Showing posts with label pew-pew. Show all posts
Showing posts with label pew-pew. Show all posts
Friday, September 27, 2013
VIDEO: Mano-a-mano, sci-fi combat!
There can be only one!
Friday, September 20, 2013
Video: Clips of epic space battles!
Here's your weekly dose of laserporn, enjoy!
Labels:
awesomeness,
lasers,
movies,
pew-pew,
video
Friday, September 13, 2013
VIDEO: Clips of people blasting stuff!
Taking a page from yesterday's space video dujour, I've "curated" some more galactic goodness. Let's see how many Friday's we can get out of this, shall we? First up: People blastin' stuff!
;
...and one more--"blasting" out of the hangar! ;)
;
...and one more--"blasting" out of the hangar! ;)
Labels:
awesomeness,
lasers,
movies,
pew-pew,
space opera,
spaceships,
video
Wednesday, June 19, 2013
New X-Plorers Class: Starship Gunner
That punk just beat my high score! |
LEVEL | XP | RANK | TRACTOR BEAM | ARTILLERY
Level 1 | 2,500 | Carbon Kisser | 0 | +1
Level 2 | 5,000 | Photurd | 0 | +2
Level 3 | 10,000 | Laserbait | +1 | +1d4
Level 4 | 20,000 | Phaserphile | +1 | +2d4
Level 5 | 40, 000 | Trigger Monkey | +2 | +1d6
Level 6 | XP | Blast Jockey | +3 | +1d6+1
Level 7 | XP | Hot Shot | +1d4+2 | +1d6+2
Level 8 | XP | Beamer | +1d6 | +2d6
Level 9 | XP | Marksman | +1d6+1 | +2d6+1
Level 10 | XP | Disintegrator | + 2d6 | +1d8+1
Advancement uses the Character Advancement Table in the X-plorers manual. Modifiers are "to hit" bonuses. Gunners can go by the above chart for any ol' spaceship-mounted energy weapon
Don't hate the PC, hate the game, yo! |
(Natural Agility of 15 or higher.) You advance at half the listed XP rate. The rest of you, don't hate. Some people are just gifted, amirite?
"CONTINUE? INSERT COIN...4..3..2.." |
There's hope though for gunners who want to practice their skills in a simulator. They can buy XP needed for twice what's listed, (e.g., It costs you 10,000 credits to go from Level 1 to 2). Referee reserves the right to invoke a restriction though that PCs must wait until the next game session to play at that new level.
So if you're bullseying wamp rats in your T-16 or just plopping quarters into your local arcade cabinet, you'll still build your skill--but it won't be like Beggar's Canyon back home--it's going to take time and money you wouldn't have to spend in actual combat.
Klaa definitely needs to pony-up some credits to improve his accuracy!
Tractor Beam as it's own skill?
Like this, but colored the Marvel Way! |
Some people might hate that, and while my preference is to keep it simple, in my mind it would be totally rad. So there.
Thoughts?
UPDATE: I made the "Optimize/Repair Weapon" skill automatic to the class.
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