Showing posts with label Hands-on Discoveries. Show all posts
Showing posts with label Hands-on Discoveries. Show all posts

Sunday, January 21, 2007

MUSEUM MONDAY # 1 - Overnight Visits

The current blockbuster movie, NIGHT AT THE MUSEUM promises to have the same affect on museum attendance as National Treasure had on Independence Hall and the National Archives.

I'll support anything that gets students interested in history, science, and museums by going out of my way to design a program inserting some components reflecting current movies, TV shows, or music.

In the words of Theodore Roosevelt, "Bully!".

Personally, I've had a love affair with museums ever since my mother enrolled me in several hands-on programs offered by various New York museums. For one or two Saturdays a month from the age of 9 through 16, I toured; I touched; I learned about acquisitions and display; and I sketched. I could only imagine what my reaction would have been to an overnight program in the Metropolitan Museum of Art, The Cloisters, The Brooklyn Museum, or The American Museum of Natural History! Pure bliss! (The Cloisters experience would have made me feel like a princess in a castle! And wouldn't a New York Public Library at 42nd Street overnight have been fun! These two are not really offered as overnights, I was just dreaming!)

Most students today don't have this background, or indeed, any experience with museums! They have no idea of how to visit a museum or even how an exhibit is planned, created, and maintained. Students, particularly on their respective class tours to Washington, DC, are routinely and most unceremoniously dumped at one of the Smithsonians on the National Mall; they run aimlessly through the museums until they reach the gift shop,
cafeteria, cute students from another school, and/or restrooms. (It's a disgrace that I will tackle in another post at some point.)

Some years ago, while I was working for the pioneer educational tour operator, Educational Field Studies, that, alas!, no longer exists, we considered this problem and the owners decided to initiate a partnership with the Smithsonian Residents Program. The Residents hosted a short presentation in the Arts and Industry Building's, Discovery Theatre, called, The Museum of Me. This presentation was an introduction to
museums and the content ranged from finding the artifact, to figuring it out, to fixing it, and featuring it. There was one more, 'f ', but I can't quite remember what it was, but you get the idea!

Unfortunately this program often came after our Smithsonian Museum visits, so I was obliged to introduce this subject to the students before their first museum visit and use the Museum of Me program as a visual reinforcement. They loved creating the, 'Typical American Teenager's Room at the Turn of the 21st Century' from a 22nd Century Perspective'. (Even the Dominoes pizza box pushed under the bed with a moldy, half eaten slice remaining, was included.) They were delighted to consider that their very rooms could be viewed as an exhibit and moment in history! Sometimes I would ask them to design a museum exhibit dedicated to one of their interests and/or collections.

Now with,
Night at the Museum, students have become excited about visiting museums, especially the American Museum of Natural History (AMNH) in New York City (Ross' workplace in Friends!). And the chance to stay overnight has become very appealing to them.

Naturally, these programs are available to a limited number of groups (and the number of participants within these groups may also be restricted), but they should still be investigated as a possibility for your class' Educational Travel Program (ETP). Certainly the cost of a night at the AMNH is less than a quad occupancy room in a New York City hotel!

Invariably, a logistical problem does present itself for many out-of-town groups, particularly if these groups are traveling by air: the sleeping bag. For those who can include one as part of their baggage, fine. But if it seems cumbersome, I would suggest that you make arrangements with a store that is near the museum or facility (Target, K-Mart, Walmart, or discount sporting goods store) to sell you a number of inexpensive sleeping bags ($25 or less) and add it into the cost of the program. Many of these stores can give you a substantial discount if it is for a school trip and there is some volume. And what to do with the sleeping bags after the event? The students can either return with the sleeping bags or donate them to a homeless shelter. (If there are any other suggestions, please feel free to share them, that's what comments are for!)

One overnight experience that does not require sleeping bags is Pamplin Historical Park which is south of Richmond/Petersburg, Virginia in Dinwiddie. It can be easily inserted in a Williamsburg/Washington, DC program.

Not only is Pamplin a wonderful hands-on Civil War park that includes the superb National Museum of the Civil War Soldier, but I can personally vouch for their Overnight Civil War Adventure Camp. To say the overnight camp is awesome, would be an understatement! One of my student groups inaugurated the overnight program.

The visit to the other sites in the park (part of which has been designated a National Landmark) and the museum (interactive with an audio program) can be before or after the overnight experience. A DVD of one of their two films can be purchased in advance to be played either in your classroom or on the bus before arrival; although they do show the film on-site. But why waste the time at a movie when you can be engaged in activities on-site? Curriculum materials and lesson plans are also available through the education department.

I always add in a yummy fried chicken and pulled pork buffet lunch through their food service for the groups, especially after the program; it includes a killer seasonal fruit cobbler!

The military experience starts around 3:00 PM when the new 'recruits receive their uniforms (Union or Confederate - split 50/50) and are mustered in. This is a complete program with both indoor and outdoor activities including drilling, tactics, hands-on discoveries, demonstrations, and a campfire. (The photo above shows Wisteria. one of the historic reenactors, demonstrating a tourniquet in preparation for an amputation. Obviously one of my students thinks this is hilarious!)

The sleeping arrangements vary from a large bunkhouse to pup tents. There are three inch vinyl-covered mattresses which are quite comfortable; a bottom sheet and blanket is provided. (All recruits should bring their own top sheets, pillows, and towels.) During the past two years, I have experienced almost all weather conditions during encampments including torrential rain (twice) and I am glad to report, all remained dry inside huts and tents! Outside, was another story!

The staff are fun and engaging; the program is well-paced and continually keeps the interest of the recruits.

I also suggest all wear long, traditional jeans in any sort of weather or temperature (which not only is practical, but in keeping with historic accuracy), closed shoes (lots of walking and running in tall grass), sweatsuit to sleep in, and bring bug repellent as there are times one is belly to the ground.

Remember that you and your students are going back to the Civil War era. It is important to convey to your students that they need to play the game by following all instructions and orders. There are ways to discipline the troops, but they would prefer not to do that. Fully prepared and cooperative students get the most out of this program.

I am sure that with the popularity of Night in the Museum many more museums will be offering overnight programs to student groups, scouts, and families. Call your favorite museum and ask the education department if one is available, or will be in the future.(And let me know!) If you are contemplating taking your class to the East Coast, you might want to include an overnight program during the course of your ETP. I have been offering overnight programs as part of my East Coast itineraries for a couple of years, and the results have been remarkable!

Below is a sampling of interesting overnight programs:

California:

San Bernardino County Museum Museum Youth Club

San Diego Zoo Roar and Snore

Illinois:

Field Museum - Dozin with the Dinos

Virginia:

Pamplin Historical Park Civil War Adventure Camp


Virginia Air and Space Museum Overnight Program

Washington, D.C.

International Spy Museum Operation Secret Slumber

Philadelphia:

Independence Seaport Museum Seaport Slumber

New York:

Old Fort Niagara A Day and Night in the Fort

American Museum of Natural History - Sleepover

South Street Seaport: Overnight

Connecticut:

Mystic Seaport Mystic Seaport Overnight

Massachusetts:

Plimoth Plantation Overnight

Battleship Cove Camp Overnight/Camp Cove


ENJOY!

The Educational Tour Marm

Tuesday, January 16, 2007

Journeys versus Guided Tours!




Educational Travel Programs Should be Journeys,
Not Guided Tours!

Too often I hear the word 'tour' or 'trip' when teachers call to organize an educational travel program and that's the problem; School travel programs are being approached as sightseeing tours and I'm constantly asked to put in all the usual tour stuff. Most teachers never ask about educational content!

Ok, it's rather easy in Washington, DC, Philadelphia, New York, and Boston to put in all sorts of 'educational' sights and shuttle the students hither and fro, but what are they actually learning or experiencing? Of course they'll have fun, take lots of photos, and have a, 'been, there, seen that, done it, and I bought the tee shirt' attitude, rather than retain the significance of the sites, the memory of some hands-on experience. or an inspiriational story. Most of these students can't remember enough about the sites to label their photos properly!

There are so many marvelous places, hands-on discoveries, and educational opportunities available to challenge and engage students. Most tour operators and travel agencies are not aware of these opportunites or simply refuse to include them in the 'package'! It therefore becomes the organizer's responsibility to be knowledgeable enough to request that these sites and hands-on opportunities be added to the program.

I approach my teachers with one very important question: What do you want to accomplish with this educational travel program? Is it a reflection of your teaching plan and curriculum, or is it simply an end-of-term trip?

If it is indeed an educational journey, we discuss alignment to curriculum and/or state standards as well as inclusion of some personal preferences and wish lists. In addition, I also ask which concepts have been difficult for the students to grasp and how this ETP could be of service to illustrate them. In addition, is this ETP to be cross-curricular?

During these discussions, I offer several alternative sites, venues, and educational opportunities that can serve their purposes and illuminate their respective curricula. Some of them are quite surprising and many of my groups are not spending time in the traditional venues! Instead of a generic sightseeing excursion, a custom-designed program responsive to the needs of the teacher is developed.

However, we musn't lose sight of the 'fun' factor.

A well-run and designed ETP containing hands-on discoveries and first person experiences makes history and science come alive. Students who are engaged and challenged are happy. Students who are given fun tasks during the ETP requiring teambuilding are happy and less likely to make the 'wrong choices' during the program.

The argument against alternative venues, sights, and programs I hear most often from organizers is that the students might never have the chance to return and so we must get in as much as possible. My answer: Less is more. Quality is better than quantity. If the ETP is inspiring and there are programs and experiences offered that can not be accessed by the general public, the students will get more out of it and will eventually want to return. And at that point, they can do all the usual tour stuff!


What's your opinion?

The Tour Marm