Showing posts with label google. Show all posts
Showing posts with label google. Show all posts

Saturday, 4 October 2008

WebFlock or WebFlop?

Do you remember the Electric Sheep Company? Since you are one the small band of blogonauts who have washed up on the shores of Slambling, it is quite likely that you do. But if not, let me fill you in. In their own words: "The Electric Sheep Company creates Web-enabled social and virtual world experiences through strategy, design, production, and technology. Since 2005, ESC has worked with the world’s largest brands, media companies, and agencies to design and implement great consumer virtual experiences." And for Second Life that has meant that ESC has been responsible for some of the more interesting commercial builds. However, those days seem long ago as ESC, along with many other virtual world "experience designers", have branched out and moved on. I will leave you to discover for yourself what industry insiders may be saying about ESC, their Second Life experiences and their current prospects - you might find it an interesting exercise. As for me, I'm going to tell you about my experiences in WebFlock.

WebFlock, a Flash-based product announced earlier this year, is described by ESC as “an application for private-labeled, Web-based virtual experiences. It provides a visually immersive environment for social interaction, media consumption and game play." The first of these branded virtual experiences has been rolled out for the Showtime show, The L Word. Showtime is a subsidiary of CBS, who also have a substantial stake in ESC - and it was ESC who built The L Word's substantial and generally well-received presence in Second Life. It is perhaps not surprising then, that the show has become the first customer for an alternative virtual experience, based on WebFlock. I thought I would pop along to see what it was like.

It is simplicity itself to get into WebFlock, chat and move about – and it is this simplicity that, in my view, makes it so disappointing. But more of this anon. Getting into The L Word environment is easy. Having navigated to the webpage, you are invited to select an avatar from a choice of six, give her a name and, well, that’s it – no customisation, not even a change of clothing. I say “her” because there are no gender options here. Am I also supposed to assume that all these avatars are gay? It seems a reasonable inference – and even if this is incorrect, if I infer it, then plenty of other people will too. And that may not sit comfortably with some would-be visitors, who may opt to pass this one by. I don’t believe it is compulsory to be a lesbian to enjoy watching the show.

The first time I attempted to load the environment it took an age. In fact, I ended up terminating my browser session and trying again. The retry, I have to say, was then very quick to load. And what did I find? I found my avatar standing in someone’s open plan breakfast room. The graphics were generally good quality. Moving my avatar, I could walk forwards, I could walk backwards and I could walk from side to side. That might seem OK, but as there are no transitions when switching from one direction to the other, the effect looks basic and amateurish in comparison with the movement available in other Flash-based environments, such as Google’s Lively. Another aspect of movement that I had expected was “camera controls.” Widely used in Second Life, controls that let you pan and tilt your view are also common in less powerful environments – again, I would cite Lively as an example here, but it is one of many. In WebFlock you are left with a single view, like static CCTV, over which you have no control. Sure, this makes the system easy to use – but that is because fundamentally there are so few functions that you can use. It was simple, but I simply did not get any sense of immersion.

What about chat? One of WebFlock’s main objectives is “social interaction” – and it certainly offers text-based chat. My friends had repeated problems with stability of the “chat” function, re-logging several times to reset it. I had no issues with it. You can also “emote” – selecting from a small menu of animated effects that you can give to your friends. These were nicely done, but not terribly expressive. The avatars themselves seem to remain aloof from the fun – having no animation effects other than “walking” and “standing still”. There is no Instant Messaging – or non-public communication.

I tried to get out of the room, which had rapidly started to get claustrophobic and which would fill to bursting point very quickly if more than perhaps 10 people wanted to use it. But there is no way out. What you see is what you get. You see that door behind you? In effect, it is just painted on.

What about the rest of the WebFlock experience? It describes itself, as you may recall, as designed for “media consumption and game play.” There is a TV screen in the room on which you can view episodes of the show, though without a zoom facility you will need a very large monitor to get the most from the experience. And clicking on various objects presented me with opportunities to buy DVDs. So that’s a tick in the box for “media consumption.”

I don’t know how much “game play” has been put into this particular environment, but it does have one really irritating feature. Periodically, like every 2 or 3 minutes, it asks you for your opinion about some aspect of the show, offering multiple choice answers. While it would be possible to use such a feature to obtain useful marketing data, these questions seem more like the puerile enquiries to be found in teen magazines aimed at the post-Barbie set. And the question will not go away, consuming a fair slice of your “screen real estate” until you answer it.

And that’s it. In summary, I found the experience far too lightweight to rate as a virtual environment. I didn’t feel immersed in the experience - it was more like chatting while looking at a picture of some women standing in a kitchen. While I understand why companies leave Second Life, I find it hard to understand why The L Word would bail out of Second Life to go with this instead. Future implementations of WebFlock may end up offering far more than this. I can only hope so, because if this is all there is, then it is a dull future indeed.

Tuesday, 2 September 2008

The Neuromancers of Google and their Burning Chrome

A lame title, for cyberpunks everywhere. I don't normally write about this kind of stuff, but as there seems to be seismic rumblings of positively Cyclopean scale in the intertubes, I thought I should make an exception. I refer, of course, to the net-wobbling news that Google have opened a new line of attack on the old World order and launched Chrome, their first web browser.

If you are a techie and into comics (and let's be honest- "techie" goes with "comics" like "Laurel" goes with "Hardy") then you can read the background documentation in cartoon-form here; some thirtymumble pages of it. But why am I telling you this? If you've got this far, you know this already!

Now in truth, the average web user is probably not going to get much to get excited about from Chrome. As one chum pointed out: what new and exciting stuff can you do to a browser? Oh, it has some clever gubbins under the bonnet - and much of this clever gubbins may well go to make for a faster, more stable and more secure web experience. But at the moment it's kind of hard to tell. I will certainly give it a reasonable run... but my first impressions are: "So it's a browser. And...?"

Of course, I am a technical Philistine, who fails to appreciate the subtlety of the Javascript implementation, and who finds the interface a little too bereft of familiar friends. However, I suspect in the coming months I will come to love and cherish this newcomer - in marked contrast to Lively, Google's foray into virtual environments, which leaves me completely cold.

Wednesday, 9 July 2008

Does Lively Look Lively?

Yesterday Google joined the virtual world party with the launch of Lively. There have been dark mutterings and rumours for a long time that Google would shortly turn their gaze on this part of the Future Web and hose it down with a mega-product of their own. Well this prediction remains in force, since Lively does not - at least on first acquaintance - fit the bill.

I have to say that my stance is somewhat jaundiced owing to the number of issues I have had trying to get the damned thing running on my PC. It still doesn't work properly, despite several re-installs, careful checking of my security settings and even an unnecessary re-install of Adobe Flash. Did I mention it is Flash-based? It is.

To access Lively you will need to run a client-side installer and create yourself a Google account (if you don't have one already). Once you have done this you are ready to visit the virtual rooms. In Lively, the "world" is reduced to a number of 'rooms' - tiny handkerchief-sized pieces of virtual real estate. Some are pre-built, but you can create your own. In creating a room you can select from one of a variety of templates. I rather like the classic "tropical island".

I've explored a few rooms as best I could - and noted that it does integrate smoothly with, say, YouTube - allowing the owner to stream videos into the room. There is a small but growing catalog of avatars, clothing, furniture and fixtures for users to grab and employ. It is also very easy to embed links to your room(s) in web pages, including (I understand) MySpace and other social sites.

And that is basically where my experience with Lively runs out. When I run the software I should see a toolbar on the screen that would allow me to select and configure an avatar, add friends, view my inventory and so forth. Or at least, that is what I have read. On my machine there's no toolbar - so no avatar, no inventory, nothing. I also lack the "chat" feature. Instead I simply see the display "Joining room..." My Lively is not so lively, then. I've checked the related discussion forum and can confirm that I am not alone in experiencing this - but also, at the time of writing, as far as I can tell, no-one from Google has actually posted any replies to the many, many queries that are building up there.

So my views are somewhat soured by these frustrations. That said, Lively is far from being Google's virtual world "killer app" and I am mystified why the computerworld blog thinks this inflexible, buggy, room-based world represents a great leap forward for teleworking. Perhaps, as Chris Carella puts it on Twitter, Google's involvement provides validation (or even, benediction) of virtual worlds, and therefore stuff we've been discussing for years now becomes mainstream "news". But this is not really a virtual world in the style of, say, Second Life, Entropia or Active Worlds. Rather it is positioned to be used alongside existing social networking to add... well... what exactly? An increased sense of connectedness maybe? You tell me.

To sum up, Lively may prove popular because (a) it is coming out of Google and (b) it can be embedded in just about any web page to "extend" the page's reach and capability. But it isn't the virtual world we still suspect lurks somewhere behind Google's closed doors.

Saturday, 15 March 2008

Google's Engineering HQ in Zurich

While browsing the BBC News website, as I tend to do, I came across a fascinating item on Google's Engineering HQ in Zurich. I thought you might be interested, too.

Yeah... And? What's that got to do with the main themes of Ambling in Second Life?

Simple. I have been asked on many occasions by non-SLers: "What is SL like?" It struck me while watching the video that this is what Second Life is like, and what a corporate site in Second Life might offer. And here it is... slap bang in the middle of the atomic world. OK, there may be a lack of teleports, and flying is not recommended, but the look and feel is spot-on.

If the link doesn't work - or you want more - there's more images and videos here. Or there's a great selection of photos here - which you can view on this slideshow.

Friday, 11 January 2008

Google Goes SLoogle

Picking up on a recent posting at Kzero I thought I should grab the opportunity to pop along to the Google island in Second Life. According to Nic, at Kzero, the island was built as part of Google's bi-annual Zeitgeist event.

The Google Zeitgeist is described as follows: 'Pulling together interesting search trends and patterns requires both computing power and human power too. Search statistics are automatically generated based on the billions of searches conducted on Google. With some help from humans, and a pigeon or two when they have time, these statistics and trends make their way from the depths of Google's hard drives to become the Google Zeitgeist findings.'

You can find the findings for 2007 here - and I would draw your attention to #8 in the Top Ten Fastest Rising searches globally.

The island layout is apparently based on the real world Google campus, and was built by the Vesuvius Group, who are clearly too busy with metaverse projects to keep on top of their website design! Since the island was a one-off for Googliers to use during the Zeitgeist activities, it is destined to be demolished. Indeed, according to Nic, the island has already been sold and is due for demolition imminently - so you'd better get your skates on if you want to have a look around.

I will let the pictures do the talking in terms of content:

The one thing I found strange about this build is: Why furnish it with all manner of models and links to existing Google products when the sole users of the island are Google employees - who should know all of this already? Indeed , time has been spent constructing working models of some of these - such as Sketchup and Checkout.

Perhaps the answer is a simple and prosaic: "because they could."

Another question I've seen posed is: Why use Second Life? After all, rumours abound about Google and virtual worlds. Again, the answer may be simple: "Second Life offers a mature, affordable virtual world environment with excellent user created content capabilities." Whatever the actual reason, I'm pleased they decided to use SL for this. Who knows? Perhaps reports of this island's imminent demise are exaggerated. If not, why not scoot on down there, grab yourself a Segway and go for a trundle.