GtPGKogPYT4p61R1biicqBXsUzo" /> Google+ I Smell Sheep: Space
Showing posts with label Space. Show all posts
Showing posts with label Space. Show all posts

Wednesday, September 15, 2021

Excerpt: Love in the Time of Wormholes (Ignisar Book 1) by Jess K. Hardy + giveaway

by Jess K. Hardy
September 9, 2021
Publisher: City Owl Press: Mystic Owl
Print Length: 240 pages
Genre: Scifi/Space Romance/Second Chance Romance/Office Romance
On this deep space pleasure cruise, love is in the recycled air.

Sunastara Jeka is passionate about two things: (1) meeting the needs of the varied species who holiday aboard her interstellar pleasure cruise during the day, and (2) avoiding attachments when the occasional guest meets her needs at night.

Sunny’s life is simple, straightforward, and safe until a former one-night-stand becomes her newest crew member.

Freddie has never forgotten that night with Sunny. He’s ecstatic to see her again, until she tells him she never dates her coworkers. Determined not to lose this confident, sexy, hysterical woman again, Freddie bides his time, pursuing a purely professional relationship with Sunny when they’re on the clock, while he slowly charms her senseless after hours.

As Sunny breaks her own rules about workplace romance, her tragic past and a heartbreaking betrayal thrust her orderly life into chaos.

When a hostile species holidays aboard the ship, endangering VIP guests and even the known universe, Sunny and Freddie must decide. Will they let the gravity of their pasts keep them apart, or risk it all for love and fight for their future together?

Content Warning: Prior to the events of this book, the main character lost a child. She continues to process this loss throughout this story.


EXCERPT
She shuddered in his arms, her heart pounding. She wasn’t sure she’d be able to stop if this kept up any longer. But then, mercifully, like the sky right after the sun finally sank below the mountains, the fiery red surge of the kiss cooled to soft streams of violet, blue, pink. His hand rose to cradle her head, his fingers firmly supporting its weight, and everything slowed as he deepened the kiss, pulling her down with him, setting her feet back onto the ground.

Sunny had thought by now she’d experienced every known variety of kiss. Not so. This kiss was a novel species, an unidentified element, an uncharted star she would place her finger over in the night sky and proclaim, This, this one is mine.

When they finally parted, breaths coming heavy, foreheads touching, he said, “Sorry about that. I couldn’t help myself.”


About the Author:
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Speculative and contemporary romance writer of The Bench (Evernight Publishing), Missing Charlie (Black Rose Writing), and the forthcoming Love in the Time of Wormholes scifi-romcom from City Owl press.

Represented by Kim Lionetti at BookEnds Literary Agency.

GIVEAWAY
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Sunday, February 3, 2019

Cover Grabby-hands Syndrome: The Red Rising series- limited edition -by Peirce Brown

Sometimes you run into a cover or series of covers that make you stop, bow down to the awesome and maybe drool and develop grabby-hands.

Today, I give you Pierce Brown's The Red Rising Series limited edition covers from Subterranean Press
They have earned my Grabby-hands stamp of approval.
Artist: Tommy Arnold
http://www.tommyarnoldart.com/
Image result for grabby hands gif
Love the drama of the covers. Okay, the guy is sexy, but the artwork is beautiful too... The series is a war/dystopian set on Mars. Can't wait to see the limited edition covers on the next two books!
NEW YORK TIMES BESTSELLER • Pierce Brown’s relentlessly entertaining debut channels the excitement of The Hunger Games by Suzanne Collins and Ender’s Game by Orson Scott Card.

If you want the limited edition series you have to buy through Subterranean Press. Here are the original covers on 
amazon


About the Author:
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Pierce Brown is the #1 New York Times Bestselling author of the Red Rising Saga. He spent his childhood building forts and setting traps for his cousins in the woods of six states and the deserts of two. Graduating college in 2010, he fancied the idea of continuing his studies at Hogwarts School of Witchcraft and Wizardry. Unfortunately, he doesn't have a magical bone in his body. So while trying to make it as a writer, he worked as a manager of social media at a startup tech company, toiled as a peon on the Disney lot at ABC Studios, did his time as an NBC page, and gave sleep deprivation a new meaning during his stint as an aide on a U.S. Senate Campaign.

Now he lives in Los Angeles, where he scribbles tales of spaceships, wizards, ghouls, and most things old or bizarre.

Wednesday, January 10, 2018

The Story Behind the Story: Kismet: The Birth of Outcast Station by Jeanne Adams and Nancy Northcott

Kismet: The Birth of Outcast Station
by Jeanne Adams and Nancy Northcott
Even outcasts deserve a shot at redemption.

Sometimes a chance remark sparks something that’s a lot of fun, especially when the spark lights up two writers.. We were talking on the phone one day, discussing our writing plans for the rest of the year, when Nancy commented, “I’m thinking of writing a space opera. I like reading it so much that I think I would enjoy writing it.”

“Really?” Jeanne responded with great enthusiasm. “Me, too! Want to do it together?”

And so Outcast Station was born. Its real name is Paradise Station, and it encompasses the planet and an orbital space station out in the far reaches of colonized space. The nickname, Outcast Station, came about because the place is the dumping ground of the Federated Colonies. It’s jokingly referred to as the place careers go to die. Anyone in government service who’s a slacker or crosses the wrong person lands there. So do people who can’t make sense of their lives and are desperate for a new start.

We thought exploring lives of the misfits on the station and the planet would be fun because, as noted above, even outcasts deserve a shot at redemption.

We decided to launch the series with a two-novella anthology, with one story by each of us. That sounded great on paper, but then came two or three weeks of building the world in a series of emails and marathon phone calls as we came up with a history of the Federated Colonies. We then had great fun inventing the huge, pterodactyl-like rocs, the buffles that were the equivalent of North American buffalos, and the bacca crop that’s the core of the planet’s economy because it’s used in pharmaceuticals. Then we turned to inventing various non-human races, which was also fun. As we wrote our individual novellas, we refined and expanded the world, depending on what we each devised as the stories grew.

Jeanne created BVax, a pharmaceutical company that is one of the foundational pieces in the worlds we’re creating. With BVax, you’ve always got a resource when an unknown plague or virus strikes. You’ve got a member of every major expansion/expedition team and station unit who’s essentially above and beyond the law when it comes to recognizing and stopping the spread of spaceborne plagues and viruses. It makes for interesting challenges, not to mention fascinating personalities!

Jeanne’s hero in The Accidental Plague, Dr. Ravinisha Trentham, faces the usual issues with being BVAX on a station (Not a marshal, not a tech, not medical staff, per se…) as well as being the new kid on the block, so to speak. In addition, she comes from a world that’s been known for its negative contributions to Galactic expansion. She’s got an uphill battle to win over her fellow station inhabitants, even on a place like Outcast Station.

Already the subject of gossip and dislike due to her origins, Ravi has to put all that aside when a major plague breaks out onstation. If they can’t solve the riddle, then everyone will die. Hell of a way to start the new job, right?

Nancy, who likes police procedurals, created the Federated Colonies Marshals Service. These marshals serve as the local law enforcement and so are more like the marshals of the old American West than the present US Marshals, whose duties have wider scope and don’t generally include things like arresting drunks or solving murders.

The outcast hero of Nancy’s story, The New Badge, is Deputy Marshal Hank Tremaine. He was a rising star in the marshals service until he crossed the wrong man. Even though his decisive actions were necessary and resulted in a successful hostage rescue, they left his immediate supervisor looking ineffective. That’s never a good career move. So Hank was sent to the purgatory known as Outcast Station. He’s determined to keep his head down and his nose clean and get out of the place as soon as his three-year rotation is up.

Unfortunately, fate has other plans. The Chief Deputy Marshal for Paradise Station is a buddy of Hank’s old boss. Within 48 hours of landing on the planet, Hank is assigned to a murder case in a place where he doesn’t know the ground or the customs. Solving the case could help him redeem his career from the disgrace of being posted on Outcast Station. Failing, however, will torpedo his hopes.

To read excerpts from both novellas, click here: http://www.nancynorthcott.com/welcome-to-outcast-station/?action=excerpt
The excerpt for The New Badge follows the one for The Accidental Plague.

Thanks to I Smell Sheep for having us, and thanks to everyone who stopped by. Do you have any questions about the characters or the world? What’s your favorite outer-space story?

by Jeanne Adams,‎ Nancy Northcott
August 31, 2017
312 pages
Welcome to Outcast Station

Even outcasts deserve a shot at redemption.

The Accidental Plague by Jeanne Adams
Outcast Station is a backwater, but for BVax Scientist Ravinisha Trentham, any posting is better than washing dishes. Ravi is top in her graduation class, but only Outcast would hire a McKeonite. Someone on the station wants her dead, but when a plague breaks out, Ravi may be their only hope. If the murderer gets to her first, everyone will die.

The New Badge by Nancy Northcott
Deputy Marshal Hank Tremaine crosses the wrong person and lands at Outcast Station, the armpit of Terran space. His hostile boss promptly assigns him to a backcountry murder. Solving it will help redeem his reputation and get him posted somewhere more civilized. But failing to find the killer will bury his career once and for all.

About the Authors:

Jeanne Adams is an award-winning suspense, urban fantasy, and paranormal suspense author who really knows how to get rid of the evidence… She’s written for traditional publishers, while concurrently stepping into independent publishing. Find her books on all major digital outlets. Featured in Cosmopolitan Magazine, Jeanne’s books are consistently hailed as “Best Suspense Books of the Year!” by Romantic Times.

Nancy Northcott’s childhood ambition was to grow up and become Wonder Woman. Around fourth grade, she realized it was too late to acquire Amazon genes, but she still loved comic books, science fiction, fantasy and YA romance. A sucker for fast action and wrenching emotion, Nancy combines the action, and high stakes (and sometimes magic and romance) she loves the books she writes.

Reviewers have described her books as melding fantasy, romance, and suspense. Library Journal gave her debut novel, Renegade, a starred review, calling it “genre fiction at its best.”

Sunday, October 1, 2017

Excerpt Spotlight: To Guard Against the Dark (Reunification #3) by Julie E. Czerneda + 2 giveaways

To Guard Against the Dark (Reunification #3)
by Julie E. Czerneda
October 10, 2017
443 pages
DAW Hardcover Original
“The final book in the hard science fiction Reunification trilogy, the thrilling conclusion to the award-winning Clan Chronicles

Jason Morgan is a troubling mystery to friends and enemies alike: once a starship captain and trader, then Joined to the most powerful member of the Clan, Sira di Sarc, following her and her kind out of known space.

Only to return, alone and silent.

But he's returned to a Trade Pact under seige and desperate. The Assemblers continue to be a threat. Other species have sensed opportunity and threaten what stability remains, including those who dwell in the M'hir. What Morgan knows could save them all, or doom them.

For not all of the Clan followed Sira. And peace isn't what they seek.”



About the Series:
The Clan Chronicles is set in a far future where a mutual Trade Pact encourages peaceful commerce among a multitude of alien and Human worlds. The alien Clan, humanoid in appearance, have been living in secrecy and wealth on Human worlds, relying on their innate ability to move through the M’hir and bypass normal space. The Clan bred to increase that power, only to learn its terrible price: females who can’t help but kill prospective mates. Sira di Sarc is the first female of her kind facing that reality. With the help of a Human starship captain, Jason Morgan, himself a talented telepath, Sira must find a morally acceptable solution before it’s too late. But with the Clan exposed, her time is running out. The Stratification trilogy follows Sira’s ancestor, Aryl Sarc, and shows how their power first came to be as well as how the Clan came to live in the Trade Pact. The Trade Pact trilogy is the story of Sira and Morgan, and the trouble facing the Clan. Reunification concludes the series, answering these question at last. Who are the Clan? 
And what will be the fate of all?



Chapter 1
STARS.

Fingers interlaced, her hair stroking his cheek, they’d walked the nights of ninety-nine worlds. Floated in space to watch planets spin. Lain naked on mossy ground, lost in one another, under so many stars—

Those had been real. These couldn’t be. The ceiling lay be­neath a covering of formed concrete, plas, and a significant amount of natural stone, a roof he’d built to keep out more than the night sky. Could be a dune curling overtop as well, it being sandstorm season.

Yet, still, stars twinkled overhead, wheeling in formation as if he watched them through time.

A dream. That was it. He shut his eyes, fingers straying to the cool metal band around his wrist. Touch seemed odd, for a dream.

He opened his eyes. Looked up. Surely only in a dream could a segment of that starry scape flex . . .

Bend . . .

Lean down, closer and closer, those stars about to crush him—

/need/~location?~/urgency/

For the— “No more!” he shouted, furious. “Get out of here!”

A heavy arm—something arm-ish— lopped across his chest and slid away. Jason Morgan squirmed in the opposite direction. “On! On full!”

The portlights obeyed, blazing into every corner of the room.

He was alone.

***

“I heard you the first time.” Huido Maarmatoo’kk emphasized the “first.” “A Rugheran was on your ceiling. The starry kind, like the ones you saw on Cersi, not the dark greasy kind here. Your shout woke me from a most pleasant dream, you know.” A sigh like rain on plas.

His hands wanted to tremble. Morgan wrapped them around his warm cup, guiding it to his lips with care. The kitchen felt strange. Too bright. He hadn’t, he thought abruptly, sat at this table for— e hadn’t, since, that was it. Hadn’t left his quarters.

Hadn’t bothered to move, in case it hurt. Fine plan, that was. All of him hurt.

Most of him stank.

Not that it mattered.

“Yesterday, you saw a Rugheran in the accommodation. You shouted then, too. And threw a jar of something at it, making a mess, at which point it disappeared. Can’t say I blame it.”

Morgan glowered through the steam at his companion. Gleam­ing black eyeballs, each on their stalk, lined the opening between the gently pulsing disks that served as a head. Unblinking eye­balls. He should know better by now than try to stare down a Carasian. “It’s not my imagination. They travel through—” the M’hir, he almost said, and flinched. “They don’t use doors. You know that. They’re here and they’re real.”

Unlike what else he saw when alone: the curve of a smile, the luxurious flood of red-gold hair, somber gray eyes flashing with sudden heat—

Sira.

Always, always, no matter how he tried to stop there, stay, the ending followed. The furious boil of waves on an unreal beach—

Her fingers, letting go—

That hollow, inside, where she’d been.

He’d curl into a ball and shiver until he fell asleep or passed out, always cold. So very cold—

A soft chink as clawtips met under his nose. Morgan refocused. “What?” He tried not to snap, wearily grateful Huido bore with his tempers and accepted his silence. He wasn’t ready to talk.

They hadn’t spoken in what might be days, come to think of it.

Something was different. He blinked. His friend’s massive car­apace was peppered with gleaming metal fragments, between the usual hooks for weaponry, the fragments from a groundcar that had exploded too close. Huido’d removed the largest to keep as souvenirs—but that wasn’t it.

The black shell was a maze of fresh scrapes and gouges, some deep. “What happened to—” Morgan’s voice broke. Gods. “What did I do?” a whisper.

“You weren’t yourself,” Huido informed him. The big alien eased back, wiggling the glistening pink stub of what had been his largest claw. “Nor am I. After molt, I will be magnificent once again! We need more beer.” In a confiding tone, “Beer speeds things up.”

He’d hit bottom, that’s when they’d last spoken. When he’d— Morgan’s face went stark with grief. “I cursed you. Ordered you to leave.”

“Bah. Why would I listen? Your grist wasn’t right.” The intact claw, capable of severing his torso in half, tugged gently at his hair. “Better. Still stinks.”

“I attacked you.” Morgan remembered it all now, too well. He’d been wild, raving. Huido had squeezed himself into the door opening to seal him in his quarters. Morgan had struck out with whatever was in the room—until he’d collapsed, sobbing, at Huido’s feet.

Eyestalks bent to survey the marks. “You tried,” the Carasian corrected smugly, then chuckled. “I’m glad you didn’t hurt your­self.”

Morgan reached up. After a second, the centermost cluster of eyes parted, and deadly needlelike jaws protruded, tips closing on his hand with tender precision. “Huido—”

The jaws retracted and Morgan found himself reflected in a dozen shiny black eyes. “The past.” The lower claw snapped. “The present! Why are the Rugherans here?”

The Human dropped his gaze, staring into the sombay. “They’re looking for—” His sigh rippled the liquid. “For her.”

“To the Eleventh Sandy Armpit of Urga Large with them!” Huido roared, shaking dishware and hurting Morgan’s head. “Tell them I said so!” After a short pause, he went on in his nor­mal voice. “You can talk to them, can’t you?”

“I don’t want to.” It sounded sullen even to him, but Morgan couldn’t help that, any more than he couldn’t help but hear the Rugherans: their matrix-like speech, emotion blended with sin­gle words or the simplest of phrases, flooded his mind despite his tightest shields. Cruel, to come to him here—

—where he came for peace.

It hadn’t always been so. The first time Morgan set foot on Ettler’s Planet, he’d been dumped there. His own fault, having yet to gain the most rudimentary knowledge of what offended non-humans. The Trants could have removed his limbs for suggesting—well, being dumped had been the best option, suffice it to say, and one reason he’d gone on to learn everything he could about the manners of others.

That sorry day, he’d prided himself on a close escape. Instead, he’d been left in the worst place for a telepath, even one of his latent ability, for this world’s Human population contained more than its share of the minimally Talented: those whose thoughts leaked constantly, without self-awareness or restraint. Morgan’s natural shields protected his mind from others.

He didn’t know how to keep their minds out of his.

Half-maddened by the bedlam, somehow Morgan had taken an aircar and flown out into the desert, unable to stop until he reached quiet.

There—here—he’d stayed to recover. Only Huido had been welcome, the painful maelstrom of Carasian thought patterns at a level easy to avoid.

Later, healed, and having traded with Omacrons, non-human telepaths, for their mind-shielding technique, Morgan was able to protect himself. In space, in the Fox, he hadn’t needed shields at all.

With Sira, he’d wanted none. Her thoughts had been his—her mindvoice the last he’d heard. The last he ever wanted to hear. He’d never open his mind to another’s again.

Till the Rugherans, who had no right—

The Human set down his cup. It tipped, spilling dark liquid. Unfair. Huido kept the kitchen spotless. “I’ll get that.” He rose and was forced to grip the table to steady himself. It took longer than he remembered, walking to the counter, and he had to con­centrate: pick up the wipe, return, clean the mess.

Eyestalks twisted, following his slow progress. “You need a molt, too.”

“Wish I could.” Something about molting— “Order as much beer as you want.”

A chuckle. “Fear not, my brother, I’ve taken care of it—and a case of Brillian brandy, for variety.” A less happy, “If not the storms.” The Carasian loathed sand, claiming grains worked into the seams of his shell. He cheered. “While we wait, I could take care of your unwanted visitors.” With a disturbingly coy tilt of his carapace, Huido indicated the weapons, most illegal even here in the Fringe, housed on the pot rack.

Morgan shook his head. “Let them poke around till they’re satisfied.” No need to point out the unlikelihood of any weapon affecting beings of the M’hir.

As for the Rugherans’ reaction . . . should more than a jar be tossed at them?

He’d prefer not to—

The kitchen tilted. The Human lurched into his chair, sending the rest of his sombay, and cup, to the floor. He cursed under his breath. A newly hatched Skenkran was stronger. “What’s wrong with me?” under his breath.

Shiny black eyes converged on him, then aimed idly—and simultaneously—anywhere else: the weapon-containing pot rack, the ceiling, the floor, the walls.

Done it to himself, that meant.

Morgan let out a slow breath, tasting the stink on it, the truth.

He’d ignored his body’s needs. Refused food. Drank himself to sleep. Refused to move. He’d a vague memory of feeling the pinch of shots. Stims, likely.

For how long?

Judging by the tremor in his hands, it could have been weeks.

Neglect? Cowardice. He winced. Hadn’t he told Sira: Let go and live?

Hadn’t she asked the same promise of him?

Shouldn’t have taught her to be a trader, he told himself, meaning not a word.

Morgan summoned his remaining strength and stood. “To­morrow,” he announced.

One eyestalk swiveled back to him.

“Tonight, then.” Three more joined the first. Doubt, that was. “Some supper—just not—make anything,” he capitulated. “I’ll eat it.” No guarantees it would stay down.

The full force of the Carasian’s gaze returned. “At the table?”

“Don’t rush me.” The Human pretended to squint at the lights. “Too bright. And the Rugheran ruined my sleep.”

But his lips cracked, stretched by the ghost of a smile. The first—since.


About the Author:
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For twenty years, Canadian author/ former biologist Julie E. Czerneda has shared her curiosity about living things through her science fiction, published by DAW Books, NY. Julie’s also written fantasy, the first installments of her Night’s Edge series (DAW) A Turn of Light and A Play of Shadow, winning consecutive Aurora Awards (Canada’s Hugo) for Best English Novel. Julie’s edited/co-edited sixteen anthologies of SF/F, two Aurora winners, the latest being SFWA’s 2017 Nebula Award Showcase. Next out will be an anthology of original stories set in her Clan Chronicles series: Tales from Plexis, out in 2018. Her new SF novel, finale to that series, To Guard Against the Dark, lands in stores October 2017. When not jumping between wonderful blogs, Julie’s at work on something very special: her highly anticipated new Esen novel, Search Image (Fall 2018). Visit www.czerneda.com for more.



I Smell Sheep Giveaway 
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Monday, December 26, 2016

Sheep Movie Review: Rogue One: A Star Wars Story (2016)

Rogue One: A Star Wars Story (2016)
"Rogue One" (original title)
Directed by Gareth Edwards
Writing Credits: Chris Weitz, Tony Gilroy, John Knoll, Gary Whitta, George Lucas
Cast: Felicity Jones, Diego Luna, Alan Tudyk, Donnie Yen
PG-13 | 133 min | Action, Adventure, Sci-Fi | 16 December 2016 (USA)
Former scientist Galen Erso lives on a farm with his wife and young daughter Jyn. His peaceful existence comes crashing down when the evil Orson Krennic takes him away from his beloved family. Many years later, Galen is now the Empire's lead engineer for the most powerful weapon in the galaxy, the Death Star. Knowing that her father holds the key to its destruction, a vengeful Jyn joins forces with a spy and other resistance fighters to steal the space station's plans for the Rebel Alliance.


I went to see Rogue One with my husband and 15 year old daughter. We all had a great time. Even though I am ashamed to admit this, my daughter hasn't seen any of the Star Wars movies.

The last six Star Wars movies I've gone to see because I felt like I should. None of them have measured up to those first three. But Rogue One comes close to the magic of those first three. It starts out a little slow. The audience in bounced around between four or five different places in the galaxy as all the pieces of this chess game are set in motion. Once the story focused a bit, I got invested. This was a big problem for my husband. It moved too slow...too much character development (he likes all action).

Rogue One had a more "Star Wars" feel to it. I think it was the comedy element that sold me. The droid K-2SO was fabulous and probably my favorite character. I was also happy with the character development of Jyn (the heroine).
Winning the galaxy!

There was one thing I wish they hadn't recaptured from the original Star Wars...the music! It was the same, and sounded so out-dated and kind of cheesy. But it did bring back memories of the first three movies.

This movie can stand on its own, but it does tie into the original Star Wars movie and will have more meaning if you've seen that one. This one is worth seeing on the big screen.
Husband: 3 1/2 Sheep
Holly: 4 1/2 Sheep

4 "One with the Force" Sheep




SharonS

Monday, November 7, 2016

Graphic Novel Kickstarter Launch: S.I.P. by Valentin Ramon

SLEEP INERTIA PILOT SLICING THROUGH THE FOAM OF THE DAYS LIKE A RADIAL SAW ON A STONE HEART – an original graphic novel by Valentin Ramon.

A cutting edge graphic novel about love, loss, death and everything in between. A love story that travels beyond time and space.
KICKSTARTER CAMPAIGN STARTS ON MONDAY NOVEMBER 7TH, 2016
In a future that is just around the corner, people have given up on living their own lives and have allowed governments and corporations to dictate their fate.

Sleep Inertia Pilot Slicing Through the Foam of the Days Like a Radial Saw on a Stone Heart (SIP for short) is an introspective look at the reasons why people leave their lives in the hands of fate and the day-to-day inertia of living.

There is a saying that all things, good and bad, happen for a reason, but that’s not exactly right. People just let things happen without questioning why, and take comfort in the thought that “Things are the way they are.”

SIP is the story of a 100-year-old woman who refuses to die at a time where the average death occurs at 70. She has been waiting for a long time to die, but demands to control the moment and manner that she dies in. If you knew you were going to die, wouldn’t you want to choose the time and place and reason it happens? And make your death worth something?
SIP has a pacemaker made of sad drama at its heart, and a brain tumor of black comedy plaguing it.

THE TEAM
SIP is a 100-page original graphic novel written by Valentin Ramon, best known for his work as the illustrator of D4VE and Hot Damn (IDW), with co-writer Mark Bertolini, creator of Scum of the Earth (Action Lab Danger Zone), and Micah Myers (Action Lab, Zenescope, Scout) on letters.

This is not Valentin’s first time writing a graphic novel. Prior to his start as an illustrator, Valentin wrote a few graphic novels, including “Born in Hell” created together with Ferran Xalabarder, as well as many short stories.

Valentin and Mark have been trying for years to work on a project together, but all attempts were delayed due to schedules and working commitments. Finally, the stars have aligned to bring SIP to life.

Valentin’s knack for slower paced black comedy and Mark’s fast and violent approach to writing combined to create something special, a unique amalgamation of both approaches, throwing all caution to the wind to see what kind of story can come out of it.

THE GRAPHIC NOVEL
SIP is going to be 100 pages with a fixed 8-panel grid that will follow the last days in the life of a 100-year-old woman as she waits for two things: the moment she decides to die, and the return of the long-dead love of her life.

SIP starts now with a Kickstarter campaign with a release date for the final product of May 2017. Funds raised will go towards printing copies of the book for backers as well as allowing the creators to spend the necessary time creating the remainder of the book.
  
For more information and daily updates, please visit:
To schedule an interview, please email Mark Bertolini at Bertolini.mark@gmail.com or Valentin Ramon as valentin.ramon.menendez@gmail.com

Wednesday, February 10, 2016

Book Review: Rath's Deception (The Janus Group Book 1) by Piers Platt

Rath's Deception (The Janus Group Book 1)
by Piers Platt
February 2, 2016
On the cut-throat streets of Tarkis, orphaned teens like Rath end up jailed … or dead. So when the shadowy Janus Group offers Rath a chance to earn riches beyond his wildest dreams, he seizes it. But the Janus Group is as ruthless as the elite assassins it controls. Rath will have to survive their grueling, off-world training, and fulfill all fifty kills in his contract before a single cent comes his way. And ending so many lives comes with a price Rath can't anticipate. It'll certainly cost him what's left of his innocence. It may well cost him his life.


The novel set in the future on other planets. One day, Rath is found on the streets of the worse part of his home planet, Tarkis, and is taken by a policeman to a mobile station for the Janus Group, a criminal organization—what fantasy readers think of as the Guild. People like the cop are hired to find certain orphans who are tested, those who pass, are trained and molded into assassins. Contracts are made with the Guild and an assassin is sent out to kill the contracted victim. If the assassin makes it to fifty kills without dying or getting arrested, they are offered money out of those fifty contracted kills and set up for retirement. Except Rath learns from one who did make it, that not all is rosy with that deal.

Rath’s Deception is a science fiction mashed with a thriller, full of spaceships, murder, explosions, and technology. In a future, where a kill means a chance, eventually, for the good life, even the assassin may find himself or herself on the other end of the weapon. At first I did not care for Rath, but eventually he went from a tough-assed jerk to a 3D character I cared for. And the storyline grew into a twisting thrill ride on an interstellar Ferris wheel of intrigue and death.

I give Rath’s Deception 4.5 sheep




Pamela Kinney

About the Author:

Piers Platt is the New York Times bestselling author of "Combat and Other Shenanigans," a memoir of his year-long deployment to Iraq as a tank and scout platoon leader. Piers grew up in Boston, but spent most of his childhood in various boarding schools, including getting trained as a classical singer at a choir school for boys. He joined the Army in 2002, and spent four years on active duty.

When he's not writing or spending time with his lovely wife and daughter, Piers works as a strategy consultant in New York city.

To be the first to hear about new releases - and get a free e-book! - sign for Piers' newsletter at: piersplatt.com/newsletter

Sunday, August 30, 2015

Tuesday, February 17, 2015

Sheep Movie Review: JUPITER ASCENDING


JUPITER ASCENDING 
Written and Directed by: Lana and Andy Wachowski 
Cast: Mila Kunis, Channing Tatum, Sean Bean, Eddie Redmayne, 
Rated: PG-13

Plot: 
From the streets of Chicago to the far-flung galaxies whirling through space, "Jupiter Ascending" tells the story of Jupiter Jones (Mila Kunis), who was born under a night sky, with signs predicting she was destined for great things. Now grown, Jupiter dreams of the stars but wakes up to the cold reality of a job cleaning other people's houses and an endless run of bad breaks. Only when Caine (Channing Tatum), a genetically engineered ex-military hunter, arrives on Earth to track her down does Jupiter begin to glimpse the fate that has been waiting for her all along-her genetic signature marks her as next in line for an extraordinary inheritance that could alter the balance of the cosmos. 

If I had to sum up this film as a whole, it would go like this: "What a waste of time and money". 

I don't have much to say, the cup is more then half empty. The tiny bits of pieces that were meaningful are just nowhere near enough to keep you wanting more. Like a leaf on the wind, you can't catch'em. And if you did, they would crumble and fall apart. 


The CGI stuff was cool, the stunts looked like fun. I know Mila and Channing did a bunch of wire work for this one. Though the technology introduced left much to be desired. This was a fantasy film that felt like there was a book or manual you needed to read BEFORE seeing this. I had no clue what was going on half the time. It's all mashed up and put together, then thrown with a sling-shot straight in your face. TAKE IT! And hey, you're gonna like it! 

Sean Bean, I'm so sorry you felt the need to take this role. Dude, I still love you! Long live the North! (GOT reference folks.) 


I've never wanted to walk out of a film as badly as I did with this one. Don't waste your hard earned money, unless you're on a blind date that's not going well. Then waste their money and buy a ton of snacks to enjoy. It will give you something to do other then watching this galactic train wreck. 


Getting 1 "I will never live in a bee infested house" Sheep
KD

Wednesday, November 26, 2014

Movie Review: Interstellar (2014)

Interstellar (2014)
Rating:PG-13 (for some intense perilous action and brief strong language)
Genre:Action & Adventure , Science Fiction & Fantasy
Directed By:Christopher Nolan
Written By:Christopher Nolan , Jonathan Nolan
In Theaters:Nov 7, 2014 
Runtime:2 hr. 49 min.
Paramount Pictures - Official Site
With our time on Earth coming to an end, a team of explorers undertakes the most important mission in human history; traveling beyond this galaxy to discover whether mankind has a future among the stars. (C) Paramount

It's a rare movie that will drag me out of the comfort of my own home and into a theater where I must contend with people talking, candy bags rustling, and sound levels that leave me cringing and sticking my fingers into my ears. But on the recommendation of a friend, Interstellar recently became one of those movies...and I'm glad of it.


My friend's very science-oriented son described it as being rather like 2001: A Space Odyssey, only with more action and better science. "The most accurate depiction of a black hole ever in a movie," he called it. I'll have to take his word on the latter part (but American theoretical physicist Kip Thorne did advise on the film, so I'm betting my friend is right). As to the comparison to 2001? Yup. I can see that, too...but with waaay more action.

In case you haven't heard of the film (!), here's the synopsis from the official site

In the future, governments and economies across the globe have collapsed, food is scarce, NASA is no more, and the 20th Century is to blame. A mysterious rip in spacetime opens and it's up to whatever is left of NASA to explore and offer up hope for mankind.

Interstellar chronicles the adventures of a group of explorers who make use of a newly discovered wormhole to surpass the limitations on human space travel and conquer the vast distances involved in an interstellar voyage.

That, in my opinion, is about the most boring description (*yawn*) anyone could give, because you’ll notice that nowhere are the words epic, breathtaking, visual feast, or WOW used. And the movie is deserving of all those words and more...at least cinematically speaking.

As for the other stuff, I thought the story held together okay, the acting was adequate (and given that I'm not a particular fan of either Matthew McConaughey or Anne Hathaway, that's actually saying rather a lot), and the plot was easy to follow. But seriously, those space scenes? Epic. Breathtaking. A visual feast. Wow. They alone made it worthwhile going to the theatre for the big-screen experience--and make it easy for me to recommend that others do as well.

Oh, yes, and the science stuff? Mind-bending. You've been warned. ;)
Guest review: Linda Poitevin
Author of the Grigori Legacy series from Ace/Roc Books

Tuesday, November 4, 2014

Release Day: Proxima by Stephen Baxter + giveaway

THE FIRST NOVEL IN A HARD SCIENCE FICTION DUOLOGY FROM MULTIPLE AWARD-WINNING AUTHOR, STEPHEN BAXTER

Proxima (Proxima #1)
by Stephen Baxter
Hardcover, 480 pages
November 4th 2014
by Roc Hardcover
Lauded as “the natural heir to the hard-sci-fi crown of Arthur C. Clarke" (The Daily Telegraph, UK), Stephen Baxter delivers an unforgettable novel of an extraordinary world—and its untamed landscape....

Mankind’s future in this galaxy could be all but infinite....

There are hundreds of billions of red dwarf stars, lasting trillions of years—and their planets can be habitable for humans. Such is the world of Proxima Centauri. And its promise could mean the never-ending existence of humanity.

But first it must be colonized, and no one wants to be a settler. There is no glamor that accompanies it, like being the first man on the moon, nor is there the ease of becoming a citizen of an already-tamed world. There is only hardship...loneliness...emptiness.

But that’s where Yuri comes in. Because sometimes exploration isn’t voluntary. It must be coerced.

About the Author:
I was born in Liverpool, England, in 1957. I now live in Northumberland. Since 1987 I have published somewhere over forty books, mostly science fiction novels, and over a hundred short stories.

I have degrees in mathematics, from Cambridge University, engineering, from Southampton University, and in business administration, from Henley Management College. I worked as a teacher of maths and physics, and for several years in information technology. I am a Chartered Engineer and Fellow of the British Interplanetary Society.

I applied to become a cosmonaut in 1991 - aiming for the guest slot on Mir eventually taken by Helen Sharman - but fell at an early hurdle.

My first professionally published short story appeared in 1987, and my first novel in 1991. I have been a full-time author since 1995. I am President of the British Science Fiction Association, and a Vice-President of the HG Wells Society.

My science fiction novels have been published in the UK, the US, and in many other countries including Germany, Japan, France. My books have won several awards including the Philip K Dick Award, the John W Campbell Memorial Award, the British Science Fiction Association Award, the Kurd Lasswitz Award (Germany) and the Seiun Award (Japan) and have been nominated for several others, including the Arthur C Clarke Award, the Hugo Award and Locus awards. I have published over 100 sf short stories, several of which have won prizes.

My novel Voyage was dramatised by Audio Movies for BBC Radio and broadcast in 1999.

My TV and movie work includes development work on the BBC's Invasion: Earth, broadcast in April-May 1998, and the script for Episode 3 of Space Island One, broadcast on Sky One on 21 January 1998.

My non-fiction includes the books Deep Future and Omegatropic.



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