Showing posts with label Aime. Show all posts
Showing posts with label Aime. Show all posts
Sunday, 10 June 2018
Thursday, 30 November 2017
Cool Things In Japanese Arcades
I always have to come back to talking about the arcades since it's probably one of my favorite things about living in Japan. Now the thing that tends to blow most peoples minds, which is the whole idea of a sort of members card that tracks stats and progress I've talked about to death. Here is a video of me talking about it so that I don't have to type it all out again if you don't know what I'm on about.
But that's not the only cool thing about these places so here's 3 more really cool things about Japanese Arcades you may not know about
1) Recording and Sharing
Usually if you walk into a big arcade these a big signboard at the front that has all the rules and usually one of those rules is you're not allowed to bring in a camera and take pictures and stuff. However the people who run these places know that gamers like to come in, record their game play if they are particularly good and share it with Nico Nico Douga or YouTube. I noticed about a year ago that a lot of the machines in my nearest arcade started hooking up capture cards to the machine nearest to the aisle which you could plug a USB device in and record to it. Not only this but recently I found that the rhythm game Chunithm has set up these sort of holders for your phone that give you a perfect angle on the screen and controller so that you can record shit and basically upload it there and then. Before all this started people were bringing in cameras and tripods and shit which would clog up the space for people so all of this is a welcome addition
2) Manage your shit from your house
There are certain games such as Gunslinger Stratos or Code of Joker along with others that allow you to manage gun loud outs, decks or profile details from the comfort of your own home so that when you actually get to the arcade you aren't wasting your time in menus and shit and you can just sit down and play the damn game. The one I'm most familiar with is Code of Jokers Agent Lab.
https://coj-agentlabo.com/login?_ga=1.34699425.1013799049.1465114829
If you try to modify your deck in the arcade you are given a 120 second time limit and after that you start spending your paid credit and if you've ever tried to make a deck for a card game in 2 minutes it's a little tight. However if you login to the above link you can sit, read through all your cards and make decks to your hearts content so that when you go to the arcade and scan your Aime you can just start playing right away.
3) Actual Collectable Shit
I love collecting shit, it's just fun to do and one of the great things about the arcade is that they give you a chance to get your hands on quite a bit of swag. Of course there's the UFO machines which give you prizes but they are actually worth trying for over here unlike the shitty plushies that you get in the UK. However there are games like Sengoku Taisen (or whatever that new one is called) and Kantai Collection which give you actual physical cards to collect and trade which also level up in game as you use them, it's really cool.
The best part is that you don't have to go to another shop to buy cards and then bring them to the arcade like it's Yu-Gi-Oh or some shit. After you finish playing a round the machine itself will print a card for you to add to your collection so there's not really any extra effort required for amassing a decent collection of stuff. There do exist specialist shops that allow you to buy the rare cards individually but these are mainly for the most hardcore of collectors rather than just regular players of the game.
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It's a real shame that we don't have these kind of games in the UK because I might not hate the idea of returning home so much if we did. That said if we did put these games into English arcades they'd probably just get abused and become unusable within a week anyway, so maybe it's for the best.
1) Recording and Sharing
Usually if you walk into a big arcade these a big signboard at the front that has all the rules and usually one of those rules is you're not allowed to bring in a camera and take pictures and stuff. However the people who run these places know that gamers like to come in, record their game play if they are particularly good and share it with Nico Nico Douga or YouTube. I noticed about a year ago that a lot of the machines in my nearest arcade started hooking up capture cards to the machine nearest to the aisle which you could plug a USB device in and record to it. Not only this but recently I found that the rhythm game Chunithm has set up these sort of holders for your phone that give you a perfect angle on the screen and controller so that you can record shit and basically upload it there and then. Before all this started people were bringing in cameras and tripods and shit which would clog up the space for people so all of this is a welcome addition
2) Manage your shit from your house
There are certain games such as Gunslinger Stratos or Code of Joker along with others that allow you to manage gun loud outs, decks or profile details from the comfort of your own home so that when you actually get to the arcade you aren't wasting your time in menus and shit and you can just sit down and play the damn game. The one I'm most familiar with is Code of Jokers Agent Lab.
https://coj-agentlabo.com/login?_ga=1.34699425.1013799049.1465114829
If you try to modify your deck in the arcade you are given a 120 second time limit and after that you start spending your paid credit and if you've ever tried to make a deck for a card game in 2 minutes it's a little tight. However if you login to the above link you can sit, read through all your cards and make decks to your hearts content so that when you go to the arcade and scan your Aime you can just start playing right away.
3) Actual Collectable Shit
I love collecting shit, it's just fun to do and one of the great things about the arcade is that they give you a chance to get your hands on quite a bit of swag. Of course there's the UFO machines which give you prizes but they are actually worth trying for over here unlike the shitty plushies that you get in the UK. However there are games like Sengoku Taisen (or whatever that new one is called) and Kantai Collection which give you actual physical cards to collect and trade which also level up in game as you use them, it's really cool.
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My meager but much loved Kantai cards |
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It's a real shame that we don't have these kind of games in the UK because I might not hate the idea of returning home so much if we did. That said if we did put these games into English arcades they'd probably just get abused and become unusable within a week anyway, so maybe it's for the best.
Tuesday, 29 September 2015
Time Crisis 5
Holy crap this series is STILL going?! I thought the genre of light gun based rail shooters had gone almost completely out of fashion with the exception of a few sit down cabinet games but guess I was fucking wrong. Granted this appeared in my local arcade quite a while ago but I only just got around to playing it .
Just in case there is anyone stumbling on this blog who has never played or heard of this game, let me give you a quick primer.
Time Crisis is a long running series of rail shooters that has been going since 1995. Most games in this genre usually just put you on a straight rail and had you fend of a bunch of enemies and not taking damage was based on knowing where they are coming from and picking and choosing the right targets.
Time Crisis was a little different in this regard because the machine (and the later console releases) used a pedal to duck in and out of cover. That's right motherfuckers, before we had all this 3rd person Gears of War cover based shooting crap, it was done in the arcade with a pedal and a light gun. However, in order to stop people cheesing out the game by just hiding behind cover and waiting for the opportune moment, each screen had a time limit (of 40 seconds if I remember correctly), meaning that you had to take a few risks if you wanted a chance to survive the timer.
It was an interesting title and the sequels only went on to build on the concept.
Time Crisis 2 and up were essentially the same game but what made them interesting was the multiplayer component. Usually in these games 2 players would work together on one screen but in Time Crisis each player had their own screen. This meant that each player was seeing each screen from a different angle and that they could help each other pick off enemies from the other screen.
So that's old school Time Crisis, so how's the new one? Well it's OK and while it introduces some cool stuff it's kind of short and a little bullshit.
The big new thing with TC5 is a dual pedal system. Up to now, every Time Crisis has had 1 pedal but this one has an L and R pedal. All this means is that each character has 2 vantage points per screen from which they can shoot from but using the pedals effectively is paramount to winning some battles and boss fights. There's also a couple of QTE's and a number of slow motion "shoot the targets" sequences that are used to award bonus points or to take a life off if you fuck up. It also utilities the Aime/Banana Passport stat cards to track high scores and achievements if you're into that kind of thing.
The game pisses me off a little because it's too short and it cops out at the end with "ANOTHER CHAPTER COMING SOON!". This wouldn't piss me off it was normal priced but the cost for entry into this thing is fucking 200 yen with 100 more to continue if you die! Almost every game ever in a game centre is 100 yen per play but this huge fucking thing wants 200!? There is less content here than most 100 yen rail shooters too so I don't know why the fuck the price is double what it should be.
Still, as much as that pisses me off it's nice to see that the old school stand up rail shooter games are clinging on for dear life in the modern age. If you get the chance to try it then you absolutely should, but I can't imagine it seeing the light of day in the west because the cabinet is HUGE and the western coin-op scene sucks.
Please let me know if anyone finds one though, especially in the UK!
Just in case there is anyone stumbling on this blog who has never played or heard of this game, let me give you a quick primer.
Time Crisis is a long running series of rail shooters that has been going since 1995. Most games in this genre usually just put you on a straight rail and had you fend of a bunch of enemies and not taking damage was based on knowing where they are coming from and picking and choosing the right targets.
Time Crisis was a little different in this regard because the machine (and the later console releases) used a pedal to duck in and out of cover. That's right motherfuckers, before we had all this 3rd person Gears of War cover based shooting crap, it was done in the arcade with a pedal and a light gun. However, in order to stop people cheesing out the game by just hiding behind cover and waiting for the opportune moment, each screen had a time limit (of 40 seconds if I remember correctly), meaning that you had to take a few risks if you wanted a chance to survive the timer.
It was an interesting title and the sequels only went on to build on the concept.
Time Crisis 2 and up were essentially the same game but what made them interesting was the multiplayer component. Usually in these games 2 players would work together on one screen but in Time Crisis each player had their own screen. This meant that each player was seeing each screen from a different angle and that they could help each other pick off enemies from the other screen.
So that's old school Time Crisis, so how's the new one? Well it's OK and while it introduces some cool stuff it's kind of short and a little bullshit.
The big new thing with TC5 is a dual pedal system. Up to now, every Time Crisis has had 1 pedal but this one has an L and R pedal. All this means is that each character has 2 vantage points per screen from which they can shoot from but using the pedals effectively is paramount to winning some battles and boss fights. There's also a couple of QTE's and a number of slow motion "shoot the targets" sequences that are used to award bonus points or to take a life off if you fuck up. It also utilities the Aime/Banana Passport stat cards to track high scores and achievements if you're into that kind of thing.
The game pisses me off a little because it's too short and it cops out at the end with "ANOTHER CHAPTER COMING SOON!". This wouldn't piss me off it was normal priced but the cost for entry into this thing is fucking 200 yen with 100 more to continue if you die! Almost every game ever in a game centre is 100 yen per play but this huge fucking thing wants 200!? There is less content here than most 100 yen rail shooters too so I don't know why the fuck the price is double what it should be.
Still, as much as that pisses me off it's nice to see that the old school stand up rail shooter games are clinging on for dear life in the modern age. If you get the chance to try it then you absolutely should, but I can't imagine it seeing the light of day in the west because the cabinet is HUGE and the western coin-op scene sucks.
Please let me know if anyone finds one though, especially in the UK!
Friday, 4 October 2013
Return to the Game Centre! Code of Joker
Well it's been a long time, but today I finally made a return to one of the many game centres of Japan. Pretty much as soon as I went through the door, I was greeted with all sorts of new games just waiting to be played, but the one that caught my attention today was digital trading card game Code of Joker.
If you have seen my prior posts about the game Mahjong 5, then you may notice that the machine is basically identical to that, however the game is obviously anything but Mahjong. Code of Joker is a trading card game but unlike other game centre trading card games, you don't actually have to buy any cards, everything is done in game and stored on an Aime stat card.
Due to the fact I was with a group of friends, I didn't really get to play all that much but I did the tutorial and one normal game against the CPU, so I got a good feel of how it works. I guess the easiest way to describe the game play would be like a strange hybrid of Magic The Gathering and Yu-Gi-Oh.
Cards in Code of Joker come in 4 types that include Units, Combination Monsters, Trigger Cards and Intercept cards. Units are your basic monsters that you can play any time and combination monsters are upgrades for your basic units to make them even more powerful. Trigger and Intercept cards are things that you play like Yu-Gi-Oh trap cards but the difference being trigger cards are activated when you play monsters or call an attack automatically, while intercept cards can be activated any time you want.
While I haven't tried them yet, there are lots of other modes that include an online mode that will hook you up with another player anywhere in Japan. In the game centre that I was in there was also a "live" version of the cabinet, which I can only assume streams the game somewhere for people to watch but I'm not sure exactly.
The only disadvantage to this game is that if you were only staying in Japan for a short time then it's basically not worth playing. Also, with it being a card game, knowledge of Japanese language, especially Kanji, is required in order to enjoy the game, so if you were a tourist hoping to try out Code of Joker then unfortunately your out of luck.
If you do know Japanese then there is a really good trading card game in here, so I would suggest checking it out. I'll be covering Code of Joker as well as many other arcade games in the near future, so stay tuned!
If you have seen my prior posts about the game Mahjong 5, then you may notice that the machine is basically identical to that, however the game is obviously anything but Mahjong. Code of Joker is a trading card game but unlike other game centre trading card games, you don't actually have to buy any cards, everything is done in game and stored on an Aime stat card.
Due to the fact I was with a group of friends, I didn't really get to play all that much but I did the tutorial and one normal game against the CPU, so I got a good feel of how it works. I guess the easiest way to describe the game play would be like a strange hybrid of Magic The Gathering and Yu-Gi-Oh.
Cards in Code of Joker come in 4 types that include Units, Combination Monsters, Trigger Cards and Intercept cards. Units are your basic monsters that you can play any time and combination monsters are upgrades for your basic units to make them even more powerful. Trigger and Intercept cards are things that you play like Yu-Gi-Oh trap cards but the difference being trigger cards are activated when you play monsters or call an attack automatically, while intercept cards can be activated any time you want.
While I haven't tried them yet, there are lots of other modes that include an online mode that will hook you up with another player anywhere in Japan. In the game centre that I was in there was also a "live" version of the cabinet, which I can only assume streams the game somewhere for people to watch but I'm not sure exactly.
The only disadvantage to this game is that if you were only staying in Japan for a short time then it's basically not worth playing. Also, with it being a card game, knowledge of Japanese language, especially Kanji, is required in order to enjoy the game, so if you were a tourist hoping to try out Code of Joker then unfortunately your out of luck.
If you do know Japanese then there is a really good trading card game in here, so I would suggest checking it out. I'll be covering Code of Joker as well as many other arcade games in the near future, so stay tuned!
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