1. Decide in which world you want to set your story. As Xakara mentioned in her post, ANY world in which we write, be it the “here and now” or the “once upon a time in a galaxy far, far away” has its own rules and customs. Once you’ve decided where you want your story to be set, ask yourself some questions on behalf of your main character:
a. How do they make their money? If they are supported by someone else, how do they make the money that supports your character? Are there taxes? Tributes to pay? What skills do they need to make a living?
b. How do they live? Do they have a house in a residential area? Are they on a ship with hundreds of other individuals? Underground?
c. What do they eat? If it’s not set on earth, how does the food get there? Who produces it, and how is it transported from producer to table?
d. How do they deal with the climate? What is clothing like? What are the buildings like? Human beings are fragile creatures but have many ways of mitigating environmental impacts. Describe how your character deals with them.
2. What rules govern relationships? Is there marriage? How does it work? How do kinship paradigms work? In some cultures, for example, adult siblings of the opposite sex are allowed to be friends with one another but with no other individuals of the opposite sex outside the family. What about rules regarding children? How are children treated in your world?
3. What kinds of organizations have sprung up? Is this a simple society with clan and maybe village government? Is this a megalithic society with governments and complex politics? How do roads get built, taxes levied and collected, money produced and invested?
4. As you develop the answers to these questions, it’s useful to create a document that accompanies your work but that can be used as an encyclopedia of rules for you. You can call it what you like, but make sure it includes lists of characters and their details, relationships, government notes, and notes on anything else that you need to keep in mind. For example, if you are building a werewolf society, then you might have a section in your document called “Werewolves” that details who’s in charge, how succession is handled, what colors the wolves are, etc.
5. Do people swear? This can tell you a lot about a society and culture. For example, if you set your world on a planet that doesn’t have a Euro-American Christian majority as the dominant paradigm, then “God” or “Dammit” probably aren’t common swearwords. If you create an Egyptian society, you might use “By Anubis’s teeth” or something similar. It’s useful to come up with several options, from equivalents to the “F” word all the way down to something minor like “crap” or “darn.”
If you’re still stumped, try answering the questions above using your favorite worlds. Some places to start would be Star Trek or Anne McCaffrey’s Pern series.
Have fun!
Showing posts with label learning. Show all posts
Showing posts with label learning. Show all posts
22 December 2011
05 December 2011
Bouncing Back Better
It took a rejection to teach me about worldbuilding. Well, that wasn’t the only thing this particular rejection taught me, but it was one major thing. I thought that because my books take place in present day and in my home state, what did I need to build? Um, I learned the hard way I was wrong. Yeah, I said it. The good news is that I learned an important lesson: Every story requires worldbuilding. Yes, I said EVERY story. Even a little short about present day. Why? Because the world of characters is different from your world or mine.
The Rejection took place several years ago, and involved a different twist on vampires. The problem I ran into was that there are certain expectations about vampires that have to be met, no matter how unusual or cool my new twist was. I didn’t fulfill those expectations. No, vampires don’t have to turn to dust in the sun, but they do need a creep factor that I neglected to show my readers. I’d done a lot of research on vampires, then went my own way. I thought I’d nailed the story, but I missed the tangible bits and pieces that grab the reader and make her (or him) feel part of the story. This, my friends, is worldbuilding. It isn’t just making up a new government system, or devising a new set of rules for vampires. It’s figuring out the home where your characters live, the area where they work, the deep areas of their emotions they would never show the world. How creepy—or sweet—your characters are. These are in every work of fiction, and they are important building blocks.
For instance, I am horrible about descriptions. I can write them just fine, I just don’t. Why? I don’t like reading a lot of description. And there’s the make-or-break phrase: “A lot of “. My readers don’t need pages and pages of description either, but they do need enough to ground them in the story. My mistake was not giving them that grounding. I learned the hard way that a writer has to give her readers strong details to allow them to picture of the characters, the surroundings, and even the emotions the characters feel—and not the few crumbs I threw out. Ack! What an eye-opener!
I went on to learn about advanced writing craft. I found some great teachers and great books and spent a couple of years learning and practicing writing. Has it been worth the effort? I think so. A friend says I write 1,000 times better than I used to. I don’t see how that’s possible. The most anything can improve is 100%, after all. But yeah, sometimes we just have to take the time to learn and grow—and then, hopefully, take the world by storm.
Have you ever taken time out to learn and grow? Is there a time when you should have? Would you like to take time out, but it isn’t feasible?
Have a great week!
Cheryel
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