Showing posts with label games. Show all posts
Showing posts with label games. Show all posts

Monday, October 18, 2021

About Squid Game

 

I’m only three episodes into the current Netflix sensation Squid Game and so far I’m not exactly underwhelmed, but the whelm levels are definitely less than I might have expected from the hype. It has elements of things I have enjoyed (the Japanese book and film Battle Royale; the Korean film Parasite; the British TV show The Prisoner) without quite reaching those heights. But I’ll stick it out.

And, while it’s all pretty visceral, I don’t think I’ll be throwing my weight behind Central Bedfordshire Council, which is warning parents not to let their school-age children watch it, because they (the kids, not the parents) are re-enacting the games at the heart of the narrative, replacing the sanction of shooting for the losers which a good old-fashioned beating-up. For a start, it operates on the basis that parents are even capable of preventing their kids from watching telly; moreover, very few of them are watching the show itself, being more likely to watch reenactments of the juicy bits on Tik Tok and similar platforms.

Moreover, in a strange way, what the kids are doing (or are rumoured to be doing) is rather admirable. The producers of the show have appropriated playground games like Grandmother’s Footsteps and imbued them with a glossy, hyperviolent sheen; the kids are just recuperating a chunk of their own culture, and taken it back to its tarmac roots.

That said, I really want the tracksuit.

PS: I’ve now stuck it out to the end. Without prompting too many spoiler klaxons, it’s the marbles episode that takes the show into the realms of greatness; and I’d add Kubrick and maybe Buñuel to the influence list.

PPS: 

Sunday, July 11, 2021

About the football

It’s the big match tonight and yet again, it’s not the idiot being an idiot that intrigues; it’s the idiots filming the idiot. 

(And when I take to Google to determine whether Baudrillard or McLuhan or Berger might best explain the conundrum, I discover that the latter provided the voices for twin villains in an iteration of the Grand Theft Auto game. And call me an effete elitist, but I find that more intriguing than the fireworks or even the football.)

PS: When I posted the above picture on Facebook, the Zuckergods deemed it indecent. But in The Guardian, the brilliant David Squires makes it cleaner, and at the same time more brutal. 

Thursday, December 24, 2020

About Scrabble

Via The Urban Woo (retd). How to make your seasonal pastimes truly Zen, even if they have to be conducted virtually. Have as happy a time as the present hateful circumstances allow, with triple word scores aplenty for 2021.



Wednesday, July 22, 2020

Wednesday, June 15, 2011

Haroun and the sea of pixels

Salman Rushdie has decreed that television is really great, and that’s where all the good writing is, although whether he worked this out before or after someone offered him loads of cash to write a TV science-fiction show isn’t clear.


It does raise a useful question, though: at what point does an art form achieve intellectual respectability? English literature, for example – y’know, Shakespeare and Milton and that – wasn’t considered a subject worthy of serious academic study until the second half of the 19th century. More recent manifestations of creativity, such as video games, are still on the periphery, to the extent that it’s quite possible to admit that you have no knowledge of or interest in them, and still be regarded as an intelligent, informed person. Some have suggested that LA Noire will be the tipping point for games, although it’s interesting to note that many critics have indicated its cultural worth by saying how similar it is to another form (in this case, film); in the same way that cheerleaders for The Wire and The Sopranos compare them to 19th-century novels.

The problem is that, once an art form is judged to be worthy of attention from the Rushdies of this world, there’s a retrospective rewrite of cultural history; works that we now see as canonical often barely registered when they first appeared. Here’s HL Mencken, writing in December, 1927, by which time DW Griffith had already produced his best work, Chaplin had made The Kid and The Gold Rush, Murnau had created Nosferatu and, at the beginning of the year, Fritz Lang had released Metropolis:
I have now seen about twelve movies, four or five of them to the end. I liked them all pretty well, but am not tempted to go back.
PS: Although some seem sceptical about the pretensions of games to Hollywood standards of plausibility just yet.