Showing posts with label Animation. Show all posts
Showing posts with label Animation. Show all posts

Wednesday, November 22, 2023

Aaron Blaise Demos Procreate Dreams

In this new video on the Proko channel, Disney-trained animator Aaron Blaise demonstrates the new animation software called Procreate Dreams, which is released today.


Aaron began working on the animation of the giant ogre stepping over the building during our "Colossal Characters" event at Lightbox Expo. He drew a few key poses, each held for eight frames. In this video he adds intermediate drawings to smooth out the action, taking care to emphasize the weight and balance of the figure. 

Procreate Dreams has been receiving accolades for its convenience, versatility, and speed, and Aaron does a great job teaching how to use it. Proko says: "You'll see him use cool features in the app like onion skinning and a timeline to animate the ogre walking over a city. This demo is a practical look at how Procreate Dreams simplifies frame-by-frame animation, making it straightforward for anyone interested in animating.

Sunday, November 12, 2023

Will AI Eliminate 90% Of Animation Studio Jobs?

DreamWorks Animation co-founder Jeffrey Katzenberg made himself unpopular in the animation industry when he predicted a few days ago that AI would make feature film production ten times more efficient and reduce the number of artists by 90%. 

He said: “In the good old days, when I made an animated movie, it took 500 artists five years to make a world-class animated movie,” he said. “I think it won’t take 10% of that. Literally, I don’t think it will take 10% of that three years from now.”

Katzenberg, creator of the failed video app Quibi, is wrong on this prediction for at least four reasons:

1. AI will lead to a proliferation of second-guessing. Since everyone in the organization, including bean-counters and paper pushers, can generate alternate takes at the press of a button, it will be hard for any creative organization to commit to any set of decisions without facing the inevitable chorus of "Why don't we try this instead?" This effect will slow production, not speed it up.

2. Innovations won't come from the top down, but rather from the bottom up. AI techniques will surely lead to artistic innovations, new production methods, and even new art forms. But the animation production pipelines are so well established in studios like Disney, Pixar, and DreamWorks that they can't easily adapt to radically new toolsets. The filmmakers to watch are the little breakaway upstarts, the tiny mammals currently running around the ankles of the dinosaurs.

3. In practice they don't take you all the way to the finish line. Even though AI methods seem to magically produce immediate, sexy-looking results that would take teams of people weeks or months to produce, they still require the same kind of human expertise and effort to get really first rate results that the public will accept.

4. The lawyers of the big studios won't let it happen. They're already so nervous about copyright infringement lawsuits that they're trying to stop the internal use of AI in the production pipeline.

Sunday, May 14, 2023

Sisyphus Animated

Sisyphus is an short film made by Hungarian animator Marcell Jankovics in 1974. 

(Link to YouTube)


According to the Greek myth, Sisyphus must undertake the nearly impossible task of rolling a huge stone up the side of a mountain. His story is visualized with simple contour lines and presented in a single, unbroken shot.

Thursday, September 15, 2022

Ward Kimball's Advice to an Aspiring Animator

Ward Kimball, one of Walt Disney's senior animators, answered a request from a high school student who wanted to become an animator. His told the young man that he should graduate high school, then get a well rounded art education:

"To be ready for that jungle out there," he wrote, "you gotta be a jack-of-all-trades. By this I mean, you gotta know all the insides and outs of film making. And with animation in mind this means BASIC DRAWING, LIFE DRAWING, DESIGN, LETTERING, ARCHITECTURE, COLOR THORY, MATERIALS AND THEIR USE, PAINTING, MODELING, ART HISTORY, WORLD HISTORY, ANATOMY, HUMANITIES, FILM EDITING, SOUND CUTTING, RECORDING, STORY SKETCH."


"Animation is just not making things move, it is THINKING, THINKING, THINKING."

Ward Kimball (1914-2002) on Wikipedia

Friday, August 5, 2022

Arcane: Documentary on the Making of an Animated Series

Arcane is an animated series on Netflix based on a video game called League of Legends. The series was a big hit for Netflix and for Riot Games.

It was an artistic breakthrough too, weaving existing characters from the game into compelling story arcs, and mixing 2D and 3D animation in a way that made it look like paintings come to life.  


Nine months after release of the TV show, they have released the behind-the-scenes documentary on the story of the making of the show, and the documentary is free to watch on YouTube.

As behind-the-scenes documentaries go, this one covers all the beats: interviews, studio shots, and informal scene setting. They went the extra mile here, with some really intriguing camera angles and settings, and creative editing. There will be additional episodes of this behind-the-scenes series, and the first one ends with a good cliffhanger.

Tuesday, June 22, 2021

Bernard Garbutt's Animal Sketches


Bernard Garbutt (1900-1975) was an animator and teacher at Disney during the studio's golden age. He taught animal drawing during the production for Bambi, when everyone was trying to understand the structure and movement of animals.


Bernard Garbutt grew up in southern California, where he worked as a staff artist for the L. A. Times, producing sketches of horse races and county fairs for the Sunday edition. He also wrote and illustrated children's books about dogs and horses.


Veteran animators Frank Thomas and Ollie Johnston said that when he worked at Disney Studios, Garbutt would help the other animators figure out how a certain animal should move.
"Garbutt would perch on the edge of the table, more like a bird than a draftsman (he never seemed to sit in a chair), and start explaining, and while he talked his pencil would start making a thin line that seemed to meander aimlessly across the paper. We would turn our heads first one way. then the other, trying to see what he was drawing, but the lines resembled a tangled cobweb as much as anything else. Then, suddenly, we saw a deer in the precise phase of the movement we had described; only Garbutt was drawing it upside down so it faced us."

"While we were blinking and trying to absorb that combination of rendition and explanation, he would continue: "Now with a camel, he'll put this leg out first and keep his head down. ..." When he had finished drawing a camel getting up, he would go on to the buffalo, just so we would have a thorough understanding of what was unique about the deer in this particular action."
Books: 

Thanks, Paulo

Monday, October 5, 2020

Monday, August 10, 2020

The Rise and Fall of Betty Boop

Let's wrap our five-part interview with toy collector Mel Birnkrant with this question: Did the sensibility behind the Hays Code for movies in 1934 filter down to children's toys or animation in that period? I'm thinking of Betty Boop. Didn't she become less sexy and more cutesy? What examples could you show for this?

Mel says: "The Hays Code literally led to Betty Boop's untimely death. They made her button up her mouth and her dress.  And in the end, even her proportions changed, as she travelled down the road that led to the Uncanny Valley. I just spent a miserable afternoon watching Betty Boops Final cartoons.  Betty’s image is very popular today, but few of those who wear her image on their clothes and fashion accessories actually know her story. 


"To put it in a 'mutt-shell,' she began life as a dog, and not a particularly attractive one. Here she is in making her first appearance in a cartoon called Dizzy Dishes. Bimbo too looked different then.


"Soon, Betty transformed into a human. Nonetheless, she still chose Bimbo as her boyfriend.  Here they are, Ahem, in bed. 


"Soon Betty got much better looking, This image below presents her at her most perfect,  Of all the images of betty Boop this one remains for me the most iconic. I used it on the box for a Betty Boop doll I designed half a century ago. At that moment in time, 1970, she had become virtually unknown. Thus, this was the first Betty Boop product to appear since 1939.  I stumbled across one of these in mint condition on eBay, just the other night. For Twenty dollars I couldn’t resist buying it. 


"Betty Boop’s career spanned a short nine years, from 1930 to 1939. Halfway through her journey, in 1934 the Hays Bureau clipped her wings. The comparative drawings below graphically demonstrate how they compelled Betty to change.

 

"Nonetheless, she carried on for a five more years with her attire and innocent sexuality toned down. In spite of this, her delightful voice and sparkling personality remained the same. In this latter part of her career, she stopped hanging out with animals and clowns. Bimbo and Koko both disappeared, and her world was suddenly populated with human beings of the same species as her own. She also got a puppy called Pudgy, who often stole the show.  Slowly, it was all downhill from there. 



"The official model sheet below conveys how Betty had changed by 1938. Her head became much smaller, she also became taller, and her proportions were more conventional.  Her original outrageously stylized proportions had been easier to accept than this newer version. Now with a body that was more anatomically correct, her slightly oversized head seemed uncomfortably out of place.. 

 


"Bettys final cartoons are hard to watch.  In this one from 1938, Betty, looking spanking clean, attempts to discipline a monkey. That was a high point compared to what was to follow in 1939.  



"In a short titled, “Musical Mountaineers,” Betty encountered hostile hillbillies who were definitely not of the Beverly Hills variety. Fortunately, she survived, Her career was not so lucky.


"Worse still, was a 1939 cartoon called, Rhythm On The Reservation. By any standard it would be considered outrageously racist. In it, Betty wins over a menacing tribe of Native Americans by teaching them how to play musical instruments.  This image reveals how dramatically Betty’s look had changed. 



"In what amounted to the final indignity, the studio forced Betty to introduce her own replacement, “Sally Swing.” It appears that the studio saw Sally as a big deal. 



"They even created a poster for her. They hoped that Sally would take Bettys place for the next decade. Sally’s voice was purported to be that of 15 year old Rose Marie.  



"Here we see the two of them together, along with Sally’s poster, upon which Betty appears in name only."

-----

Thanks, Mel Birnkrant for sharing these fascinating guest posts about popular culture in the 1930s. For more stories of vintage character toys and the art of toy invention, visit his website.  

This series:

Part 1: Materials and Workmanship of 1930s Toys

Part 2: 1930s Toys, Comic Types and Characters

Part 3: Why Did Animation Flourish in the 1930s?

Part 4: What They Cut from King Kong


Thursday, July 2, 2020

Mel Brooks Meets Abstract Art


in this 1963 short, comedian Mel Brooks is the voice of a skeptical character looking at abstract moving shapes in a crowded theater. (Link to YouTube)

Tuesday, May 12, 2020

The Sphere in Character Models

Classic characters from 1930s animation often used a ball for the head or the pelvis. 


A good source of this style is the 1936 book Cartooning Self-Taught by Otto Mesmer, which shows heads, hands, and body shapes based on circles or spheres.
---
Read Cartooning Self-Taught on Archive.org
More about this book at CartoonSnap
Essay by Mel Birnkrant about the Art and Imagery of Comic Characters

Thursday, March 19, 2020

The Mad Maestro

The 1930s was a time of economic depression, but it was also the decade when cartoon animation went through its greatest period of creative experimentation and audience enthusiasm.



(Link to video on YouTube) Today we read a lot about Disney and Warner Bros (Looney Tunes), but not as much about other studios, such as Fleischer, Screen Gems, Walter Lantz, Terry Toons, and MGM.

For example here's a short MGM film about a conductor trying to work with an uncooperative orchestra. Director Friz Freleng, started at Disney and Warner and left for a period to work at MGM, later returning to Warner Bros. He was always fond of tackling musical comedy, with unerring timing and an understanding of stage performance. His friend, animator Hugh Harman, gives the animation some fun character moments and over-the-top action.


The "rubber hose" style of animation makes the character feel fluid and dynamic. 

These drawings come from a 1941 book How to Make Animated Films by Nate Falk, which summarizes the state of the art and the business at the end of the decade. It's available as a free download on Archive.org or as a physical book from Amazon.

Edit: The music is an overture written by Franz von Suppé (1819-1895) called "Ein Morgen, ein Mittag und ein Abend in Wien," (A morning, a noon and an evening in Vienna). Here's fiery version conducted by Zubin Mehta

Wednesday, September 18, 2019

Miyazaki: Digging into the Subconscious

Watercolor concept art by Hayao Miyazaki
Animation director Hayao Miyazaki said: “I try to dig deep into the well of my subconscious."

Watercolor concept art by Hayao Miyazaki
"...At a certain moment in that process, the lid is opened and very different ideas and visions are liberated. With those I can start making a film.”

Watercolor concept art by Hayao Miyazaki
"But maybe it's better that you don't open that lid completely, because if you release your subconscious it becomes really hard to live a social or family life.”

Watercolor concept art by Hayao Miyazaki
"You must see with eyes unclouded by hate. See the good in that which is evil, and the evil in that which is good. Pledge yourself to neither side, but vow instead to preserve the balance that exists between the two.”
----
Books about Miyazaki's Philosophy and Art:

Sunday, August 18, 2019

R.I.P. Richard Williams, Animator and Teacher


(Link to YouTube)
Richard Williams has died at age 86. He animated Pink Panther, produced a 1971 adaptation of Dickens' A Christmas Carol, and developed the animation for Who Framed Roger Rabbit? 


Perhaps his biggest contribution, though, was as a teacher. He had a huge base of knowledge, which he shared freely and cheerfully with a younger generation.

He learned the craft directly from Disney greats like Milt Kahl and Art Babbitt, as well as Warner Bros. talents like Ken Harris, who animated Bugs Bunny during the golden years, and later came to work with Williams in London.

All of that information is compiled in his excellent instructional book The Animator's Survival Kit. The book contains a wealth of drawings illustrating all the principles of animation and is considered the classic instructional text in that field.
----
Book: The Animator's Survival Kit: A Manual of Methods, Principles and Formulas for Classical, Computer, Games, Stop Motion and Internet Animators
BBC: Roger Rabbit animator Richard Williams dies at 86

Monday, April 22, 2019

Background Painting for Fire and Ice



Today on Ebay, there's a background painting for the 1983 Bakshi/Frazetta animated film Fire and Ice. The original painting is rendered with brush and airbrush in cel vinyl paint on board, 12.5" x 16"  by James Gurney.

In the film, an animated layer of bright red lava spews out from the volcano gargoyle.
-----
Ebay link Fire and Ice background painting by James Gurney.
Fire and Ice (Two-Disc Limited Edition)

Thursday, March 14, 2019

Painting the backgrounds of Akira


The 1988 animated film Akira (1988) included a lot of detailed city scenes, each of which was a handmade painting, created with brush, airbrush, and poster color.



(Link to video)  Most of the paintings are very small, approximately 9 x 12 inches. To achieve the straight lines, the artists used bridges (straightedges suspended above the painted surface). To make window dots in a consistent row, they used glass rods with ball tips that look like stirring sticks, held in the painting hand next to the brush.


(Link to video) If you're not familiar with Akira, here's an appreciation (thanks, Martinho).
----
Paint: Knicker Poster Color (Japan Import)
Video: Akira (English Dubbed)
Book: OTOMO: A Global Tribute to the Mind Behind Akira
Previous Post: Demo by Kazuo Oga
Guide for Painting Perfect Lines (thanks, Daroo)

Wednesday, February 6, 2019

Eyvind Earle Video Bio


This short video (Link to YouTube) tells the story of Eyvind Earle, who overcame a troubled childhood to be one of the most productive and style-setting Disney background artists. 


His gouache method for the Sleeping Beauty backgrounds involved placing a blob for a bush or tree and elaborating it with smaller and smaller leaves.


(Link to YouTube) When Disney was still alive, the studio produced a video called "Four Artists Paint One Tree" about how each artist brings a unique approach to observational painting. 
------

Monday, December 17, 2018

Make Your Own Curved Track Dolly


Putting a camera on a curved dolly can add production value to a low-budget video. It's easy and inexpensive to build one. (Link to 13 minute YouTube video)


If the curvature is a section of a circle, and the camera is pointed toward an object placed on the center of a circle, that object will stay in the center of frame.


The movement of the camera is controlled with a geared down Lego motor. This one travels about one foot every 15 minutes, or about an inch minute.  


The cart is also made from Lego. I remove the tires from normal wheels and run the cart on the rims. The track is made from flexible Pex pipe, which you can get from the hardware store. 


Saturday, October 27, 2018

Visit to Powerhouse Animation

Yesterday in Austin, Texas, I had an inspiring tour of Powerhouse Animation Studios.


I'm seen here with production directors Shane Minshew and Jason Williams, and co-founders Bruce Tinnin and Brad Graeber. Meet other members of the crew here.


Powerhouse Animation is best known for the Castlevania series, which released its much-awaited second season yesterday. The first season was the most popular digital original series in the U.S. during 2017.  They also produce all kinds of other animation, including TV commercials, motion graphics, motion comics, and children's books, which keeps their crew of about 60 artists busy.

The studio has a very friendly and creative vibe, with workstations surrounded by some of the most amazing toy / figurine collections. I asked them what they would like to tell art students about the reality of the animation business, and they said 1) know your fundamentals, and 2) be flexible with your style, and 3) keep your student films short.
-----