A place wherein this Dwarven Cleric can share his love of maps, dice, miniatures, and all things involving gaming and general geekery--not to mention the occasional witty non-gaming observations--whilst escaping from the humdrum existence of his routine Terran existence.

Hail and Well Met, fellow traveler! May my Stronghold provide a place for enlightenment and amusement, and somewhere to keep your dice dry. Enter and rest awhile.

Showing posts with label Traps. Show all posts
Showing posts with label Traps. Show all posts

30 September 2011

[OSR Challenge] A New Skeleton For The Closet

A New Skeleton For The Closet: A Get Ready, Get Set, Go! 3.5 Edition adventure set in a Dwarven Stronghold, but easily dropped into any stronghold or similar structure.

Get Ready:
  • The adventurers find a secret door hidden inside a closet in the Hold Lord’s bedchamber. Opening the secret door brings the party more than it bargained.

29 September 2011

[OSR Challenge] Keep A-Knockin’ But You Can’t Come In

Keep A-Knockin’ But You Can’t Come In: A Get Ready, Get Set, Go! 3.5 Edition adventure set in a Dwarven Stronghold, but easily dropped into any stronghold or similar structure. (This short adventure is designed to follow the short adventure entitled “Knock, Knock ... The Sky Is Falling” and assumes the adventurers move forward with their exploration of the stronghold.)

Get Ready:
  • The young adventurers have been bloodied, but their resolve remains. The smell of treasure promise of exploration drives them forward.

28 September 2011

[OSR Challenge] Mount The Terrace...And Hearken What The Frightful Sounds Convey

Mount The Terrace...And Hearken What The Frightful Sounds Convey: A Get Ready, Get Set, Go! 3.5 Edition adventure set in a Dwarven Stronghold, but easily dropped into any stronghold or similar structure.

Get Ready:
  • Hearing rumors of a great treasure, the adventurers travel to the Garduum Hold. What they find is a terrace over a beautiful garden, an odd riddle, and a dangerous secret.

27 September 2011

[OSR Challenge] Be Our Guest ... Feed Our Chest

Be Our Guest...Feed Our Chest: A Get Ready, Get Set, Go! 3.5 Edition adventure set in a Dwarven Stronghold, but easily dropped into any stronghold or similar structure.

Get Ready:
  • An enemy Hold Lord invites the adventurers to parley under a flag of truce. The adventurers are invited to stay overnight, not knowing that they are intended to be the meal of honor.

20 September 2011

[OSR Challenge] Out, Out, Brief Candle

Out, Out, Brief Candle: A Get Ready, Get Set, Go! 3.5 Edition adventure set in a Dwarven Stronghold, but easily dropped into any stronghold or similar structure.

Get Ready:
  • An unintentional night at the theater proves dangerous when new residents of an abandoned stronghold challenge and threaten the adventurers.

12 September 2011

[OSR Challenge] Judge A Book By Its Cover

Judge A Book By Its Cover: A Get Ready, Get Set, Go! 3.5 Edition adventure set in a Dwarven Stronghold, but easily dropped into any stronghold or similar structure.

Get Ready:
  • The adventurers stumble into an ancient library deep within a deserted stronghold. An unseen danger threatens all those who enter . . . a danger which the adventurers may misjudge.

08 September 2011

[OSR Challenge] Flour in the Attic

Flour in the Attic: A Get Ready, Get Set, Go! 3.5 Edition adventure set in a Dwarven Stronghold, but easily dropped into any stronghold or similar structure.

Get Ready:
  • The adventurers are hired by the mayor of a town to infiltrate a deserted Dwarven stronghold to destroy a lich's phylactery. The lich has stashed his phylactery in the attic of the stronghold and is wreaking havoc in the town.
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