young readers they are looking for.

It's a distinct and undeniable fact--comic books directed at younger readers have declined dramatically over the last four decades or so.  To a baby boomer of the 1950s or 1960s, comic books were an integral part of your daily life.  You ate.  You slept.  You attended school.  You read comic books.  Four-color publications were cheap, enormously entertaining and ridiculously accessible.  And Disney comics were among the most popular on the market.

Jump ahead to 2010 and what do we have?  The younger generation of today has largely abandoned the medium.  Let me clarify just slightly--the younger generation defined primarily as kids aged 6-16; the medium being non-superhero, humor-centric comics marketed specifically at that younger demographic.  What is behind this dramatic decline of kiddie comics, of which Disney was always a major player, when other four-color genres, most notably superheroes, have continued to endure and often thrive?

The most common explanation:

There is simply too many other new and exciting forms of entertainment for young kids to enjoy.  Comic books cannot compete with all that is offered to children today.

Most definitely.  The playing field has changed dramatically for young consumers, especially in the last two decades.  Video games, computer technology, cable television, home entertainment, cell phones and portable devices all compete for the attention of that younger demographic.  How can a simple mundane comic book compete?  However, as valid as this argument appears to be, I feel that it tends to be greatly overstated and too quickly accepted.

Examine regular books for a moment.  Though they face the same types of competition as comic books, their decline has not been so measured and significant.  In fact, you could argue that the juvenile book market has enjoyed a sustained resurgence of sorts since J.K. Rowling introduced the world to her boy wizard a little over a decade ago. Kids still read books.  Kids still want to read books, despite a world filled with electronic and high-tech alternatives.

It is also important to note that superhero-based comics remain popular, viable and culturally significant, despite the fact that they compete similarly with other entertainment media as well.  In fact, the 16-30 age-group that drives the current comic book and graphic novel industry, are also the primary consumers of all the previously mentioned competitive media--i.e. video games, computers, portable devices, etc.

So then, what are the truly significant factors that have essentially diminished the kiddie comics market?

Accessibility
It used to be, comic books were everywhere.  You could find them at newsstands, drug stores, five and tens, grocery stores and mom-and-pops, just to name a few.  And that's not even considering the second-hand markets of yard sales, flea markets and your friends next door.  It was rare that a kid did not live within walking distance of a venue that sold comic books.  Thanks to what is known in the industry as the direct market, that is no longer the case.

Prior to the 1980s, comic books were handled by the same regional wholesale companies that  distributed magazines and paperback books to local retailers.  With the growing sophistication of superhero comics and the emergence of specialty comic book retailers, a new distribution system came into being--a direct market wherein specialty distributors such as Capital City and Diamond Comics sold directly to comic book retailers, notably on non-returnable terms, but at more attractive discounts.  

Unfortunately, this  dramatic shift signaled the decline and near-complete fall of kiddie comics.  Comic book retailers gradually and effectively eroded the market share of the wholesalers.  But being super-hero centric, those same retailers abandoned kiddie comics for more lucrative, fanboy-driven material.  They were appealing to a new comic book-buying demographic that what skewing to a more older teen, young adult composition.  Wholesale distribution of comics has all but disappeared in the last twenty years and where it has remained, it is greatly diminished. And even though wholesalers may have still have had some viable markets for kiddie comics, many chose to drop comics books altogether and effectively throw the baby out with the bath water.

Numerous comic book retailers attempted to keep the kiddie genre alive, but simply could not reach the kids they needed to support that category of business.  Today, for the most part, kiddie comics are largely ignored and unsupported by comic book specialty stores.

Editorial and Marketing Mismanagement
Here's where I will likely offend quite a few industry professionals who I otherwise admire and respect.

It's a simple observation.  You simply can't create, produce and market kiddie comics in the same manner as mainstream superhero comics and graphic novels.  Yet, that is what is happening today, especially in regard to Disney Comics that are being produced by BOOM! Studios under their Boom! Kids imprint.  To illustrate some of the points I'm about to make in this argument, let's compare two comic books--one published in 1954, another that was just released recently by Boom! Kids.

Casper the Friendly Ghost #23
Publication date: August 1954
Retail price: 10¢
Total pages:36
Total pages of content: 25
Average panels per page: 8
Content: 4 stories, 2 1-page gags, 2 text features


Toy Story #7
Publication date: September 2010
Retail price: $2.99
Total Pages: 28
Total pages of content: 22
Average panels per page: 3-5
Content: 1 story

First, let's get some basic premises out of the way:
  1. For nearly all young kids, comics are disposable entertainment.  They are without a "collector's" mentality in this regard.  They just want the fun and entertaining diversion that the content itself provides.  Kids are very content to read and re-read their comic books without worrying about maintaining them in mint condition and keeping them stored in plastic bags.
  2. Kids perceive and  appreciate value, though not entirely from a monetary standpoint.  Thus a comic book with multiple stories and features is considered a better offering than a comic with just one longer story.
  3. Kids prefer self-contained content to serialization.  They want to pick up a comic book that is free from prerequisite reading.  Kids do not have the patience to track down and purchase issues #1-3, just to be able to read #4.  Unless it's incredibly compelling and attractive, they'll simply toss #4 back on the shelf and look for something different.
Returning to our comparison between Casper #23 and Toy Story #7, the first thing that is striking is the difference in price.  Toy Story at $2.99 represents an astounding 2900% increase over Casper's humble 10¢ price point.  While it is easy enough to excuse this fact due to the effects of inflation over the course of fifty years, it's not quite that clear cut.  If you compare the prices of newspapers, magazines and paperback books in the same manner, you discover average increases on these publications to be between 1300%-1500%.  The price of a comic book today should be more in the neighborhood of $1.50.  This would certainly put it back in the "affordable" column as perceived by both children and their parents.

But wait, you're going to say that the production values of comics today are far superior to the cheap newsprint of Casper's day and thus justify the higher prices.   I can certainly concede that point, but in doing so, must raise another.  Why do kids comics, disposable and content-driven, require such high production values in the first place?  Do kids really care about high quality glossy paper?  Do collector-market incentives such as variant covers and zero issues  possess any real appeal for young kids?  What matters to an older, collectible-savvy  fanboy does not necessarily make good marketing sense when applied to a more practical 10 year-old consumer.

When you pick up Toy Story #7, or any other Boom! Kids comic, it is noticeable how slight and flimsy it is.  Well, it is in fact 22% smaller than what has long been the 36-page size for normal comics.  While it may come closer to Casper in page-count content (three pages less), it still doesn't exactly make a great first impression when you lift it off the store shelf.

But let's also consider how art style and presentation can devalue the product.  Toy Story #7 if chocked full of artistic and design bells and whistles, but its actual story content is considerably less than Casper #23.  By maintaining an average of 8 panels per page, Casper #23 provides almost twice the story and a longer reading experience than Toy Story #7.  While it's not immediately noticeable due to the page count, a kid reading the book will find himself finished with it in very short order, again diminishing the value of his $2.99 investment.  In fairness, panel counts vary across all of the Boom! Kids titles, but in general still tend toward less content than more.

While Toy Story #7 did present a self-contained story, numerous other Boom! Kids titles seem to be serialized on a consistent basis.  As an experiment, on a recent trip to the comics shop, I arbitrarily picked up two Boom! comics, Donald Duck and Friends #350 and The Incredibles #4.  Both contained serialized chapters that required the reading of previous and/or subsequent issues.  I was disappointed and I can't help but feel that many kids would be similarly frustrated. 

What becomes clear from this comparison is the previously stated tenant: You simply can't create, produce and market kiddie comics in the same manner as mainstream superhero comics and graphic novels.  But that is clearly the approach that Boom! Kids has taken with its line of Disney Comics.

Boom! Kids Editor-in-Chief Mark Waid (recently promoted to Chief Creative Officer) is one of the most respected individuals in the comics industry.  And rightly so.  I have long enjoyed his contributions to the superhero and adult comics market.  But unfortunately in applying the superhero/comic collecting marketing dynamic to the Disney line of comics, he and his fellow Boom! executives continue to contribute to the diminishing state of kiddie comics.  For a viable business plan in regard to Disney-based comics, Waid should instead focus on successful kiddie comics publishers of the past, rather than emulate contemporary adult market publishing strategies.   I chose to use the Casper comic book for good reason; Harvey Comics is truly an excellent model to follow in regard to both editorial direction and marketing strategies.

Take Advantage of Your Large Canon of Characters 
Harvey Comics certainly did this.  Characters were interchangeable throughout the various titles.  Wendy stories appeared in Casper titles.  Richie Rich comics also featured Little Dot.  This cross-pollinating was both shrewd and highly successful.  Dell was similarly successful with its Disney Comics by employing the same strategy to titles like Walt Disney Comics and Stories and its various Disney Dell Giants.  Apply these same ideas to the current Disney/Pixar canon.  Mix it up.  Be character focused rather than brand focused.  Imagine some of the possibilities for giant-size anthology titles in a Disney line, similar to what Harvey successfully marketed back in the day.  Woody's Round-Up, Lightning McQueen's Road Rally, Mike and Sully's Laugh Factory, Donald Duck's Duckburg, are just a few suggestions.  And for heaven's sake, why hasn't Boom! produced any Disney Princess comic books?  Juvenile book publishers have certainly exploited this lucrative brand.  Methinks the very entrenched male-bias of comic book publishing may be a factor here.

Produce Short, Self-Contained Stories.  Avoid Serialization. 
Realize that serialization is potentially more damaging than it is beneficial.  You are looking to appeal to the broadest audience possible and you can do this with self-contained stories and issues.  Kids do not support subscription-driven marketing that is prevalent among older fanboy consumers.  Create, promote and sell each comic individually, much in the way that Harvey, Archie, and even DC did in the old days.  The closest that Boom! has come to this type of editorial direction has been its Muppet Show series which has proven to be one of its more critically-celebrated titles.

Trade High Concept Presentation for Value
Don't worry about fancy paper, high concept art and variant covers and zero issues.  Squeeze as much content into 25 pages as you possibly can.  Multiple stories per issue.  More panels per page.  One-page gag stories.  Activities and special features.  Make kids feel like they are getting a lot for their money!  Kids do not require top-of-the-line print quality.  It would be no sin to return to (gasp!) newsprint and reduce prices appropriately.  Your products would be more affordable and desirable to the readers in your target demographic.

Think Outside the Direct Comics Market
Go Beyond Comic Book Specialty Stores
This is certainly the tough one.  Earlier Disney licensees Gladstone, Gemstone and even Disney Publishing itself have all desperately tried to step outside these very restrictive and too narrowly focused distribution and sales channels, but with little to no success.  But perhaps there is indeed a light at the end of the tunnel.  Digital comics are quickly becoming very viable, especially in regard to the very comic book-friendly iPad.  Boom! does in fact have an iPad Comixology-driven app, but it is currently only focused on their adult titles.  Archie Comics is very aggressively pursuing the digital platform with their own iPad app, and significantly, they are maintaining very kid-friendly prices of 99¢ an issue.  That is half of what the mainstream superhero publishers are typically charging per digital comic issue


Think this is all pretty questionable?  Well, one contemporary comics company has employed many of these editorial and marketing strategies with great success.  Upon examining Bongo Comics, it is remarkable how similar its line of Simpson Comics is in design and presentation to Harvey Comics and other vintage kiddie comics publishers.  And they have maintained success  in a difficult environment for nearly twenty years.  Bongo has managed to expand beyond the direct comics market by creating trade paperbacks (the equivalent of old school "giant" issues that distinctly remind us of the old Harvey and Dell giants) and making them available at large chain book stores and other retailers. Though nothing has been officially announced, I can't help but feel we'll being seeing a Bongo iPad app sometime in the near future.  Bongo's approach has always been decidedly retro, yet they are perhaps the most mainstream of all the major comic book publishers. 

A recent Simpsons Comic:

Simpson's Comics and Stories #170
Publication date: 2010
Retail price: $2.99
Total pages: 36
Total pages of content: 25
Average panels per page: 6-8
Content: 1 story

In fairness to Boom!, I must also criticize the $2.99 price on regular size Bongo issues.  But like the older Harveys, Bongo delivers more page content and more panel-per-page story content.

Similar to Bongo, Boom! also produces trade paperbacks of its Disney line that have been stocked at mainstream retailers such as Borders and Barnes and Noble and online with Amazon.  They are however slighter in size and page counts than comparably priced Simpsons editions.  (Boom! titles are typically $9.99 and non-discounted on Amazon; Bongo trades average around $12.99-$14.99 on Amazon but are typically discounted down to around $10.  Bongo trades also usually contain about 50% more content than their Boom! counterparts.)

On a related note, here is another example of publishing kiddie comics with a mistaken adult market mentality.  The Incredibles: City of Incredibles collected Mark Waid's own four-issue arc into a 112-page $24.95 hardcover.  Huh?  It appears that Boom! consistently publishes $25 hardcover editions of its trade paper compilations.  Why?  I'm not familiar with many young kids willing drop that kind of cash on an item that costs more than twice the sum of its parts.  I guess the easy answer is that this item is solely directed at the adult collector.  (In comparison, Bongo Comics published the oversize 208-page Simpsons Futurama Crossover Crisis hardcover for the exact same $24.95 price.  In design and size. their product was much more substantial and worthy of the price point and could smartly appeal to both kids and adults.  It made it onto the shelves of mass merchants such as Borders and Barnes and Noble.  Boom Kids! hardcovers--don't typically make that cut.)


But wait, let's add even more insult to injury.  Here's what a quick scan of the Boom! Kids online store revealed:

Toy Story: Tales from the Toy Chest #1 (Cover C) - price: $9.99
Darkwing Duck #4 (Cover C) - price $9.99


$10 for single-issue comics normally priced at $2.99?!?  Is Boom! applying questionable back-issue markups on what they are advertising on their site as new releases?  Sadly, this is a company clearly mired in collectible market dogma and is in turn squandering the potential of some of this generation's most popular and beloved entertainment properties.

All of this ultimately begs one primary question:  just who is Boom! Kids wanting to sell comic books to?  Mr. Waid, with all due respect and courtesy, there is no shame in creating and selling comic books to a strictly younger demographic.  And if you do it smartly enough, you can still reach adult buyers without having resort to direct market gimmicks and $25 hardcovers.  You do not need to oblige adult buyers in regard to this material at the expense of properly marketing to your younger readers.

C'mon, kiddie comics should be for kids.  Quit letting specialty retail, fanboy-driven marketing hijack this still high potential genre of four-color fun.

Wednesday, October 13, 2010

Big-Girl Clothes, Powder and Rouge

Minnie Mouse donned those items in anticipation of her first meeting with Walt Disney back in 1928.  That's according to a back cover feature in Walt Disney Comics and Stories issue #10 published in July of 1941.

The text of the article:

Away back in 1928, Minnie Mouse decided to get a job and help support her family. She read that Hollywood's newest producer, Walt Disney, had just signed a new star, Mickey Mouse, and was looking for a leading lady to play in a wonderful picture to be called "Gallopin' Gaucho."

Minnie wanted that job. She wanted it so badly that she dressed up in big-girl clothes, put powder and rouge on her face, and went to see Walt.

"Minnie," said Walt at the interview, "I have a feeling that underneath your gaudy get-up there beats the heart of a sweet, lovable little girl.  If I could be sure of that, I'd give you the job."

A tear rolled out of Minnie's bright eye.  She told Walt that he was right, and explained to him that it was only because she wanted so much to help her family, that she had tried to appear grown-up and sophisticated.
 
Walt signed her immediately and she and Mickey made "Gallopin' Gaucho." After that, they were so, busy making pictures for Wait that they haven't had time, to this very day, to catch their breath.  Sometime soon, though, they may take a vacation, and if appearances mean anything, there will be wedding bells for Mickey and Minnie Mouse.

You can study Disney history for years upon years, and still manage to learn something new everyday.

Wednesday, December 23, 2009

Donald Duck's Best Christmas

Disney legend and comic book artist-writer Carl Barks is well known for his deft storytelling and often times sharp wit, and these qualities are certainly evident in the various Christmas-themed tales he put to paper over his long and prolific career. But it is also interesting to note that the Duckman never really succumbed to infusing excessive holiday spirit into these efforts, and more often than not, his tales of Christmas seemed more prone to cynicism than sentimentality. However, Barks' very first four color Christmas story, "Donald Duck's Best Christmas," does touch on themes of kindness and unconditional giving that even the bluster and self serving qualities of its title character can't completely overshadow.

Donald and his nephews anticipate their best Christmas ever; they're heading to Grandma's house via horse and sleigh, bringing presents and the Christmas turkey and singing festive carols along the way. But a curmudgeonly farmer and bad weather soon impede their travels. When Donald is nearly frozen by a plunge into icy waters, they are forced to seek shelter with a destitute family in a remote cabin. Without any thought at all, the mother and her two children quickly offer what little they have--the warmth of the fire and the last of their hot milk--to aid in Donald's recovery. Not surprisingly, Donald can only focus on his own troubles and fails to recognize the hardship that surrounds him, or even acknowledge the sincerity and selflessness of those who have come to his aid.

It falls to Huey, Dewey and Louie to act collectively as the story's moral center and good conscience, roles they typically play in so many of Barks' efforts. For when the ducks give up their trek to Grandma's and sadly turn back for home, the boys reveal to their uncle that they have in fact given away the presents and the holiday bird to the needy family. While Donald is surprisingly non-plussed by the revelation, he still remains relatively true to self by being seemingly unimpressed by his nephews' kind and genuine gesture. His self-centered, final panel proclamation gives credence to the theory that Barks' parting words in holiday tales tended to be jaded and cynical ones.

It was an odd dynamic and one that Barks scholar Geoffrey Blum commented on in a collection of Barks Christmas stories published by Gladstone Comics back in the late 1980s. Blum noted of Donald, " . . . if anything, the story has proven him eminently fallible. By giving Donald the last word, however, Barks managed to soften what would otherwise have been an unbearably preachy ending. It's the first in a long line of ambiguous morals, a device at which the artist became quite proficient. As a purveyor of wholesome entertainment for children, he could seldom finish up with a snarl, yet he was equally determined not to end on a syrupy note. Best to conclude with a question mark."

Whether or not Carl Barks was a Christmas curmudgeon is certainly open for debate. Stories such as "Letter to Santa" and "You Might Guess" were almost totally void of sentiment, but in "Donald Duck's Best Christmas," and his most famous holiday story "A Christmas for Shacktown," even the Duckman allowed a little warmth of heart to emerge from some of the panels contained within those efforts. And that, in and of itself, is a small testament to spirit of the holiday season.