Tue, 03 Aug 2004

ACM Hypertext 2004 — Next Week

Next week I'll be at ACM Hypertext 2004, and it's going to be quite a busy week!

First, on Tuesday the 10th, Matt Webb and I are doing a full-day tutorial on blogging. I'm looking forward to it — we come at the topic with approaches and backgrounds that nicely compliment each other, and we have Mark Bernstein lined up to guest speak (about Tinderbox and his Tips on Writing the Living Web). We'll talk technology, we'll talk ideas, and we'll get hands-on with a few different kinds of software.

Next, on Wednesday the 11th at 2pm, I'll be presenting Screen as part of a program of Hypertext Readings that includes long-time heavyweights Judy Malloy, Robert Kendall, and Bob Arellano.

Then, on Thursday the 12th I'm on the program twice. At 10:45, in a session called "Foundations," I'm giving a paper that I imagine will raise a few eyebrows. It's titled "What Hypertext Is" (final pdf) and it was revised extensively after a productive discussion over at GTxA. Finally, at 3:45 I'm on a plenary panel titled "Scholarly Hypertext: The HT'04 Experiment and Beyond." The experiment referred to in the title is the move, by this year's Hypertext committee, to accept submissions of hypertexts to the peer-reviewed program. Two were accepted. I'm deeply honored to be on this panel with Doug Engelbart.

More great stuff will happen on Friday, but I'll have to sneak out partway through to make my plane to Helsinki for ISEA.

(23:16) #


Sun, 04 Jul 2004

Screen at The Iowa Review Web

Screen is a collaborative project developed over the last couple years in Brown University's virtual reality Cave. It creates new reading experiences by bringing text into direct relation with the reader's body, and it explores memory as a virtual experience. I worked on it with Josh Carroll, Robert Coover, Shawn Greenlee, and Andrew McClain.

Last summer Thom Swiss invited me to be a featured artist at The Iowa Review Web, I was happy to accept, and we decided to focus on the Screen project. In the dead of winter Jill Walker and my fellow GTxAer Scott Rettberg interviewed me and two of my Screen collaborators — Josh and Bob. Then, over the last few months, Josh worked with Michelle Higa to shoot new footage of Screen, which Michelle edited into what I think is a quite compelling video of the project. Now the interview and the Screen video, along with an explanatory video, are live at The Iowa Review Web.

(17:29) #


Tue, 22 Jun 2004

Acid-Free Bits

My NMR co-conspirator, Nick Montfort, and I are pleased to announce the publication of a new pamphlet we've written: Acid-Free Bits: Recommendations for Long-Lasting Electronic Literature. AFB is the first publication of the Electronic Literature Organization's Preservation, Archiving, and Dissemination (PAD) project. While we wrote most of the text of the pamphlet, Nick and I are very much building on the work of the last couple of years by the participants in PAD.

Acid-Free Bits is aimed at authors of electronic literary works. As its subtitle indicates, it identifies a set of practical steps that authors can take now to make it more likely that their work can be made available to readers in the future, even as the technological environment continues to shift under our feet. The web version is available at the link above, and the ELO is also printing up a paper version — which will be made available for the first time at this summer's Incubation (the 3rd trAce International Symposium on Writing and the Internet).

(08:46) #


Sat, 29 May 2004

Bookstore Event Today, and more

If you're in the right area of California, there's a First Person event in Santa Cruz this evening — 5:30pm, at the Literary Guillotine, 204 Locust St. I'll talk a little about the genesis and structure of the project, and Warren Sack will talk about his experience with the response structure (especially his exchange with Jill Walker).

Speaking of First Person, since I last posted the FP thread has gone live on ebr.

In other news since my last post, I gave a talk to an interesting group at NYU on May 20th (who mean something else when they say "the Simms"). I've been involved in an active thread on GTxA, spawned by a draft of my paper "What Hypertext Is." Also (as already mentioned at GTxA, Water Cooler Games and ludology.org) Wired News published an article titled "Playing Games with a Conscience" (local archive). Here's the part I'm most surprised they included:

To Wardrip-Fruin, it's just as important to look at how a game is built as it is to look at a game's message.

"It's important to think about the structure of the game," he says, "not just from these hate sites, but from mainstream publishers, if we're going to understand these issues."

He thinks that hate groups are doing no more than exploiting a style of game -- for example, first-person shooters -- for their own purposes.

"If you think about what these people are doing on these hate sites, they're taking a set of well-understood game mechanics that are about hating someone -- about hating the Germans during World War II -- and finding them and killing them," Wardrip-Fruin explains. "So it's very easy to just slap (on) the image of the group you hate. I would argue the message is the same: Find the group you hate and go and kill them."

[...]

Wardrip-Fruin concurs [with Gonzalo Frasca's statement that "there are countless games that promote neither hate nor violence"], and says open-ended simulation games like The Sims do a very good job of encouraging constructive thought in game players.

"It's very hard to imagine one that is about hating some ethnic or religious other," he says. "I'd say that the fundamental thing about a computer game is the structure of what you do as a participant, and the structure of something like SimCity or The Sims is about understanding a system, and trying to make it grow in the way you want it to grow."

Apparently this touched a few nerves (1, 2). If anyone wants to take up the conversation, come tonight if you can.

(11:21) #


Mon, 19 Apr 2004

April UC Tour

I'm visiting the Transcriptions project at UC Santa Barbara today and tomorrow. I'm giving a reading/talk in their colloquium series today at 2:30. Tomorrow their reading group will be considering the first two sections of First Person and I'll give a short presentation leading up to the discussion.

Wednesday I drive down to LA in preparation for the N@rrative: Digital Storytelling conference at the UCLA Hammer Museum (April 22-23). Nick and I are giving talks on Thursday evening, and then on Friday there's a panel that we'll be on with Kate Hayles and Rita Raley.

Finally, on April 28th I'll be stopping at one more UC campus — to give a lunchtime talk at the Berkeley law school sponsored by the Boalt.org student group. Earlier this month I gave a talk I neglected to pre-blog at the Film and Digital Media program of UC Santa Cruz. The students had good questions, the atmosphere was friendly, and it made me look forward to visiting the other three campuses on this month's agenda. The UCs, so far, seem to have it together for digital/new/computational media.

(11:00) #


Wed, 14 Apr 2004

The Times on E-Lit

With "Call Me E-Mail: The Novel Unfolds Digitally" The New York Times has today published a long story on electronic literature, following closely on the heels of a story on game studies. Remarkable!

The article even gives a few paragraphs over to yours truly. To whit:

Noah Wardrip-Fruin, a 31-year-old traveling scholar at Brown University and visiting researcher at the University of California at Santa Cruz, said texts that take the form of fictional digital artifacts like e-mail or blogs held promise for a generation that grew up with computers. "I read more on the screen than I do on paper," he said, "and I'm pleased to see people take imaginative writing and put it into the spaces where we do our living."

Mr. Wardrip-Fruin compared "Intimacies" to an epistolary story by one of his students that consisted of e-mail messages with attached photos and diary entries and that was published through a Yahoo e-mail account. He said that such projects, as well as some narrative and life-simulation video games, qualified as literature worthy of attention.

"These are forms of e-writing as surely as experimental hypertext poetry," he said. "We just have to understand that like traditional literature, e-literature has a range of styles, including popular ones."

What will take electronic literature to the next level, Mr. Wardrip-Fruin suggested, are multimedia projects involving so many inventive procedures that they cannot be reproduced or mimicked on paper. "Think of the textual analogue to video games," he said. "You can't really capture the way a video game works by printing it out; that's what will have to happen with electronic literature for it to become popular."

While I was interviewed by the Guardian last year, it's still novel to see my musings end up in the paper. I remember leaning against the counter, with the redwoods out the window, and saying that the direction for future e-lit that interests me most is work that is so interactive and procedural that it might be considered "the textual analogue to video games." (I don't remember tying this to the issue of popularity, but I imagine these quotes are from a recording of our conversation.) Given that I have the opportunity here, I'd like to develop this notion a step further. Just as the images in computer games function with a certain logic of images (think of collision detection) so the e-lit I'm interested in exploring operates with a certain logic of language (think of textual instruments). That's the type of interaction, those are the types of procedures, that I think hold the most promise for our future experimentation.

Just in case the Times archive is having trouble, I've put a copy of the article's text here. There's also a thread on GTxA, where people can leave comments.

(22:28) #


Mon, 05 Apr 2004

WWW @ 10 deadline nears

Jill and I are members of the Program Committee for WWW @ 10 — an "interdisciplinary conference on the visions, technologies, and directions that characterized the Web's first decade." WWW @ 10 abstracts are due April 15th. Scheduled speakers include Ted Nelson and Cory Doctorow.

(15:44) #


Tue, 16 Mar 2004

First Person

First Person has arrived! See my post over at grandtextauto.org, where it's possible for folks to reply.

(07:28) #


Sat, 13 Mar 2004

Upcoming SoCal Talks, then GDC

I'll be heading down to Southern California in a few days, then coming back in time for the Game Developer's Conference. On the 18th I'll be talking at my alma matter, the Johnston Center for Integrative Studies at the University of Redlands. On the 19th I'll be giving a reading at the Hammer Museum at UCLA as part of the HyperText series co-sponsored by the Electronic Literature Organization. At the Hammer I'll be previewing Regime Change — a collaboration with Brion Moss, David Durand, and Elaine Froehlich commissioned by Turbulence. (The 19th is the anniversary of the start of the bombing of Baghdad.) On the 20th I'll be heading down to San Diego for a friend's wedding celebration. When I get back I'll be helping out with the Facade booth at GDC and hanging out with Andrew, Michael, and some other First Person contributors. Rumor has it that I'll finally get my first copy of First Person on Monday. I see someone at an Amazon zShop already has one for sale.

(23:20) #


Sat, 21 Feb 2004

Hard Travelin'

I've had Woody Guthrie's "Hard Travelin'" drifting in and out of mind for the last week. I don't think I'd ever heard it before the 35th Reunion of The Johnston Center for Integrative Studies at the University of Redlands, which I attended over the long presidential weekend. Johnston's a small alternative school (originally separately accredited as Johnston College) and reunions happen every five years for all graduates (not just those from certain years). It's great meeting people who attended Johnston years before or after me. I was reminded, over the weekend, that I still find the Johnston model of education inspiring — and I had the opportunity to publicly thank Prof. Bill McDonald, who taught me the method of organizing class discussion around a student-created agenda that I've used in almost all my teaching. The weekend also saw one of my more unusual publications. I made two contributions to Hard Travelin' and Still Havin' a Good Time: Innovative learning and living at the Johnston Center, 1979-2004, the just-released followup to the history of Johnston College. (By the way, if you know anyone who is smart and creative and looking for an undergraduate institution, I'd be happy to correspond about why I'm happy to have chosen Johnston.)

Now I'm in Providence, where I participated in the very successful E-Fest 2004 organized by Talan Memmott and Bob Coover. Unfortunately, I started feeling sick on the plane ride out here — and now I'm hearing "Hard Travelin'" in a different way, lying in bed and trying to recover from bronchitis. I hate the feeling of my lungs bubbling as I draw each breath. It's worse than the coughing.

Assuming I recover, I'll be down in NYC this Friday, briefly, where NYU's ITP program will be throwing a book party for First Person and Alex Galloway's new book, Protocol.

Come celebrate the release of two new books on new media:

"Protocol: How Control Exists After Decentralization" by Alexander R. Galloway

"First Person: New Media as Story, Performance, and Game" edited by Noah Wardrip-Fruin and Pat Harrigan

when: Friday, Feb. 27, 6:00pm where: Japanese Room, ITP, 721 Broadway, 4th floor, New York City.

refreshments, book signing, Q&A; w/ the authors, the works!

Sponsored by the NYU Department of Culture and Communication, NYU's Interactive Telecommunications Program, and The MIT Press.

Now back to sleep...

(20:54) #


this site isn't really a blog - as it's only updated 4 or 5 times a month (grandtextauto.org is more like a blog). this site holds hyper(text)fiction thoughts, links, and bits from noah wardrip-fruin.

what is hypertext? well, the term comes from ted nelson:

"let me introduce the word 'hypertext'* to mean a body of written or pictorial material interconnected in such a complex way that it could not conveniently be presented or represented on paper. (* the sense of 'hyper-' used here connotes extension and generality; cf. 'hyperspace.')"
- ted nelson, 1965

"'hypertext' means forms of writing which branch or perform on request; they are best presented on computer display screen."
- ted nelson, 1970

hypertext is not just nodes and links - as in the web - that's a subset of hypertext that nelson (1970) named "discrete" or "chunk-style" hypertext. our concerns here are broader, including things others might discuss as installation art or computer games.

fiction - undefinable - includes here what others might call poetry or performance.

contact

noah wardrip-fruin
traveling scholar
brown university, box 1852
providence, ri
02912
en double-u ef @brown.edu

recent things

books and articles

hyperfictions

colophon

aspects of css come from blue robot and ala. blog-like functions (and rss) are

archive

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