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Showing posts with label Vern. Show all posts
Showing posts with label Vern. Show all posts

Saturday, June 22, 2024

Remembrances of Friends Past

Earlier today, I met with four old friends to honour the passing of a fifth. 

Behind me are Jeff Pitts, Kevin Kelly, Vern Ryan, and Ray Brown, old schoolmates and friends. In the 1980s, we regularly met with our other friend, Paul Ravensdale, to play Dungeons & Dragons, Supremacy, Villains & Vigilantes, console or computer games on various Atari machines--and we even raced around outside too, back in those days before cell phones and the Internet. 

Paul was a tall, strong guy, the kind of person that would have made a terrifying bully for smaller kids. But while Paul had a temper that could be set off under certain circumstances, he was absolutely not a bully, but a stalwart friend with a sadistic sense of humour that really resonated with me. Paul took sinister delight in making things very difficult for our characters when we played roleplaying games in modern settings such as Recon or Top Secret. If we made stupid decisions in Paul's games, we paid dearly. Harsh, but fair, and we always had a blast. 

As often happens, I fell out of touch with Paul (and everyone else in this photo but Jeff), though I did have coffee a couple of times with Paul in the early 2000s. Paul joined the Canadian Armed Forced before his wedding back in 1989 (an event those above attended), and served most of his time in Manitoba. But he worked in Edmonton for a short interim, and that's when we briefly reconnected. 

Paul retained his friendly demeanor, but his experiences overseas had affected him deeply. He didn't speak in specifics, but it was clear he was traumatized by his experiences in the former Yugoslavia during its breakup in the 1990s. 

One of those lunches with Paul in 2002 or 2003 was the last time I saw him. It's a truism that any time we see someone could be the last time, but realizing the reality of it still hits hard. I learned later that Paul experienced further trauma during his military career, and I regret not reaching out again immediately. You never know when it will be too late. 

Ray and Vern were able to travel to Brandon, Manitoba, for Paul's funeral, and organized today's gathering for us to celebrate what would have been Paul's 55th (I believe) birthday. We caught up with each other's lives, shared some laughs, and exchanged some thoughts and memories about Paul. We all remember him fondly; he was a big (literally) part of our lives during some of our most important formative years. 

Miss you, pal. I hope you're at peace. 







 

Sunday, April 02, 2017

Unhappier Accidents

Here's another collection of photos that went wrong. Poor lighting, bad focus, bad composition, underexposed, overexposed...how many photographic sins can you spot? 

Friday, November 11, 2016

Casualties of Perception

Many years ago, either Paul or Vern or Jeff told me I should go see Brian De Palma's Casualties of War.

"You have to see this," one of them said, "The guy Michael J. Fox plays is just like you."

Well, I finally got around to seeing the movie; just finished, in fact. And while I don't believe I could possibly display the courage Fox's character shows in the film, I'm nonetheless deeply moved by the comparison. I wish I really were that guy.

All that aside, it's a heartbreaking, gut-wrenching, but ultimately moral film. I needed it this week.

Monday, June 13, 2016

Super 8 D&D


I ran across this video on Boing Boing tonight. Boing Boing contributor Ethan Gilsdorf used a Super 8 movie camera to shoot a couple of minutes of he and his friends playing Dungeons & Dragons. "1981!" I thought. "Wow, that's old school. That's got to be at least five or six years before I started playing D&D..."

Then I did the math. When we came to Alberta in 1979, I was finishing grade 4, starting grade 5. In 1980, I would have been in grade 6. In 1981, I would have been in grade 7...and that's about when I started playing D&D with Vern, Paul, Jeff and Ray. My psyche just took 1d4 worth of stun damage. 

Wednesday, September 26, 2012

Rocket Cycle

I believe this is the only photo ever taken of the three-speed bicycle I owned for several years in the early-to-mid 80s. This bicycle is infamous for two moments seared into my memory.

One summer day, I met with my friends Paul, Jeff and Vern to cycle around my Leduc neighbourhood. Racing through back alleys was a common enough pastime in those days, careening around blind corners without helmets or padding of any kind. Many knees were skinned, many shins filled with tiny bits of gravel, many skulls bruised. On this particular occasion, Paul, Vern and I wound up far ahead of Jeff and we loitered at the end of an alley waiting for him to catch up.When Jeff came ripping around the corner, I shoved my bicycle forward a couple of feet, directly into his path. Jeff doesn't believe me to this day when I make this claim, but I really meant to pull back in time so he wouldn't hit my bike.

Sadly, my reactions weren't fast enough. Jeff's front wheel slammed into my front wheel. And then the world slowed down. My bicycle spun 90 degrees to the left with me still straddling the seat, giving me a perfect view of Jeff's shocked features as he careened over his handlebars. My jaw dropped as I read the betrayal creeping its way across Jeff's face; he screamed "Whyyyyyyy?" as he flew through the air. Jeff corkscrewed in midair almost gracefully, but landed flat on his back on the hard-packed dirt of the alley. A cloud of dust was kicked up by the tremendous impact, and Jeff's body left an impression in the dirt road, just like a Looney Tunes character.

After we finished laughing, we hastened to make sure Jeff was okay. Fortunately Jeff's body has evolved to absorb tremendous amounts of punishment over the years; his pride was more wounded than anything.

I got my just desserts a couple of years later, showing off for my brother Sean and our next door neighbour Keith, who were outside on the front lawns of our houses. I pedalled to top speed, intending to slam on the rear brakes in the driveway and skid to a stop. But when I angled into the driveway I squeezed the front brake rather than the rear and was flung over the handlebars as the front wheel locked up. I'd begun to scream "Rocketman!" as I approached the driveway; it turned into "RocketmAAAHHHHHHH" as I slammed into the earth, the left half of my body hitting soft grass, the right half hard sidewalk.

The impact left me with a nice set of bruises and it destroyed the bike. The front wheel was bent into a V, the brake lines ripped off the handlebars, the frame twisted. Considering the damage to the bike, I counted my lucky stars that I wound up just a little sore.

I miss that bike.

Sunday, January 22, 2012

The Dice of Doom

Last night, during a frenzied session of Dungeons & Dragons, Jeff was locked in battle with a hyena. His character, an elf ranger, has sufficient skill to fight with a sword in each hand; thus, rather than rolling one 20-sided die to attack, Jeff rolls two.

Rolling a twenty on the die means your character has scored a "critical hit" on his or her opponent, dealing your weapon's maximum possible damage. Rolling a twenty is rare enough - a five percent chance on any given roll of the die - but as seen above, Jeff managed to roll double twenties, dealing out 57 points of damage in one attack and essentially carving the hyena into gory giblets.

As we all ooohed and aaahed in amazement, the question of odds came up - how likely was such a roll? I missed much of Mike's explanation in all the clamor, but it boiled down to something like this:

"It's not really that unlikely...should probably happen once every, oh, [some number of] sessions or so...um, so yeah, probably once every ten years."

It was certainly the most improbably roll I've seen since one memorable event in high school. Vern Ryan was serving as DM while Jeff, Paul and I were on the run from assassins or some similar doom. Things looked pretty bad - our party had messed up pretty profoundly, and our deaths were pretty much inevitable. We were out of options, so in desperation I called upon my character's deity.

"Fine," Vern said, rolling his eyes. "If you roll a one on percentile dice, the goddess will hear your plea and save you."

A one percent chance of salvation! Palms sweating, I rolled - and the dice came up 01. Saved! Vern was appalled, but the rest of us laughed our heads off. Geek drama!

Tuesday, February 13, 2007

The Errant Thrust


Jeff Pitts, years after the accident.


This is a story about a boy, his friends, a pencil and a nostril. It’s a story about trust, betrayal, resentment and forgiveness. In short, it’s the infamous story of how I jammed a pencil up Jeff’s nose. And now it’s time to put that story in perspective.

I spent my teenage years in the 1980s. Trudeau was out, Mulroney was in, the space shuttle was flying high (or flying apart) and nuclear war seemed all too possible. Even in Leduc, Alberta – a small town on the outskirts of Edmonton – these concerns loomed large in my angst-ridden mind.

But in truth, most of my worries were closer to home. Grades were no problem – schoolwork came pretty easily – but my social life was another story. Girls were a huge and very attractive mystery, and my clumsy efforts to explore this new territory bore no fruit but embarrassment and humiliation.

Fortunately, I had friends, friends with whom I could escape the pain of adolescence and journey to other, better worlds. Like many kids growing up in the 80s, we had been mesmerized by the possibilities of Dungeons & Dragons.

For those of you not in the know—the non-geek crowd, that is—D&D isn't a board game; it's played out with pencils, scraps of paper, a score of thick rulebooks, and dice—not only the normal six-sided kind you find in the Monopoly box, but arcane geodesics with four, eight, twelve, twenty, or even one hundred sides. Dungeons & Dragons involves creating an alter-ego and stepping into an imaginary world jointly created by the game designers and a Dungeon Master. A Dungeon Master is the guy who does the most work in the course of the game, setting up storylines for the other players to follow and keeping track of mundane housekeeping chores like how powerful a particular monster is and whether your sword thrust will be powerful enough to penetrate its hide or if the blade will just snap in two. Dungeon Masters are like referees, only less macho.

I played Dungeons & Dragons with a tightly-knit group of other guys: Vern Ryan, Paul Ravensdale, Jeff Pitts, Ray Brown and Kevin Kelly. A bespectacled band of brothers, in spirit if not uniformly in fact.

Vern was a freckled kid from a large Catholic family, incredibly soft spoken most of the time, but prone to outrageous bursts of insight—such as his "Plate Theory of the Universe," which was so brilliant that it's been seared from my mind, as if the Creator felt that such knowledge Was Not Meant For Man.

Paul Ravensdale was a shy giant—I think he reached 6'8" when he finally stopped growing. He had a bit of a temper, but always carefully controlled.

Jeff Pitts was another regular—a swimmer and athlete, but also notoriously accident-prone; we often called him "Crash" or "Wipeout."

Ray Brown turned up to play fairly often, too. Ray had the thickest glasses of the lot, and, as if to live up to the stereotype, he was certainly the smartest of us in the hard sciences; Ray excelled in chemistry and biology.

Kevin Kelly joined our geek circle relatively late, entering the fold when we started Grade 10. An army brat, Kevin impressed—and disturbed—the rest of us with his in-depth knowledge of military practice and weaponry.

And then there was me, a painfully shy kid, the goody two-shoes adored by teachers and hated by bullies. It doesn't take a genius to figure out why I loved D&D—where else could I get the chance to be more than I was, to defeat villainy through peerless swordsmanship and clever trickery? Not to mention rescuing the princess…my favourite part of any adventure.

More often than not, we met at Paul’s place for our adventures, out on the back porch on summer afternoons or in the basement during the winter. We’d gather round, character sheets at the ready, dice of many colours scattered across the table, Cokes, Twizzlers and potato chips by our sides to fuel our quests.

And, of course, we had pencils. Even today, character statistics are often written in pencil because they aren’t static. According to the actions you take in any given role-playing game, your penciled-in intelligence of 17 might have to be scrubbed out and marked down to 16. Or, should your character be struck by an arrow, sword, or even a simple fist, your vital Hit Point tally would drop.

The pencil remains one of the most vital tools in the D&D player’s arsenal. But it is a tool not to be used without care, as I discovered on the day a carelessly wielded pencil nearly led to brain damage…

Vern usually served as our Dungeon Master. Hidden behind a DM screen (a three-fold piece of cardboard, with D&D themed art on one side and charts and rules on the other), Vern would chart the course of our characters’ destiny.

So it was on the day of the pencil. I don’t remember the adventure itself; too many years have passed, and the memories have been overshadowed by other trivia. But I do remember how the dreadful incident started.

Vern had placed our characters in one predicament or another. As usual, we debated what to do; stand and fight against insurmountable odds, or use our wits to come up with a more peaceful solution?

I wanted to fight. And so, holding my pencil as if it were the bastard sword held in my character’s mailed fist, I cried, “What if I went like THIS?” and, miming the actions of my character, I thrust my sword – that is, my pencil – skyward.

The pencil’s unfortunate trajectory bore it on a painful course. The world seemed to move in slow motion as the pencil thrust deep into Jeff’s nose, drilling into the dark cavity – “Nothin’ but nostril,” a basketball fan might have said. My eyes bulged in shock, and yet I was powerless to stop awful destiny from fulfilling its dreary mandate. The pencil violated Jeff’s nose until it hit something hard but pliable, jabbing against it with such force that Jeff’s head snapped back, a mournful “AIIEEEEEEEE” bursting from his horrified lips.

I gasped in shock, yanking the pencil out, thanking the God I didn’t believe in that I’d thrust eraser-end first. Even so, the shock of impact reverberated along my arm. Surely, I thought, the eraser must have bruised his brain.

“OW OW OW OW Son of a BITCH,” Jeff cried, clutching his nose. Paul and Vern laughed hysterically, and though I was filled with guilt and horror, I too, was quickly seized by devilish, inappropriate mirth. Gasping apologies, red in the face, I struggled mightily to contain myself. Through tears of laughter, I managed to ask Jeff if he was all right; at least, I thought, there was no blood.

Jeff, naturally, was unimpressed. But the damage couldn’t have been too bad, because we resumed our game as soon as we were able to control ourselves again. Jeff’s intelligence score did not in fact decrease from 17 to 16, despite the brain bruising, and our characters went on to defeat the villains, rescue the princess, hoard the gold, etc.

Today, Jeff maintains that this tragic accident of fate was, in fact, a deliberate and malicious act on my part. I can only protest my innocence. I’m not in the habit of violating orifices with writing instruments, unless metaphorically via this blog. I do, however, regret the physical and psychological wounds inflicted on Jeff.

On the other hand, the story itself has been a big hit at parties, and perhaps I’ll even tell it at my wedding. After all, Jeff has agreed, despite everything, to serve as my best man. Who nose why?