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Showing posts with label dystopian. Show all posts
Showing posts with label dystopian. Show all posts

Thursday, 30 October 2014

Review: Mutant City by Steve Feasey


Fifty years ago, the world was almost destroyed by a chemical war. Now the world is divided: the mutants and the pure, the broken and the privileged, the damaged and the perfect.

Thirteen years ago, a covert government experimental facility was shut down and its residents killed. The secrets it held died with them. But five extraordinary kids survived.

Today four teenagers are about to discover that their mutant blood brings with it special powers. Rush and three brothers and sisters he can't remember. Two rival factions are chasing them. One by one, they face the enemy. Together, they might just stay alive . . .







I am a big fan of Steve Feasey's Changeling series; if you have kids who are 9+ who like werewolf stories and have not yet discovered these books then they are well worth you getting your hands on them. Zombie Dawn, the fifth and final book in that series, was published back in 2011, and I know I'm not the only fan who has been waiting impatiently to see what Steve produced next. Finally, three years on, from a different publisher and aimed at a slightly older age group, we have Mutant City and it is well worth the wait.

Mutant City is set in a post-apocalyptic world where much of the landscape has been turned into a dangerous wasteland created by all the of the nastiest weapons that you can think of. A large number of people were lucky, living underground for years, until it was deemed safe to emerge. These people now live in City Four in luxury and safety, in a society where disease and imperfections have been eradicated. Unfortunately though, a significant number of people ere not able to make it underground, and since then they have been living in the scorched earth wasteland (think the Cursed Earth outside the walls of Dredd's Mega-City One), many of them migrating towards the city where they have to live outside its walls in slums. Many of these people are physically and/or mentally damaged by the radiation and chemical residues from the war, and disease and starvation are rife. 

So far so good. Steve has created a world of the haves and the have-nots, much like a futuristic version of parts of our own world: South Africa under apartheid; the favelas in Brazil; places wherever a minority of people possess a majority of the power and wealth, whilst the majority live in misery. What makes this different from all those other YA post-apocalyptic/dystopian stories is the mutant twist. We aren't talking people whose bodies have been mutated by radiation here: the heroes of Steve Feasey's story are a small group of young people who, a number of years before, were genetically altered, and now find special powers emerging, much to their confusion. Split up and spirited away to safety by rebels whilst they were small children, circumstances now dictate that they come out of hiding. However, due to a telepathic mental-block placed on them by one of their fellow mutants they have no idea why they are now felt drawn towards City Four, journeys that will be fraught with danger for everyone one of them.

Bloomsbury have billed this as being great for fans of Marvel's X-Men, and I see no reason to disagree with this. In fact, if I hadn't read this in the press release I would probably have used the same comparison myself. These youngsters each have a special utility that is largely hidden, although if looked at carefully a normal human would probably feel that there was something slightly different about them; something not-quite-right. Just like the X-Men is very much about the various characters, so too is Mutant City, although as well as being a strength of the book it also creates a slight flaw. Steve Feasey has created a fantastic ensemble of chacarters in Mutant City, but as all of these five special young people (and the various villains and supporting cast) need to be introduced to readers, and as all have been kept separated for years, this means multiple POV shifts. The effect of these is two-fold: in the early stages of the book it means that the plot moves on quite slowly in places, and the sudden shifts to a different character's POV felt slightly jarring in places. There was one shift in particular that had me checking that I didn't have a few pages missing in my proof copy.

Please believe me though when I say that it is well worth persevering though these minor issues as once the story gets going the pace really picks up and we are treated to an action-packed science fiction adventure. As I've already said, the main characters are the stand-out element of this book, and the way they interact injects both humour and pathos into the story. In addition, the host of secondary characters, including a particularly  nasty cast of villains, also add to the plot, and set this up to be the first in what I expect to be a thrilling and highly entertaining science fiction series that is perfect for 11+ readers. The X-Men comparison is also a great way to get it into the hands of reluctant readers who are fans of the various X-Men and superhero movies that have become so popular in recent years.
My thanks go to the good people at Bloomsbury for sending me a copy of the book.







Sunday, 19 October 2014

Review: The Tornado Chasers by Ross Montgomery


When Owen Underwood's family move to Barrow, it's because there's nowhere safer in the Valleys - and safety is very important. Especially when the threat of tornadoes, and giant bears, is constant.

But in Barrow, safety is taken to extremes. Children have to wear bright yellow at all times and are never allowed outside except to go to school. How can Owen face an entire summer of that?

In secret, Owen and his friends form the Tornado Chasers. Their mission: to get as close to a Grade 5 tornado as possible. It's time for them to face their fears!

And then... And then...



I described Ross Montgomery's debut, Alex, the Dog and the Unopenable Door as being "one of the most bonkers books that I have read in ages", and it was one of those books that took me completely by surprise by how much I enjoyed it. Above everything else, it was also of the most original books for Middle Grade readers that I had read in a very long time. I was therefore very excited in deed when a copy of Ross's second book, The Tornado Chasers, arrived from those lovely people at Faber.

The Tornado Chasers is not a sequel to Ross' s debut: it is a standalone story, although the world its characters live in is almost as crazy as Alex's. However, the craziness is The Tornado Chasers exists not because of the world itself, but more because of the attitude of the adults that live there. These parents, who have all moved their families to the village of Barrow, are incredibly safety conscious and averse to their children putting themselves in any kind of risk. In fact, main character Owen  sleeps under his bed, which is wrapped in chicken wire and surrounded by sandbags, just in case a tornado ripped off the roof of the house. Oh yes, and he has to wear a helmet at all times, even indoors. Owen's parents aren't the only residents of Barrow who live in fear of tornadoes (and, rather bizarrely, bears): one of the local laws decrees that children go straight home from school to the safety of their homes. This, and other seemingly ridiculous rules, make life for the kids of Barrow a somewhat dull affair, and if they break any of the rules, however bonkers they seem, they may finds themselves inmates of the forbidding County Detention Centre.

As the new boy in town, who also happens to have had grandparents who were tornado chasers, Owen very quickly becomes the catalyst for a minor rebellion. He and a handful of his new friends decide that they are going to follow int he 'footsteps' of his grandparents, and so set off on a rule-defying adventure that is surreal, thought-provoking, heart-warming and exciting. Like Ross's debut, it is a story that almost defies description, and really has to be read with as little knowledge of the plot as possible, if one is to fully benefit from the experience.

I guess one could describe the situation in Barrow as being dystopian, but with a difference. if the Monty Python team were writing Middle Grade or YA books today then this is the kind of dystopia I would imagine them coming up with. The story is very funny in a Monty Python crazy kind of way, but it also has great depth to it, especially with regards to its characters, very few of whom turn out to be how they initially seem. In fact, the whole story is a little like this as the plot twists and turns almost as much as the tornadoes of the title, and then, just as you finally think you have got everything straight in your head, Ross Montgomery drops yet another bombshell of devious and devilish twistiness. The 'I-didn't-see-that-one-coming' ending in particular is a perfect topic for discussion, and it would be well worth parents reading this alongside their children so that it can be discussed and dissected afterwards.

Ross Montgomery has fast become one of my favourite current writers of middle grade fiction and I have found myself checking online in spare moments for news of any future release from him. I do not think there is any other writer out there like him, and the closest I can think of when I recommend this book to others is that if you enjoyed the characters and situations of Louis Sachar's Holes then there is a good chance that you will enjoy The Tornado Chasers. Just like Holes, it sucks you in with a clever beginning, and messes with your mind as the plot is gradually revealed to be something you were certainly not expecting. 







Tuesday, 10 September 2013

Review: The Rig by Joe Ducie


Fifteen-year-old Will Drake has made a career of breaking out from high-security prisons. His talents have landed him at the Rig, a specialist juvenile holding facility in the middle of the Arctic Ocean. No one can escape from the Rig. No one except for Drake...After making some escape plans and meeting the first real friends of his life, Drake quickly realises that all is not as it seems on the Rig. The Warden is obsessed with the mysterious Crystal-X - a blue, glowing substance that appears to give superpowers to the teens exposed to it. Drake, Tristan and Irene are banking on a bid for freedom - but can they survive long enough to make it?






There is little more I can say about the story that isn't mentioned in the blurb I've included above. Teen criminal Will Drake has so far managed to escape from every prison in which he has been incarcerated, although one particular escape did not go particularly smoothly for a fellow prisoner and as a result Drake is reluctant to get close to anyone again. However, he is now an inmate of the infamous Rig, a prison that pretty much takes maximum security to a new level. No one has ever escaped before, and even Drake could find himself up against the impossible this time.

On the face of it this might seem like a teen in prison story, but there is much more to this book than that. Yes, there are the obligatory nasty wardens and guards, and of course there is the group of hard nut prisoners who delight in asserting their strength and authority over anyone who gets in their way, and new inmates in particular. However, there is also a strong science fiction element to the story - what is the glowing blue substance that is being mined below the Rig? Why do some inmates seem to possess unnatural strength or other superhuman abilities? And why is there so much activity in the waters below whenever a supply vessel arrives? We follow Drake as he seeks to find answers to these mysteries and more as he desperately tries to find a  way off The Rig.






Joe Ducie, author of The Rig, was one of the two winners of the inaugural Guardian Hot Key Books Young Writers prize. On the day the winners were announced I received a tweet from Will Hill, Department 19 and one of the competition judges, telling me that I would totally love The Rig and so I waited impatiently for it to become available. As soon as it arrived from those wonderful people at Hot Key Books I pretty much dropped everything, eager to discover exactly why Will Hill and enjoyed it so much. Mr Hill either knows his books, or he knows me well (or both) as yes, I really did love it.

There is very little not to like about The Rig. It is a non-stop thrill ride from beginning to end, and as the first book in a series it left me wanting more come the final page. Even better, it did this without finishing on a massive cliffhanger - the story comes to a satisfying conclusion, but the door is wide open for the next instalment.

Drake is a great character. Ducie gives him an air of mystery - for much of the book we don't know exactly why he is in prison or how he has managed to escape from other allegedly maximum security prisons. This information (or some of it) is drip fed throughout the story, but even then we do not find out all of the answers, and I would imagine that these will continue to be revealed as the series progresses. Similarly, the backgrounds of the secondary characters that Drake encounters, both as allies or enemies, are not fully revealed, and whilst some readers may find this a little frustrating, I like to be kept guessing.

In this book Ducie very much focuses on building his main character, and the world that is the Rig itself. As with the character, we are only given the occasional hint as to the nature of the society these people now live in, and just why the powers that be feel the need to lock teens away on a rig on the middle of the Arctic Ocean. As with most dystopian societies, there are hints at corruption, corporate greed, mass poverty and again, I am sure we will continue to find out more as the story develops in the future.

All the elements are there to make this a great book for boys (and many girls too). The action is unrelenting, there are countless mysteries encountered by Drake, friendships and formed and tested, and of course there is the overriding question of just how on earth Drake could possibly find a way off The Rig. I will be tossing this book in the direction of as many boys as possible as it is the kind of book that could quickly win over reluctant readers.

I do not give graded reviews on this blog (I do enough grading in my work life), but I do give starred reviews on Goodreads for every book that I read and I enjoyed The Rig so much that I gave it five stars. However (takes a deep breath) I almost gave it a lot less for one reason only - this has kind of been done before. Long time readers of The Book Zone will know just how much I love Alexander Gordon Smith's Escape From Furnace series, and there were far too many elements of The Rig that in some way mirror those of Furnace. The Rig has a teen boy who is incarcerated for a minor crime, in Furnace the protagonist is framed for a crime he didn't commit. Both Furnace and the Rig are maximum security prisons that are seemingly inescapable. In both books inmates are experimented on, giving them superhuman strength. However, because The Rig gripped me so much I was willing to give it the benefit of the doubt and despite the similarities there are also some key differences, the most obvious being that Furnace very much falls within the horror genre, whereas The Rig is an action thriller with sci fi elements. 

As I said earlier, I really, really enjoyed The Rig and I can't wait to read the sequel. The Rig was released on 5th September so you should be able to find it in stores now, and my thanks go to Hot Key Books for sending me a copy to read.





Wednesday, 17 July 2013

Review: Jimmy Coates: Blackout by Joe Craig


Seventh action-packed adventure for Jimmy Coates – part boy, part weapon, totally deadly…

Jimmy Coates seems like an ordinary boy, but he’s not. He’s genetically engineered to grow into the perfect government assassin. Speed, strength and deadly instinct - it’s all in the blood. He has to fight not to kill, while his government fights to kill him.

Jimmy Coates can only trust one man to bring the country back from the brink of chaos. When that man disappears, Jimmy must battle the shadow of corruption. But the shadows are darker than they seem, and the darkness reaches further than Jimmy could ever imagine.







It has been a long time coming but June finally saw the release of the seventh volume in Joe Craig's totally brilliant Jimmy Coates series. The story picks up a while after the closing events of the sixth book in the series, Jimmy Coates: Power. The British Government, still merely a puppet of the corrupt and oppressive NJ7, has finally agreed to allow a 'democratic' election to take place, and finally Jimmy and his friends start to allow the tiniest hint of optimism to creep into their lives. With a UN observer on the scene to ensure a fair election, surely the British public will grab this opportunity to throw off the yoke of authoritarian rule and elect Chris Viggo as their new leader?

If only things were that easy? Not only does Jimmy find himself up against an NJ7 that refuses to reliquish power, but the Capita are also back on the scene and it would appear that in his quest to rid Britain of NJ7 Christopher Viggo has signed a pact with the devil and now they want the H Code... whatever that is? And Jimmy is also struggling with the effects of the radiation poisoning he suffered in the Western Sahara.  just who are the mysterious pair who are parachuted into Scotland during a cunningly contrived blackout of British satellite surveillance?






I named the Jimmy Coates books as one of my favourite series of the last decade in my end-of-decade posts back in 2009, so with Jimmy Coates: Power being released in October 2008 I have had to wait a frustratingly long time for this next instalment to be published bu HarperCollins. No pressure then Joe Craig! It was then with a mixture of excitement and trepidation that I started reading Jimmy Coates: Blackout when it arrived from the lovely people at HC. Would it Joe's writing and story-telling ability be as good as I remembered, bearing in mind I have read a huge amount of books for this age group in the intervening years? 

The answer is a resounding yes - I've waited nearly five years to read this and it certainly did not disappoint! This book is just as good as I remember its predecessors being, and I raced through it in a single sitting. As with previous books in the series, Blackout is a tightly plotted and fast-paced thrill ride of a story that twists and turns and keeps the reader guessing until the very last page. However, if all you are expecting is a full on action story then you are in for a treat - Jimmy Coates is a brilliant, fully formed character who has to cope with the constant internal battle between his assassin programming and his own morals, conscience and love for his family and friends. 

Although not entirely essential, I would strongly recommend that if you are new to the Jimmy Coates series you start from the beginning with Jimmy Coates: Killer and work your way through the series. Joe Craig was writing dystopian fiction long before it became cool and I know quite a few boys that have loved this books and like me have been waiting impatiently for this one. Like I said, not essential as Joe Craig has written this one in a way that means it can be picked up and read on its own, but you would be doing yourself a serious disservice by doing so in my opinion. Let's hope we don't have to wait another 4+ years for Jimmy Coates: Genesis, the final book in this brilliant series.



Monday, 29 April 2013

Review: ACID by Emma Pass


2113. In Jenna Strong's world, ACID - the most brutal, controlling police force in history - rule supreme. No throwaway comment or muttered dissent goes unnoticed - or unpunished. And it was ACID agents who locked Jenna away for life, for a bloody crime she struggles to remember.

The only female inmate in a violent high-security prison, Jenna has learned to survive by any means necessary. And when a mysterious rebel group breaks her out, she must use her strength, speed and skill to stay one step ahead of ACID - and to uncover the truth about what really happened on that dark night two years ago.

When I first saw mention of ACID on Twitter back in 2012 I stifled a small yawn, and thought great, just what the world needs, another dystopian YA story. And then I saw Lauren Buckland, one of the top editors at Random House (and someone I rate very highly based on the books she has edited) raving about it, and I started to think that perhaps I might give it a try. Then, when the cover image was unveiled the shallow part of me thought wow - love the cover, I will definitely read that book. And now? Whenever I read another YA dystopian story I will measure it against ACID. Yes, I loved it that much (yes, even more than The Hunger Games).

ACID is set one hundred years in the future, in a Britain that has become a 1984-style authoritarian police state known as the Independent Republic of Britain (IRB), said police being ACID (Agency for Crime Investigation and Defence). The people at the top, no longer elected officials, have cut the IRB off from the rest of the world, and its residents no longer have access to the internet or any form of international news. Personal freedoms are as close to zero as you can get: no marriage/choice of partner - instead there is life-partnering where your LifePartner is chosen for you by the state, or also dictate whether you can have children or not. And like any such regime that has occurred in 'real life' (I'm thinking USSR, North Korea, China), there is a very small minority of people with a huge majority of the wealth, whilst the masses live in poverty and near starvation. London has become a divided city, literally, with areas designated Upper (for the elite), then Middle, and then finally Outer, which is a pretty grim place to live and work, and where you can be arrested for not having the news-feed (i.e. propaganda) screens on for the majority of the time you are at home.

In the middle of all this authoritarian nastiness we meet Jenna, a seventeen year-old girl serving a life sentence in a prison full of men. Jenna was convicted of murdering her parents two years previously, and in that time she has had to become the veritable definition of badass in order to survive. Resigned to a lifetime of incarceration, Jenna is as surprised as anyone when she is broken out of jail by a group of mysterious rebels. This escape becomes the start of a dangerous journey as Jenna begins to question everything she knows, or thinks she knows, about herself, her background and the IRB itself.

I loved everything about this book. Jenna is a superb character, and it is so refreshing to have a female lead who is strong on the outside and the inside, and doesn't spend half the book mooning over the male lead, or stuck in the middle of a teen love triangle. Jenna is the Lara Croft of dystopian YA: independent, fierce, resourceful and seriously, seriously kick-ass. I also loved the all-too-believable future Britain that Emma Pass has crafted. Yes, there are one or two elements that stretch plausibility almost to its limits, but long-time readers of this blog will know that I read to escape, and suspension of disbelief is second nature to me. In fact, I would suggest anyone who struggles with this should stick to reading biographies.

If you like your stories fast and furious then ACID should move right to the top of your must-read list. Emma Pass has managed to fit more action scenes into her story than you will find in many a big budget action film, and yet the pace does not leave you gasping for air as she has this completely under control, giving us just enough plateaus to get our breath back before the action kicks in again.

ACID reads perfectly as a standalone novel, and for once I was really happy about this as I felt that this story needed to be brought to a satisfying conclusion, without any form of cliffhanger leaving us waiting for a sequel. The final chapter has the barest of hints that we may be treated to another Jenna Strong in the future, and I would certainly read it, but I would be just as happy reading anything in this kind of vein if Emma Pass is writing it, and it looks as we will have the opportunity to do just that, with the publication of The Fearless in 2014.

ACID was published on 25th April and thanks go to the ever wonderful people at Random House for sending me a copy. Go out and get your hands on one now - this is one of those books that I will be forcing into people's hands for some time to come.



Thursday, 16 August 2012

Review: Metawars - Fight for the Future by Jeff Norton


Jonah Delacroix can't stand the real world - so he lives most of his life inside a global computer-based virtual world called the Metasphere, where everyone is represented by an avatar. When he discovers the avatar of his dead father, and assumes his online identity, a series of events are unleashed that compel Jonah to race across the real world with a secret society to protect the freedom of all mankind...

You would have to be some kind of hermit living in a shack on a remote Pacific island not to have noticed the glut of YA dystopian novels that have flooded the market of the past couple of years. If I'm brutally honest, I'm getting more than a little bored of them, but there is still one sub-genre of this that still excites me - tech. Over the past year or so I have had the pleasure of reading Ready Player One by Ernest Cline (written for the adult market but potentially just as exciting for older teen boys); Bzrk by Michael Grant; Insignia by S.J. Kincaid; and now Metawars: Fight for the Future by Jeff Norton. Every one of these books has the potential to turn a certain type of reluctant reader boy (or girl) on to reading, as they all have huge appeal for gamers.

Metawars starts off with protagonist Jonah Delacroix racing through the night time streets of London on his trusty rollerblades, desperate to win the sizeable meta-dollar prize that will keep him and his mother in food foe the next few months. Unfortunately for Jonah, as he is in spitting distance of the finish line he is thrown off his feet by an huge explosion - the terrorist Guardians that he hates so much have struck again. Meanwhile, across the other side of the Atlantic the US government has fallen, and Matthew Granger, creator of the Metasphere and long incarcerated leader of the Millennials is released from his prison by his armed supporters. Jonah does not yet know it, but both of these events are about to change his life immeasurably.

The world in which Jonah lives is not hugely different to ours in many ways. Millions live in poverty and can't help but see their future as being particularly bleak. To escape the day-to-day depression of their lives they spend increasingly more hours plugged into the Metasphere, a virtual world where people have jobs, socialise with each other, and in Jonah's case, attend school. Every person who enters the Metasphere has their very own avatar, constructed for them by the software, based upon the owner's own sub-consciousness. There are unicorns, dragons, robots, animals, and some even more bizarre avatars, but Jonah is stuck with a humatar, i.e. his avatar looks just like his real world self. 

In discussions at school Jonah is always the first to defend the Millennials (his father used to be Granger's personal pilot) and just as quick to damn the Guardians, who he believes murdered his father in a terrorist attack some years ago. However, very soon Jonah's world is going to be rocked as everything he believes is challenged, and the lines between good and evil become increasingly blurred. As events begin to unfold he finds himself on the run with the people he previously hated, not really knowing who to trust as he crosses both the virtual and real worlds, fleeing for his life.

Metawars is a super fast-paced and well plotted story that sucks readers in from the very first chapter, and I would have finished it in a single sitting if I hadn't already made plans to go out with friends. As it was, we were late arriving as I kept on telling my wife I wanted to read one more chapter. And then another. And another.

Jeff Norton has filled his story with a great number of cracking concepts and ideas that will fire up the imaginations of young people, and I think it would make a really good class reader for English lessons as there are so many elements that make great points for discussion. Both the Millennials and the Guardians feel that they are morally right, and every action they make is justified, whatever the collateral damage, and readers will find themselves challenged just as much as Jonah does. Although it is science fiction, many of the concepts are only a few jumps on from web and gaming technology that so many people, young and old, enjoy today and this makes the story all that more credible as a possible future world that may be experienced by today's teens.

If you have boys or girls that prefer sitting in front of a screen with a game controller in their hand to reading then this might be the book that gets them turning their console off, even if just for thirty minutes at a time. It is the first in a series, and although Jeff Norton brings this instalment to a satisfying end, it leaves enough questions to make kids hungry for more. The good news is, we don't have long to wait as the sequel, Metawars: The Dead Are Rising is scheduled for a November release. There is also a cool website that ties nicely into the book at www.metawarsbooks.com where you can enter a competition to win an ipad.

My thanks go to the lovely people at Orchard Books for sending me a copy to review.




Monday, 2 July 2012

Review: Insignia by S.J. Kincaid


What if playing computer games could save the world... And what if the Government’s secret weapon was you?

Tom Raines is suddenly recruited into the US Army to train as a virtual reality Combatant to see if he is good enough to help fight World War Three. Equipped with a new computer chip in his brain, it looks like Tom might actually become somebody. But what happens when you start to question the rules?

Fast-paced and futuristic, INSIGNIA introduces snarky Tom, brutal Elliot and alluring Heather. In this first of a trilogy, Kincaid asks significant questions concerning the use of technology and the value of human life.


When I was a teenager I was the proud owner of a Sinclair ZX Spectrum, and I used to spend hours playing on it, though nowhere near the amount of time that a lot of my game-loving students seem to devote to their X-Boxes or PS3s. However, at some point I grew out of it, although sitting here now I cannot remember when that was, and it was only last year when I treated myself to a PS3 that I rediscovered my love of gaming. I’m not exactly what you would call an expert on the subject, and my skills are pretty poor in comparison with the majority of game-loving students I teach, but with the quality of games available these days, and the added online element that we did not have back in the 80s, I can understand why young people, and specifically boys, read a lot less these days. I certainly read a lot less in the week following the arrival of Batman: Arkham City!

So it was with great interest that I picked up a copy of Insignia by SJ Kincaid, sent to me by the generous people at Hot Key Books, a brand new British publishing house. Hot Key’s press information included the blurb I have included at the top of this review, and although I thought it looked interesting, I certainly did not expect it to completely hook me the way that it did. Insignia is Harry Potter for gamers, with a six-pack of Top Gun thrown in for good measure, and reading it was like playing an incredibly addictive video game – once I started I just couldn’t put it down, and my wife had to literally tear it out of my hands in the end so that I could honour my promise to mow the lawn.

Insignia is set in the future, on a planet earth that is slap bang in the middle of World War III. However, this is not World War III in the way that we would imagine it to be, with governments launching nuclear missiles and other weapons of mass destruction at each other. Instead, it is a war waged by multi-national corporations, and one in which there are no human casualties at all. This war is being fought far out in the solar system, with control over valuable mining rights and rare natural resources the ultimate prizes, and where the fleets of space fighters are controlled by the minds of teenagers, from the safety of the Pentagon (in the case of those fighting for corporations allied to the US at least).

Tom Raines is a nobody, the son of a down-on-his-luck gambler, who spends his life following his father from casino to casino. The only joy Tom gets out of life is in the VR parlors that are invariably found in the casinos and hotels that his father ends up in. In these palors Tom can lose himself in the games, and for a couple of hours at least he is no longer the loser son of a loser father - he is a master gamer. It is his instinctual skill at gaming, and his mastery of tactics that brings him to the attention of a General in the US Army who is looking for someone a little different to join the elite group of teens who are fighting the war out in the solar system. Through a little persuasion, Tom finds himself enrolling to train with the best of the best, and his life his changed forever.

At this point, just because I need to get it out of my system, I am going to draw a few parallels with the Harry Potter series. I’m not saying that this is ‘the new Harry Potter’, as long-time readers of The Book Zone will know just how much it annoys me when reviewers claim this about a book, but I think the similarities between the two stories will be what make this book a huge hit with young teen readers. First up there is Tom – a boy who finds himself in a military academy surrounded by people who are already ‘in the know’ and who he sees as being much better than him because of this. All the other trainees have been selected as a result of their fantastic achievements (Mathlete of the year, winners of awards for this or that, Heavyweight Wrestling Champion, etc), whilst Tom is there because he is good at playing games. Secondly there are the characters themselves. Tom soon finds himself making friends with Vikram, who sees himself as a bit of a joker, and Wyatt, the geeky girl who just happens to be an expert on all things computer/software related. The cadets are also sorted into Divisions (like houses), there are bullies (in another Division of course) and there is a member of staff who Tom feels is out to get him. Yes, it all sounds a little familiar, but if HP had never been around then all we would be saying is that the set-up was typical of any school anywhere in the world. Yes there are similarities, but Insignia is most definitely not another cheap rip-off of Harry Potter.

One of the aspects of the Harry Potter books that made them such a huge success was the development of the various characters and the interaction between them. I guess this is why we so often see in children’s literature a character who is put in a situation where he immediately feels out-of-his-depth but is surrounded by new friends who will help him/her fit conquer his/her insecurities. This is just like real life for young people, starting new schools, having to make new friends, and so on, and therefore readers find it very easy to connect with a new character. I loved the way SJ Kincaid wrote her characters and the they interacted in the story, with the banter, pranks, dares and so on that I witness day in day out as a teacher. There are moments in this story which will have you laughing out loud, and there are moments when you might also feel tears of a very different nature start to well in your eyes.

I worked out a long time ago that when I really love a book I tend to struggle to write a concise review and I end up rambling on and on. Looking back at what I have written so far (more than 1000 words!), I would suggest that this is evidence enough regarding my love of this story. There is so much more I want to say but I feel I should bring this to a close. It has everything I think an 11+ boy or girl could ask for in a book – action, adventure, and a plot that races along like a runaway train, all anchored in the world of computer games. It also deals with themes such a friendship, personal identity, corporate greed and corruption. Despite being the first book a trilogy it also has a ‘proper’ end to it, but Insignia doesn’t need a cliffhanger ending to encourage readers to ache longingly for the sequel, the characters and the quality of the storytelling are what will have young people coming back for more. You can keep your Hunger Games, your Divergents and your Blood Read Roads, this is the dystopic future society that I have enjoyed reading about more than any others in the past year, and it will be Insignia that I will be pushing to all the kids at school come September.

Insignia is due to be published in August and my thanks go to Hot Key Books for sending me a copy to review.

Wednesday, 4 January 2012

Review: Ready Player One by Ernest Cline


It’s the year 2044, and the real world is an ugly place.

Like most of humanity, Wade Watts escapes his grim surroundings by spending his waking hours jacked into the OASIS, a sprawling virtual utopia that lets you be anything you want to be, a place where you can live and play and fall in love on any of ten thousand planets.

And like most of humanity, Wade dreams of being the one to discover the ultimate lottery ticket that lies concealed within this virtual world. For somewhere inside this giant networked playground, OASIS creator James Halliday has hidden a series of fiendish puzzles that will yield massive fortune—and remarkable power—to whoever can unlock them.

For years, millions have struggled fruitlessly to attain this prize, knowing only that Halliday’s riddles are based in the pop culture he loved—that of the late twentieth century. And for years, millions have found in this quest another means of escape, retreating into happy, obsessive study of Halliday’s icons. Like many of his contemporaries, Wade is as comfortable debating the finer points of John Hughes’s oeuvre, playing Pac-Man, or reciting Devo lyrics as he is scrounging power to run his OASIS rig.

And then Wade stumbles upon the first puzzle.

Suddenly the whole world is watching, and thousands of competitors join the hunt—among them certain powerful players who are willing to commit very real murder to beat Wade to this prize. Now the only way for Wade to survive and preserve everything he knows is to win. But to do so, he may have to leave behind his oh-so-perfect virtual existence and face up to life—and love—in the real world he’s always been so desperate to escape.

A world at stake.
A quest for the ultimate prize.
Are you ready?


Department 19 by Will Hill was The Book Zone Book of the year 2011. It was the book that I wanted to give to every teen boy that I know. As I said in my Book of the Year blog post, I had decided very early on that it would take a damn fine book to beat Department 19 to that top spot, it really is that good, and it wasn't until more than twelve months later when I read Ready Player One by Ernest Cline that I found a book to match it.

Before I say any more I would like to ask you a handful of questions:

Do you enjoy games, either of the video or role playing variety?
Do you enjoy richly imagined dystopian stories?
Were you a teen in the 1980s?
Do you love 80s films?
Do you love 80s music?
Do you love 80s TV?
Do you consider yourself to be a geek, either wholly or partly?

If your answer to any or all of these questions is yes then you have to get your hands on a copy of this book. Ready Player One is now the book that I want to give to every guy who like me had their teenage years in the 1980s, every guy, whatever their age, who loves gaming, be it computer or RPG, and every guy who considers themselves even just a little bit of a geek. It was written for the adult market, but is perfectly suitable for boys of 15+, especially those who are into gaming, comics, and general geekiness.

I read this book during the recent Christmas break when we visited friends in Canada. On the flight across the Atlantic I was very privileged to be able to read The Rising, Will Hill’s sequel to last year’s Department 19. I read it cover to cover during the flight from London to Chicago (it was brilliant btw), and I was then left with the dilemma of what to read next. Surely anything else would seem dull and boring in comparison? For some reason I turned to Ready Player One, a book I had downloaded to my kindle on impulse – I can’t remember how I heard about it, but the blurb (and the 100s of five star reviews) made it sound a little different from my usual fare.

I was hooked from the first chapter – it felt as if this was the book I had been waiting for all my adult life! OK, that is a little melodramatic, but Cline’s story gelled with me in a way that few books have. In fact, I am struggling to find the words to explain just how great I think this book is, and for this reason I apologise in advance if this review comes across as a little less coherent that normal. It didn’t pip Department 19 to the Book of the Year title as I have read D19 several times and it is just as good each time. I can’t say this about Ready Player One, although I have a strong feeling that its appeal is more likely to increase on further readings. Only time and multiple readings will tell. It could well squeeze its way into my list of all time favourite books.

I am proud to be a geek, even though I probably sit much further down the scale than many other guys. It shames me to admit that I have never played an RPG like D&D, I didn’t spend my teenage years playing on arcade machines (although I do still have my ZX Spectrum on which I must have logged thousands of hours throughout the 80s), and my knowledge of the early home computers is fairly limited. But I do love the music and films of that decade, I love gaming on my PS3, and I still have many of the action figures I collected back then. Ready Player One tapped into every single nostalgic cell in my brain and had me grinning from ear to ear as I read it.

The story is set in the not-too-distant future in a society where the environment has pretty much collapsed and there is wide-spread poverty, disease and famine. Yes dystopia fans, this book is for you as well! To escape the day-to-day bleakness that surrounds them people jack into the OASIS in their millions. OASIS is a huge online world where, if you can afford it and/or have the skills to 'level up' you can be or do just about anything. Hero of the story, Wade Watts, is a typical geek - overweight, low self-esteem, self-deprecating - who has grown up loving and living the OASIS. He doesn't even need to attend his regular school as he was academically able enough to ditch that and be educated at one of the OASIS schools.

The story starts five years after techno genius and creator of the OASIS, James Halliday, passed away, leaving a huge surprise in his last will and testament: his complete  fortune and control of the OASIS would go to the first person who could solve his puzzle. It is the ultimate contest, where winner takes all, and as such Wade and everyone of his generation became totally obsessed with solving the puzzles and finding Halliday's Easter egg. And five years on nobody has come even close.... until Wade Watts has a flash of brilliance whilst daydreaming during his online Latin class. From this moment the race for the prize is on, with Wade competing against some of the most famous egg hunters (or 'gunter's' as they become known) in the world.

Of course, no dystopian novel would be complete without a particularly nasty villain and in Ready Player One this takes the form of IOI, a huge corporation that seeks to control the OASIS and start charging users, thereby shattering the lives of the many poor and needy that rely on it to escape from their terrible real lives. With this in mind, IOI employ huge teams of players, known as sixers, who work full time to try to solve the various puzzles that emerge as the story unfolds. For IOI the end completely justifies the means, and they will stop at nothing if it means they win control of the OASIS. Even mass murder.

For me, this book has everything. I love quest novels - it has a grand quest. I love action and adventure - it has these in abundance. I love ordinary heroes who are flawed, and can easily be identified with - Wade Watts is one such guy. And I so, so love the 80s: the TV (just got the complete MacGyver DVD box set for Christmas); the movies (Ferris, Breakfast Club, Goonies, Wargames to name but a tiny few); the cartoons (He-Man, Transformers); the list goes on and one and this book bundles all of these elements together in the perfect story.

Whatever your level of geekness, and whatever your age, from teen upwards there will be something for you in Ready Player One. Yes, it is full of 80s references and terminology, and therefore those alive during this time will get the most out of it. But there were many references that were totally new to me, and far from causing problems, this just made the book even more fascinating. It made me want to read it all again, with a PC close at hand so that I could look up many of the games, machines, films and music mentioned in the story. After all, films such as Wargames and Monty Python and the Holy Grail, and TV shows such as Ultraman, are readily available on DVD, Rush’s 2112 can be listened to on youtube, and also thanks to the internet you too can play early 80s arcade games such as Joust and Black Tiger. This book is written for every geek out there, and I am sure will go down a storm with some of the 15+ boys at school.

Tuesday, 6 December 2011

Review: 20 Years Later by E.J. Newman


LONDON, 2012: It arrives and with that the world is changed into an unending graveyard littered with the bones, wreckage, and memories of a dead past, gone forever.

LONDON, 2032: Twenty years later, out of the ashes, a new world begins to rise, a place ruled by both loyalty and fear, and where the quest to be the first to regain lost knowledge is an ongoing battle for power. A place where laws are made and enforced by roving gangs—the Bloomsbury Boys, the Gardners, the Red Lady’s Gang—who rule the streets and will do anything to protect their own.

THE FOUR: Zane, Titus, Erin, Eve. Living in this new world, they discover that they have abilities never before seen. And little do they know that as they search post-apocalyptic London for Titus’ kidnapped sister that they’ll uncover the secret of It, and bring about a reckoning with the forces that almost destroyed all of humanity.


20 Years Later is a book that I was aware of long before it was picked up by fledgling US publisher Dystopia Press. The publishers very kindly sent me a copy to review many months ago, but even before then I already knew a great deal about the story as Emma Newman, the author of 20 Years Later, had been podcasting the story through her website for some time. Three quarters of the way through doing this she got that publishing deal for the book, but Dystopia Press allowed her to continue hosting the podcasts on her website here. I wrote this review some time ago, as 20 Years Later was originally scheduled for a July release here in the UK, but this was then postponed, and then postponed again, and so I held off publishing my review. However, on Sunday I was informed by the author that the book is now officially published in the UK today. Hurrah!

I have mentioned on The Book Zone previously that post-apocalyptic and dystopian stories seem to be all the rage in YA literature at the moment, although the genre is one that I only tend to dip in and out of. Focusing more on the post-apocalyptic rather than dystopian side of things, examples that spring to mind are Jonathan Maberry's Rot and Ruin (great zombie story) and Moira Young's Blood Red Road (Mad Max: Beyond Thunderdome for the new millennium). Whilst I would suggest that 20 Years Later is not as polished as either of these two, it is still a hugely enjoyable read. This story refreshingly does not include any zombies, neither is it like Mad Max, and best of all, in comparison to the majority of post-apocalyptic stories published this year, it is not set in the USA, but in London.

The story starts off with a prologue, narrated by an as yet unnamed person. I'm not a big fan of prologues in post-apocalyptic stories, as they are sometimes used to give the reader a history of whichever apocalypse has occurred, be it mass-zombification of a population, nuclear war, climate change, etc. The prologue is written as if it were the introduction to a book, long lost and finally discovered many years later, with the narrator begging the reader to read on, rather than burn the book for a few more minutes of heat. Whilst it is used to divulge a little information, to set the scene, it does not give us any information regarding the nature of the apocalypse (referred to as It), but a description of London being a 'dusty, ghost-filled monument to the dead' with bone-littered streets, leaves us with no doubt at all that 'It' was pretty nasty indeed.

The London of 2032 is a pretty nasty place indeed. Areas have been taken over by various gangs, and these gangs are happy to fight to the death in order to prevent other encroaching on their territory. We have the Bloomsbury Boys, the Gardeners and the most organised and strongest group, The Red Lady's Gang. Main character Zane lives with his mother Miri in Bloomsbury. The pair are tolerated by the gang of boys that control that part of London as his Zane's mum has often been their first port of call when injured as a result of a fight with another gang. Miri has a small house, with a tidy garden, different to most of the overgrown areas in the city. Living so close to the Bloomsbury Boys is not easy for Zane; he wants to fit in with the crowd, but also feels obliged to follow the rules that his mother has laid down for him.

Zane's world is shaken to the core by several events near the beginning of the story. First off, he and his friend Dev observe a mysterious giant stalking the corridors of a long-abandoned hospital, an event that stirs up a good deal of speculation amongst the rest of the gang. Soon afterwards a small boy, dressed only in pyjamas, is discovered on the fringe of Russell Square, central in the Boys' territory. As soon as the boy sees Zane's face he becomes completely terrifed, yet Zane has never seen him before in his life. So begins a tale that sees Zane having to grow very quickly, as he comes under the influence of the Red Lady, discovers he has a strange power, and meets Erin and Titus, two other very special young people, who join him in his quest to discover what the giant is doing, and where Titus' kidnapped sister has been taken.

One of the things I really liked about 20 Years Later was main character Zane. In may post-apocalyptic stories we are given characters who are wise beyond their years, their personalities hardened by the difficult lives they have had to lead in order to survive. Zane is very different to these characters - he is one of life's innocents, and has a naivety rarely seen in books of this genre. If he had been a fully paid up member of a gang this would not have been at all believable, but unlike the other children in the book he has been brought up within the protective sphere of his mother's influence, having to work the garden and follow sensible rules. She has shielded him from the realities that have faced everyone else, and as such he is not as well equipped as others when it comes to survival. He therefore has to grow a great deal as the story progresses. 

One of the things I find quite hard to believe in many post-apocalyptic stories with young characters is how every one of them so quickly acclimatise to their new situation, fast becoming great survivalists. As someone who works with children I know that this simply would not be the case - a small number might, but many would give up as soon as things got too tricky for them. Having a character who is not worldy-wise and a ready killer is, for me, a breath of fresh air in this genre. Zane has also had the finer details of the nature of 'It' kept from him; in fact, none of the Boys seem aware of the nature of the apocalypse that affected their world, and as readers we are kept guessing until very near the end of the story. Again, I quite liked this as it kept the story feeling fresh and different to many others that deal with similar themes.

As I said before, 20 Years Later does not seem as polished as other big name books in this genre. This is not the fault of the author, who I feel has created a well-paced, exciting story. The blame needs to be laid on the head of the publisher, but not too heavily. Like all small press publishers, Dystopia Press will have limited resources and less time to put into the editing process, and I think this book would have benefited from the more rigorous editing process it would have received in the hands of one of the major publishers.

20 Years Later is the first book in a planned trilogy, and as such there are many loose ends left untied come the final page. E.J Newman does end the story in a satisfactory manner, without leaving us dangling on a nasty cliffhanger, but leaves us with plenty to look forward to in future instalments. Flaws aside, this is a hugely enjoyable read and I will definitely be wanting to follow the rest of the story.

My thanks go to the good people at Dystopia Press for sending me a copy to review.


Sunday, 25 September 2011

Review: Rip Tide by Kat Falls


Ty has always known that the ocean is a dangerous place. Every time he swims beyond the borders of his family's subsea farm, he's prepared to face all manner of aquatic predators-sharks, squid, killer whales . . .

What Ty isn't prepared to find in the deep is an entire township chained to a sunken submarine, its inhabitants condemned to an icy underwater grave. It's only the first clue to a mystery that has claimed hundreds of lives and stands to claim two more - lives very precious to Ty and his Topsider ally, Gemma.

Now in a desperate race against the clock, Ty and Gemma find themselves in conflict with outlaws, Seaguard officers, and the savage, trident-wielding surfs - plus a menagerie of the most deadly creatures the ocean has to offer.


Back in July 2010 I posted a review of Dark Life by Kat Falls. I loved that book and said at the time that I would be very disappointed if it didn't turn out to be the first book in a series, and I am glad to say that thanks to Kat Falls and Simon and Schuster I have been spared that feeling of disappointment, and even more so because its sequel, Rip Tide, it is just as good as its predecessor.

After the events of Dark Life Gemma managed to mere three months living with Ty and her new adopted family before panic attacks forced her to move back above the waves. Since then she has been sleeping in little more than a large cupboard at the Trade Station, although is still happy to make the occasional submarine trip with Ty as long as she doesn't have to enter the water physically. Unfortunately events at the beginning of this sequel leave her with no option but to don a dive suit and within minutes she is again seemingly paralysed with fear and vowing never to go in the water again.

Apart from missing Gemma living with him and his constant worrying about her terror of the sea things have moved on quite nicely for Ty, his family and the other settles since the end of Dark Life. The government has given them permission to sell their agricultural produce on the open market, and his parents are looking forward to their first big deal with the inhabitants of Drift, a floating township. However, on the day before the deal is due to go down Ty and Gemma stumble across another one of these townships, deliberately sunk and hidden in 'the biggest trash vortex in the Atlantic' with all of its inhabitants still on board. Things go from bad to worse when the very next day Ty's parents are kidnapped midway through their deal with the people of Drift, and so begins Ty's quest to find and rescue them.

I likened Dark Life to a western beneath the waves, with the story of the settlers and their problems with bandits very reminiscent of some of the western films I watched when I was younger. Whilst there are still some of those elements present in Rip Tide, this time around the story is more of an action/adventure tale with barely a page going by without Ty or Gemma facing one kind of danger or another.

Kat Falls has a wonderful economy with words. If this were a fantasy story written for the adult market we would have to endure endless chunks of text about the world and its politics and the book would probably have ended up twice as long as its 314 pages. This is the perfect example of quality of quantity and Kate Falls delivers a story where the locations are well developed and easily pictured in mind of the reader. Her characters are also all perfectly realised, and there are some new additions in this book, some good, some bad and some downright nasty. As well as finding out a little more about Gemma's brother Shade and the members of his Seablite Gang, we also meet Mayor Fife and his nasty righthand man Ratter, Captain Revas of the Seaguard and Hadal, chief (or sachem) of Drift. Kat Falls weaves a plot where it is nigh impossible to work out the motives of these various people, and it isn't until the very last chapter that we finally discover exactly what is going on and why.

I think that Rip Tide would make a really good class reader for an 11+ english group. Not only is it very well written with a brilliantly imagined futuristic setting, but it would also give rise to many class discussions relevant to the world in which we live, on such topics as discrimination (e.g. the prejudice faced by Ty when surface dwellers see his shine), corruption (the way the government and various other characters in power act), and poverty (the members of the townships have a fairly low quality of life) and sustainability (for the township dwellers nothing is ever thrown away if it can be reused, recycled or repaired).

Rip Tide was published in the UK by Simon and Schuster at the beginning of August and my thanks go to the good people at S&S for sending me a copy to review. Hopefully there will be more adventures of Ty and Gemma to come in the future.

Thursday, 25 August 2011

Review: Blood Red Road by Moira Young


In a lawless land, where life is cheap and survival is hard, Saba has been brought up in isolated Silverlake. She never sees theangers of the destructive society outside. When her twin brother is snatched by mysterious black-robed riders, she sets out on an epic quest to rescue him.

Post-apocalyptic and dystopian stories seem to be all the rage in YA literature at the moment, although neither are sub-genres that I have had a huge amount experience of reading. However, with a number arriving in the post over the past couple of months I decided that this summer would be a good time to see what is currently out there. I have read three new books that could fit into these categories recently, and each is very different from the others, either in setting or the nature of the apocalypse that befell society, and every one of them has been a hugely enjoyable read. This is a review for Blood Red Road by Moira Young, but watch this space for reviews for Six Days by Philip Webb and 20 Years Later by E.J. Newman.

Blood Red Road tells the story of Saba, a young teenage girl living in some remote dust-bowl of an area with her father, twin brother Lugh and younger sister Emmi. Saba feels incredibly close to Lugh, but her relationships with the rest of her family are fraught. Her father has been going increasingly potty since the death of Saba's mother, who died whilst giving birth to Emmi, and as such Saba has a great deal of resentment towards this younger sibling. The story is narrated in the first person by Saba, and initially I found it hard to get in to for two reasons. The first is that a good deal of Saba's narration is written in her dialect, exactly as it would be if she was dictating it out loud, and this really takes a great deal of getting used to. On its own, this would probably not cause too many problems, even for less confident teen readers, as it really does work and I found myself drawn into the story completely. However I feel that the issue was compounded by the complete lack of speech marks in the story, which means that every single line of dialogue blends in with the rest of the prose. Again, once I was used to it there was no problem, but this is where I think struggling readers may give up on the story.

As far as the story is concerned, I found myself constantly reminded of Mad Max: Beyond Thunderdome, and this feeling increased the further I got into the story. The post-apocalyptic desert setting is the first element that brought that Mel Gibson film to mind, but it is the lawless settlement of Hopetown, and some of the villainous fiends who live there, that really struck that chord of similarity in my mind. This is not a bad thing: although in my opinion Beyond Thunderdome is nowhere near as good a film as the previous two outings for Mad Max (too many pesky kids), I love the scenes set in Bartertown, and the fight scenes in the Thunderdome are fantastic. 

To summarise very briefly, strange men appear on horseback one day, abduct Lugh and kill Saba's father in the process. She vows to herself that she will hunt them down and rescue her brother, and eventually ends up as a prisoner in completely misnamed Hopetown. Here she is forced to be a cage fighter, or face execution, for the entertainment of the rather nasty inhabitants of the town. At this point the story gets pretty violent, although the author always manages to hold off from describing some of the more potentially brutal scenes in full blood soaked detail. Instead of breaking her, Hopetown is the making of Saba, as she gives in to the rage whenever she enters the cage, and always leaves unbeaten, even if it means an opponent will face execution. She has one thing on her mind at all times, driving her on however bad things get: finding Lugh.

Saba is a great character: although initially I found it quite hard to like her, especially given the way she treats her younger sister, as the story progresses she grew and grew on me, and by the time she is cage fighting I was almost shouting out loud, egging her on to beat her latest opponent. This feeling of support for her increased even more throughout the second half of the book, but to tell you what happens there would be to spoil the story for you. In the course of her quest she meets a variety of other colourful characters, some of them good, some of them pretty damn nasty (Vicar Pinch and his mother are a delight to read).

It would be remiss of me to finish this review without mentioning Jack, and the relationship he builds with Saba. As with a great deal of YA novels featuring female main characters there is an element of romance to this story, as Saba meets and falls for the mysterious Jack. However, this is only a small part of the story, and there is more than enough action, adventure and violence to keep those boys who might normally avoid books with romantic elements thoroughly interested in the story. It certainly did not bother me at all, and I am now eagerly awaiting the sequel, due to be published sometime in 2012. 

At nearly 500 pages this is quite a long book, and given the aforementioned issues regarding the phonetic narration and the lack of speech marks I would reluctantly suggest that this is not for less confident readers. Boys (and girls) of 13+ who are confident with their reading should however find this an exciting and rewarding read. My thanks go to the generous people at Scholastic for sending me a copy.

Sunday, 23 January 2011

Coming Up in 2011 #5: 20 Years Later by E.J. Newman

Today's 'Coming Up in 2011' features a book that has been on my radar for quite a long time, and even though it will not be published until July I already know a great deal about the story as Emma Newman, the author of 20 Years Later, has been podcasting through her website for more than a year. Three quarters of the way through doing this she got a publishing deal for the book, but her publisher, a fledging US company called Dystopia Press, allowed to to continue hosting the podcasts on her website here. This is what Emma sent me about 20 Years Later for this feature:


LONDON, 2012: It arrives and with that the world is changed into an unending graveyard littered with the bones, wreckage, and memories of a dead past, gone forever.

LONDON, 2032: Twenty years later, out of the ashes, a new world begins to rise, a place ruled by both loyalty and fear, and where the quest to be the first to regain lost knowledge is an ongoing battle for power. A place where laws are made and enforced by roving gangs—the Bloomsbury Boys, the Gardners, the Red Lady’s Gang—who rule the streets and will do anything to protect their own.

THE FOUR: Zane, Titus, Erin, Eve. Living in this new world, they discover that they have abilities never before seen.  And little do they know that as they search post-apocalyptic London for Titus’ kidnapped sister that they’ll uncover the secret of It, and bring about a reckoning with the forces that almost destroyed all of humanity.

The book also has a great looking cover, and Emma kindly sent over a scan of it for me to share with you:


20 Years Later is scheduled to be released as a hardback on 5th July, and having been a fan of the podcasts for some time I am really looking forward to reading the final version - it is sure to be a hit with lovers of dystopian YA fiction. You can follow Emma on Twitter as @EmApocalyptic and 20 Years Later also has its own page on Facebook.

Sunday, 10 October 2010

Review: The Bad Tuesdays series by Benjamin J Myers



Children everywhere are disappearing.

Orphan, Chess Tuesday, and her brothers, Box and Splinter, don't want to be next. But they are being tracked by two powerful enemy organizations, each intent on destroying the other . . .

Who is good and who is evil? Why do both sides need the Tuesdays? And can anyone escape the hunters?

Chess, Box and Splinter are about to embark on a terrifying mission to find out.

With the global success of Suzanne Collins's Hunger Games trilogy, and awesome series from the likes of Patrick Ness and Michael Grant, dystopian fiction has possibly never been as popular with Young Adults as it is at the moment. The Bad Tuesdays by Benjamin J Myers is another series, this time set in a dystopian future Britain, that really deserves to me mentioned in the same breath as those other luminaries of the genre.

Chess, Box and Splinter live on the streets, and in order to survive they have to steal and salvage whatever they can. In their threadbare, torn clothing, and their unwashed appearance, they are easily identified by the local populace who are more than happy to spit at them or physically and verbally abuse them, so hated are they. Life then is not easy, and is not made any easier by the raids of the Hunters, a seemingly single-minded and brutal outfit whose soul remit is to round up and dispose of these street kid vermin. Children have been going missing all over the city, and the Hunters could be at the root of this.

So far our three main characters have managed to avoid such a raid, but Chess has been getting the uncomfortable feeling that someone is following and/or watching her, and so it comes as no great surprise when the Hunters suddenly descend on the wharf that the street kids call home. However, the three soon find out that there is much more to the Hunters' remit than just removing vermin from the streets, and thanks to the aid of Ethel, an old lady complete with pink cardigan and knitting needles, they find themselves given refuge by a group known as the Committee. Of course, there is far more to this little old lady than meets the eye, and the three young people are very soon thrust into an age-old war between the forces of good and evil. Not that it is as straightforward as that - for the Committee the end seems to justify the means, means that are pretty life-threatening for our young heroes, and so they find themselves stuck in a situation where they really do not know who they can trust at all.

Up against the Committee are the Twisted Symmetry - now these 'people' are pretty damn nasty and whatever the motivations of the Committee, if they are fighting against these forces of evil then surely they must be good? Yes, that's easy for us as readers to say, but we aren't the ones being asked to take on a seemingly suicidal mission into another universe. Oh yes... did I not already explain that this isn't just about a dystopian future, there is also a heavy dose of magic and a liberal sprinkling of science as well. And all of these elements work incredibly well together thanks to the author's skilfully written narrative, as delivers pace and tension by the bucket load.

The standout quality of these books for me though is the characters. At first I found it quite difficult to like them, and I was concerned that if I didn't warm to them soon I probably wouldn't make it through the first book, let alone the three in the series so far. And then, as I began to warm to them, one by one, I realised what a clever move the author had pulled on me. These kids have grown up on the streets; they are tough and as such their personalities reflect this. With this in mind it is right that they do not appear to get along with each other particularly well at times, and bicker and put each other down. Theirs is a dog-eat-dog world with no room for sentiment of the weakness of showing emotion. Splinter, especially, has been the leader for some time, and so he is naturally going to resent it when the groups starts to discover that there is something very special about Chess.

As the story progresses through the three volumes that have been published so far (I believe there is a planned six to the series?), the question of what is morally right or wrong in the fight for good over evil arises again and again. The children are often find themselves having to make very difficult choices, and as readers we feel that pain and doubt that they feel whenever they have to do this. These books will really make young people think, but not to the point where the plot becomes too heavy or tedious. The morality issues are as important as the action scenes, and so even in the quieter moments of the story we know that the tension will soon be racked up and we will be treated to another high octane set piece.

The Bad Tuesdays books have recently been re-issued in the covers shown at the start of this post. They are far more eye-catching and representative of the story than the previous covers which did not portray the edginess of this books particularly well in my opinion. These new covers are also far more appealing to the teenage target audience. My thanks go to Orion for sending me all three of these books to review. Twisted Symmetry (book one) and Strange Energy (book two) have been out for a while; book three, entitled Blood Alchemy, was released on 7th October.