Showing posts with label learning. Show all posts
Showing posts with label learning. Show all posts

Mar 13, 2012

Johnny 5 Need More Input

So if my plan goes as I expect, I should have a bunch more time pretty soon to get back into writing and talking about animation... so that basically means more time for watering the blog, more time for personal work, and more chances to create stuff for the educational community. 

I have been thinking for a long time now about creating an instructional DVD
training course for intermediate/advanced level animators. I have watched a whole bunch of these kinds of DVDs over the years, on different topics, and I have a good understanding of what makes these things useful... but most importantly I just know I could create a really good one for animation!

My main goal would be to clarify a number of issues that many training DVDs seem to gloss over; most importantly the process of how you actually generate ideas that play well on screen, and how to actually turn those ideas into structured animation. I would also like to explain a properly detailed insight into how to actually take a shot through blocking, with some different approaches and methodologies behind blocking techniques. The blocking aspect is a key thing for me, as I found it one of the hardest things to learn how to do, but once you master it, improves your ability as an animator in immeasurable ways.

I would love to animate a medium length shot, but record the whole process in its entirety from start to final, with no "so earlier I finished up this part" sections. Its always those edited out parts that seem to contain all the secrets! I want to show the real blood and guts of how a shot gets finished, including all the "that looks horrible" bits and how a professional animator would actually work through and solve those exact kind of problems.

Please comment below with the kind of things you would like to see covered in a training DVD set. Ask yourself these kind of things:

  • "If I could get an animator to just sit down and explain something to me, what would it be?"
  • "What seems like a stupid question, but I just can't figure it out myself?"
  • "What was really annoying last time I did some animation training, because the instructor just didn't explain it properly, or just glossed right over it?"
  • "What kind of format would be good to watch and learn from on a DVD?"

If I don't get many comments I'll just have to figure it all out myself, but I would really appreciate input from you.

May 2, 2008

Out the Other Side

I was sitting around at home the other night and I realized something pretty cool. Something I wish I'd know before... I don't want to get melodramatic, but if anyone else can relate to this post maybe it might help out...

If you're an artist, you've probably been through the highs and lows. You have times when you really feel good about a piece of work you did, or an animation turned out really cool and everyone loved it. There's also the times that feel crappy... the ones where you just can't get something right, or you just don't know what to work on, or you feel like you're lacking the drive to be an artist, like you're losing interest in what used to be so much fun! but is now so bloody difficult....

I've come to believe, that despite the anxiousness and doubts, the truth is we are actually at our best during these down times.

I can say 100% that I recently went through a pretty heavy down time. I've worked in video games my whole career, and I've never developed a proper approach to animation other than just kind of "doing it" and "pushing and pulling stuff around until it works" and this is because video game animation often has a very loose and sometimes non-existent direction process for individual animations. My methods became very "organic" and to be honest it was almost impossible for me to get constructive feedback on my animation work as I created it, or in fact, to even really properly evaluate it until it was finished. I'm sure this is not an uncommon problem amongst animators who are self-taught.

So I started researching and investigating different ways of animating. I looked at workflows, breakdown reels, sent emails to animators, looked at demo reels, student work, AM blogs... the whole nine yards. I also started looking more and more at 2D animation and appreciating it much more than I had before. To tell you the truth, I quickly became near obsessed with the process of blocking animation, treating each pose like a drawing, and thinking more and more in a 2D way. I could see the benefits that people were finding in working this way.. using the 'stepped key' method, and more importantly just how easy it was for them to show their ideas and get feedback in a way that was constructive. Its this approach that lends itself to feature animation, or at least to acting animation... and I really wanted to understand it and to work that way.

Oh man... I just couldn't do it though. Honestly.. it was like learning to animate all over again.. and I just found it so difficult to think about animation in this way. I practiced it at work, and at home. I threw away acting shots that frustrated me, and I started to get annoyed with animation and feel shitty that I wasn't animating the way I wanted to. I started thinking "I don't even want to animate the acting shots.. I'm good at the physical stuff"... it got a bit crazy for a while... in fact this doubt came on and off constantly for about 2.5 years. My wife could tell you how much I used to ramble on about it.

The truth is though... now I've sweated and struggled with it over and over... I now get it! I really feel like I get what blocking is about. I get when to use it and not to use it, and I understand what's important about it and what's not. I also have the best of both worlds now, because I'm confident I can take my knowledge of straight-ahead and layering, and mix it up with blocking. I have a shot at home that I'm animating in the stepped key approach and its helping me get better results than my old method would ever have got for me. I'm new to this technique so I know I still have a bucket load more stuff to learn, but the key thing is that I have my confidence back, and I'm starting to enjoy the process rather than fight it.

So what I'm trying to say is... its during these times when we really struggle with something, and doubt our abilities or even doubt our passions, that we are actually learning the most and developing ourselves more than ever as animators.

The trouble is, its super hard to see whats happening until you come out of it the other side...

When I finish this little acting shot at home, I'm hoping to post something up about the processes, the details of blocking...the kind of post I wish I'd found when I was trying to figure this stuff out.




Apr 23, 2008

Who's Your Mentor ?



As artists, we are easily influenced by our environment and the people who surround us. It's a large part of what makes us expressive. On the train to work this morning I read a small article in the paper called "who's your mentor?" and this made me realize something blindingly obvious. We all need one.


When you discover how today's great animators became "great" you see them mentioning the same thing... they learned a whole bunch of what they know from someone they worked with, under, or even supervised. Glen Keane was lucky enough to work with some of Disney's old masters, so was Richard Williams, and James Baxter was lucky enough to work under him. Brad Bird was mentored by Milt Kahl ! I recently attended a fantastic two day Pixar masterclass with Andrew Gordon, and he consistently mentioned the work of Doug Sweetland.

We are all students.

Of course we are not all fortunate enough to work in amazing studios with animators like Frank and Ollie just sitting around, but we do need to ask ourselves "who is my mentor?". It is a crucial relationship that you need as an artist to help you blossom. This individual may not even be aware that you see them as a mentor, or you may have a number of people from which you learn a great deal. What is important is to identify in your own mind that these people influence you ... and try to understand why. Its also important to realize that you may be seen by someone as a mentor yourself, and to make efforts to facilitate this relationship.

Think why it is that you look to your mentor for guidance. Is it the way they animate? is it the way they plan their shots? Is it their high level of polish? is it the way they articulate their ideas? is it the approach they take to giving criticism to somebody's work? Is it they way they inspire confidence? is it they way they make the extra effort? is it the way they talk to other artists? Is it they way they take criticism? is it the way they talk about animation?

Those of you who are not working professionally, in a studio environment, don't panic. Ask yourself - where are you finding your information? Who is delivering it to you? If you visit lots of blogs or read lots of books (like the professionals do too) then ask why is the author discussing certain topics? rather than questioning the topics themselves... where are they looking for their ideas? Don't be afraid to e-mail professionals and ask for help. Ask your mum or your wife what she thinks of your shot... I guarantee their advice will be accurate and telling.

If you're a lead or a supervisor, look to the people who work under you for mentorship. energy and passion is at its freshest early on ... and this is probably the hardest thing to have to keep alive all by yourself. I remember a great quote from Ed Catmull where he mentioned something that really stuck out to me... "only hire somebody who can do something that you can't". Brilliant.

So yeah... got me thinking.