Showing posts with label lockdown. Show all posts
Showing posts with label lockdown. Show all posts

Friday, May 22, 2020

Break


I'm taking a break from running D&D.

I write that sentence, and then I stare at it. Then I stretch, then I write this sentence. In about thirty seconds I'm going to get up and microwave another cup of cold coffee, maybe use the bathroom, then return to the keyboard.

[*sips hot coffee*]

Almost a year ago, I made a decision to really get back into AD&D, or at least make a valiant stab at it. I wrote a few posts about rangers and illusionists, and I watched (or listened to) a LOT of webcasts on AD&D, the best of which are the two Grogtalk dudes in Florida who I find HIGHLY entertaining (their antics, self-deprecating humor, and snarky comments often make me laugh out loud).

But it's hard to run an AD&D campaign without like-minded players. And I have no such players at the moment. OD&D has been quite enjoyable...better in many ways than AD&D. Customizable as it is, it's quite easy to make it as "Advanced" as you want it. But the same old gripe returns: why bother doing the work, when you can just play the (Advanced) game that already exists?

[*sips coffee; thinks for a moment*]

There are two issues that arise from the game I've been running. One is the small pool of players I have available: I don't want two or three viable regulars; ideally, I'd like five to seven. Even four players is too small a number for the type of game I want to run.  The other problem is the age and ignorance of the kids. Or just that they ARE kids...I'm not saying kids can't run or play D&D, just that I'm not comfortable running the type and style of game I want with kids. Not with my own, not with other peoples'.

[*sips again; pauses again*]

Taking a break from running doesn't mean taking a break from reading or designing or (possibly even) designing for the game. It just means what I wrote: I don't want to run a D&D campaign at this time. And this is sad because...well, the game is meant to be played, right? And if I'm not playing or running the game, do any of my jotted thoughts or designs or writings count for much? I can't see that they really do...and consequently that makes me feel...I don't know. Like a fraud, I suppose.  At least, like someone who has no right (or less right) to talk and write and theorize and design then someone actually doing the work of playing and running the game.

Plus it's sad because...well, because I want to run, but I'm tired of being frustrated. Someone once said something like "no gaming is better than bad gaming" and I wasn't so very sure I agreed. Certainly, I would have had a harder time buying into that expression back when I lived in Paraguay. Now, well...I'm starting to come around to the idea.

So, I'm taking a break. Been playing quite a bit of BattleTech the last week. Been considering running some Boot Hill and Top Secret for the kids (my kids, anyway). Maybe some Marvel Superheroes or D6 Star Wars. Lightweight stuff that requires little in the way of world building or investment.

I can't run D&D that way anymore. I mean, I can, but dammit, it's not satisfying. Not to me, anyway.

[*pauses to get reheated coffee from the microwave*]

One-off games of D&D are not my thing anymore. The game is designed for longterm play and development over time. That, at least, is how I derive the most enjoyment: watching characters (my own or those in my campaign) go from being pawns and patsies to individuals of note and legend. Watching their impact on the fantasy world. Seeing how the setting changes based on the actions of the protagonist characters.

Those other "lightweight" games? They are designed for minimal impact. The Succession Wars continue whether or not the Mechwarriors' lance is wins or loses a battle. A gunfighter in Boot Hill may affect the fate of a small western town, but the mythical west continues unheeded. The actions of the agents in Top Secret cannot stop the Cold War, only foil (possibly) some villainous scheme bent on world domination...and failure simply means an end to the game itself (always with the possibility of starting it up from scratch). The same holds true for Star Wars and Marvel: the game is structured and limited by the impositions of the genre and setting.

Which makes for easy, light gaming...if not especially deep or enriching stuff.

Oh, I have toyed with the idea of doing something non-D&Dish but equally "deep:" adapting something like Heroes Unlimited to the concepts found in Savage Worlds' Necessary Evil or even LESS conventional (like The Boys)...but again, I don't really have the players to do that sort of thing. Mature gaming demands maturity, and I don't just mean the ability to curse and drink beer. I'm talking about the ability to be amused by something more than the vicarious thrill of sniping law enforcement with imaginary firearms...enjoying genre conventions while subverting them requires one to understand them, no? Eh...like D&D, that's a lost cause at the moment.

Anyway. It's Friday, and it's Memorial Day weekend and for the first time in its nearly fifty year history, there will be no Folklife Festival in Seattle. This is the extremely depressing for Yours Truly but, you know, people are dying all over the country (still)...I mean, what are you going to do? And depression and disappointment are par for the course these days. Maybe I'll get around to doing my taxes or something.

Regardless, D&D will NOT be on the menu.

Hope the rest of y'all are doing well. I know this whole post is kind of a bummer, but I hope the the near future holds good things (and good times) for all of you.

Later.

Saturday, April 4, 2020

Notes from the Plague Lands


Still asymptomatic over here, though both my kids my kids were sick up till this week with what I'd describe as "feverish bad colds"...probably Ye Old Covid 19, given the state of things, but they're both back to their normal hyper-energetic selves. I'm doing a shot of Umcka every time I feel a sniffle coming on (in addition to the hand-washing thing) and so far life in the cell block continues as...um..."normal."

As ever, my apologies for the lack of posting. The wife has been absolutely slammed with work due to the pandemic (she works in communications and is doing messaging and advertising for the government) which means I do "everything else." Okay, not entirely true...she did cook up a pretty good tortilla espanola for our lunch yesterday...but mostly. And juggling the kids and the household has been, well, time-consuming. And exhausting (physically, mentally)...I've been going back to bed after feeding the dogs in the morning, rather than writing. This morning is a little strange in that regard.

I'm feeling a bit of energy today, a bit of spark, and not just because I'm back on the caffeine (the wife and I decided we'd give up Lent for Lent and are back on our various sauces...we're bearing enough of a cross this season). No, I think it's because I've got a new D&D bee in my bonnet, which I wanted to briefly share.

First off, allow me to say that my kids' Dungeons & Dragons education is going swimmingly. Diego finished reading the Moldvay rules a week or two ago, and while his immediate impulse was to draw up a dungeon map (which we only briefly played) the last 3-4 days he's been poring over the book in his spare time and rolling up characters. Self-educating, which to me is a normal step in the process of getting the (D&D) bug.

My daughter is on an even more exciting trajectory, however: DMing. When we've walked the dogs this last week (which we do probably two days out of every three, depending on weather) she has run us (Diego and I) through a dungeon of her own imagination. This is not unlike what I and my friends did back in the first and second grade, not having rules, but knowing there was some sort of game that we wanted to play, and narrating our own adventures the way one does with imaginary play. True, her game is a lot less violent than those of my youth (monsters are inclined to turn small and friendly when defeated, though some die "for twenty years") and she is clearly a "Monty Haul" type DM, giving out millions of dollars in treasure...but she is also taking a firm hand with the Dungeon Mastering, controlling PvP issues that come up, striking down players (usually her brother) with divine wrath for insubordination and hijinks, and generally not being "pushed around" by her players. And allowing her free rein with her creative impulses has made for a very entertaining (if extremely gonzo) style.

But last night was my turn in the driver's seat...our first sit-down D&D session in (probably) a week or more, and I wanted to try something new: OD&D. Yes, the Little Brown Books (which I do own...very dog-eared copies). Making the kids start new 1st level characters, I'm running the game By The Book with only a few exceptions:

  • spells include those given in Supplement I: Greyhawk
  • weapons use the adjustments vs. AC found in Supplement I: Greyhawk
  • while weapons do D6 damage, characters with STR >14 bump up the die type of two-handed melee weapons (to D8) and magic-users bump down dice with melee weapons
  • spell-casters with a prime requisite (INT or WIS) > 14 get one additional 1st level spell to start
  • fighters roll D8s for HD; magic-users roll D4; CON > 14 bump HD up one die type
  • characters start with max hit points at first level and can survive down to a negative number of HPs equal to their level (another Gygax house rule); however, characters at 0 hit points are badly wounded and unable to take actions until healed
  • two-handed melee weapons roll two dice for damage, using the best die roll; daggers always roll D4s for damage, regardless of adjustments; melee piercing weapons larger than a short sword bump damage up one die against large monsters

Aaaand...that's about it. We're rolling D6 to determine (group) initiative. I'm using Jason Cone's rule about monsters getting a +1 bonus to hit an armored character that doesn't wear a helmet, but since the party's fighter bought a helm, it's not an issue. I'm using the same price for a silver crossbow quarrel as a silver arrow...and that really is about it.

Oh, wait...no it's not! I'm using weapon proficiencies: fighters get four, clerics get two, magic-users get one. I haven't yet decided what the non-proficient penalty is as no one has tried to use such a weapon. Magic-users aren't limited in their weapon use (though see the damage penalty above), partly due to wanting to emulate fantasy fiction (see characters like Gandalf, Elric, Lythande, etc.) and partly because one could easily game the system using the dual class rules (Book 1, top of page 10) depending on how the rule is interpreted.

ANYway, here's how the kids reacted: they both loved it. My son was resistant at first ("but I want to play B/X! I prefer B/X!" ...ah, warms my heart...) but really enjoyed it by the end of our session. My daughter, likewise, really had a good time despite: A) missing her one attack roll, B) being taken to zero hit points almost immediately (and being unable to take actions), and C) never getting off a single spell (her character is a magic-user). However, her takeaway was as a DM: she wanted to know if she could "rewrite" her dungeon (or make a new one) based on the "new" rules. Already considering how to incorporate things (as she's done with Zenopus)...what a mind!

More on this later (perhaps)...back to the aforementioned bee: my perspective on D&D has been changing and morphing over the last several weeks due to a number of influences, very few of them "blog related." What do I mean by that? It means I've been getting less from the blog-o-sphere lately, neither from my own musings (past and present), nor those of bloggers I regularly read.

But I have been reading...and researching, and studying. I've been listening to interviews with the "old timers" that are still left to do interviews about their perspective on the hobby. I've read Gygax's own book (Role-Playing Mastery) and Rob Kuntz's book on Dave Arneson (True Genius). I've been streaming a LOT of video on (1st edition) AD&D. Reviewing people's reviews of the rules...not as they are skirted or ignored, but as they function and interrelate. At the moment, I'm not ready to discuss what's in my brain, but things are percolating.

Anyhoo...that's the news. Stay safe, folks. And find some way to game.