Wednesday, 2 June 2010

Classical Clash

Here's some more tunes I did for the Repton videos. These are the classical pieces I remixed into different genres. I call it Classical Clash

Friday, 28 May 2010

ClapTraps v1.1

Here's the newest version of ClapTraps.

New features:
  • Spiced up graphics by the amazing Dave Jeffery!
  • Redefinable keys!
  • Reworked code so new game modes can be added in the 'Defs' folder!
  • A new game mode called 'Arrows'! (look in the 'User Levels')
  • A few other minor things
Maps created with version 1 won't work with this version because of the new game mode functionality.

If the text boxes look bad, updating PyGame should help.

Hope you have even more fun than version 1!

Saturday, 22 May 2010

ClapTraps: Moving forward

Hi all.

ClapTraps v1.1 is in the works. It'll feature some awesome new graphics by Dave Jeffery, as well as a code reshuffle which makes it even easier to create new rulesets, and to make it possible for level sets to use different rules. Python makes these things incredibly easy to do :)

Also I've created a website to make linking to the game a bit easier, especially if I add too many posts here.

And if you've seen my Repton videos and liked the music that I made for them, you can download a few of the tracks here at the Internet Archive. I'll get some of the other songs up soon.

Tuesday, 20 April 2010

ClapTraps version 1 release!

Here it is, the 1.0 release of Claptraps! Windows users can run the included ClapTraps.exe, Linux users will have to make sure they have PyGame installed and then run "python ClapTraps.py". If you're on another operating system that has PyGame, give it a try and report back.

Have fun!

Wednesday, 14 April 2010

Playtesting - not quite as fun as it sounds!

Levels, graphics, music and code complete, ClapTraps is now in the playtesting stage!

Release date: Very soon!

Friday, 2 April 2010

Items

The game is shaping up nicely, but it's not ready for primetime yet! So I thought I'd whet your appetite by showing you the game items.

Dave: Our hero, saviour of frogs.
Dave's Chopper: When our hero has collected all the frogs, head to the chopper! Can be pushed around.
Bush: Gets in the way. Push the action button to chop it down, but beware of what you might unleash!
Wall, Rock: Gets in the way. Indestructible.
Grass: Gets in the way. Walk on top of it to trample it down.
Smiley: Push it out of the way, but beware, once it's going it's hard to stop it! Will kill frogs if it's moving (red or green). Can push buttons.
Apple: Falls down and rolls off other apples. Don't let it land on your head or green frogs! Tasty to a red frog.
Frog box: Contents - 1 frog. Can be dropped and broken on certain objects, otherwise you'll have to break it with a Smiley.
Green frog: A bit dumb, but Dave loves them. Collect all the frogs. Generally calm, but can be startled easily. They will follow the left hand wall if they can. Can push buttons if they're moving.
Red frog: Do not disturb! These frogs are poisonous and will charge at Daves! Will stop and eat any apples they come across. Can push buttons if they're moving.
Transporter: A persistent portal to another location. Dave isn't the only thing that can use them.
Turret: Fires a continuous laser beam.
Laser: Deadly! Will disintegrate most objects.
Gate: Can be opened and closed by buttons. Will block laser beams.
Lock, Key: Push a key into a lock to open it up. Locks will block laser beams.
Button: Certain things will activate this button if they get close. Open/close gates. Some experimentation required.

Saturday, 20 March 2010

Still working on it

Though I haven't posted much here, work on ClapTraps is still moving ahead. The game engine is complete, a little work has to be put into menus and I've got a few levels to design. I'm aiming for 3 sets of 5 levels for the initial release, and I've got the majority done. I have title and in game music, but there probably won't be sound effects to start with.