I regretfully announce that after only two sessions and much thought, I am discontinuing my Empowered inspired Mutants & Masterminds 3E campaign that I started over Skype.
This has been a very difficult decision, made all the more difficult by the players.
You see, the players liked it. Maybe not loved it but they were definitely having fun. I personally think they did a fantastic job of creating cool characters, getting into their PC's heads and making the game entertaining. It was a pleasure to listen to them and their laughter over my speakers.
Unfortunately, I hated the experience of GMing it.
For one thing, GMing over Skype have been plagued by poor sound quality and calls being dropped. Not sure why. I'm playing in Erin Palette's Legend of the Five Rings game and I rarely have any problem at all.
When I talk to my girlfriend over Skype, no problems (or very few). When I try to GM over Skype? Absolutely terrible. Just terrible! I tried running a one-shot the other day with a friend to test some new ideas I had for how to make a Skype game work better (see the next paragraph) and it amounted to asking each other, "Can you hear me? Did I lose you?" over and over for about 30 minutes before we gave up.
I was concerned that gaming online with Skype would severely handicap my ability to GM in the style I am accustomed to. I was right to the third power. I feel like a blind man with no hands being asked to point to the red light. I need the visual cues I get from my players to know how things are going, when to add something into the scene or take something away, and many other elements that make me the damn fine GM I know I am or at least can be.
I also keep wanting to show what characters or things look like, create maps, and other graphic elements but couldn't figure out how to do so without slowing down gameplay (which was already too slow as it was and slow gameplay is anathema to me).
Finally, the above mentioned factors drained away my enthusiam for the setting and I couldn't seem to get a plot of any worth formulated in my head. The few times I did get ideas I found I wasn't implementing them well. It was like I suddenly lost all my Gamemastering powers. I blame Gold Kryptonite.
No, I don't. I blame me. I just couldn't get it together and when I can't get it together to that degree I just start get disgusted with the whole process. It was probably the wrong setting and game for the medium. At the very least it was the wrong set up for my first attempt at this. I should gone simplier, easier or with something more familiar and focused.
Whatever. It just did not work for me.
It's very tough for me to accept defeat but in this case it's all I can do.
I apologize to my players. You deserved better. I endeavour to do better next time.
AD
Barking Alien
Ran the first of my Empowered based M&M 3E sessions and I have to say I am really unsure about how I feel about it.
First, I want to say the players were amazing. No, you don't understand. A-MAZE-ING! Huge kudos go to Erin Palette who all but stole the show as her character, party-hardy-goddess-of-having-a-good-time Debarchery.
Gwen, a new friend introduced through an old one (my good buddy, the often mentioned Dave) was excellent as Statuesque, a female, stone-skinned powerhouse.
Rounding out the group was Dave of course, whose character Grasshopper was played a bit too stiff and traditionally comic booky when compared to the other PCs and the setting. He certainly could have played it off as the straight man or focused on one of his character's key motivations (a strong disdain for the state of Superhero-as-celebrity that permeates the Empowered universe) but he didn't. I'll talk to Dave today and find out why.
In truth it was a ton of fun. So why as I feeling a bit bummed about it?
Well first, Skype sucked that night and we couldn't hear each other or the call was dropped for 75% of our session time. It was really annoying. It definitely slowed my pacing and threw off my GM mojo.
Second, I really, really missed not being there in front of the players. People in person rarely have any trouble hearing me. Also, I felt my energy level drain as I sat in my chair and looked at the computer screen. Boring. No watching people's reactions and expressions, no talking with my hands, no showing cool panels from the Empowered comic, no pointing to stuff to show distance. Bleh. I'll take playing at a table to playing online any day of the week.
Lastly, Dave put this bug in my head about getting back to my D&D-But-Not game world. I do love that world. I miss it periodically and now seems to be one of those times.
Anyway, a good game that could have been a great game. I will try to make it better each time.
Laters,
AD
Barking Alien
Beginning this Friday, November 4th, I intend to run the first session of a new Mutants & Masterminds 3E RPG Campaign based in the universe (or one roughly parallel to it) of Adam Warren's sexy, superhero, action-packed comedic drama sitcom 'Empowered .
For those unfamiliar with the Empowered 'American Manga' series from Dark Horse Comics, the book follows the adventures and very often misadventures of an aspiring young superheroine for whom the series is titled.
Empowered's superhuman abilities come from a 'hypermembrane' super suit that is tighter than skintight. We're talking 'painted on' in appearance. Unfortunately while the suit provides super strength, the ability to project energy blasts and a number of other minor abilities, it's ablative, with each hit that it takes protecting its wearer at the cost of it deteriorating. As it shreds, its power providing capacity diminishes. The end result is our spunky but highly self-conscious heroine bound and gagged by the villains or their minions and left for the rest of her team to find.
Despite the setbacks of her crappy super suit and it's unreliable abilities, major self-esteem issues and a lack of support from her teammates (who are largely a bunch of jerks), 'Emp' has triumphed on a number of occasions against major league villains. Also, her supporting cast, from her a-hole fellow 'Capes' to her female ninja best friend (Ninjette) and her former witless minion boyfriend (Thugboy), is absolutely awesome.
The key components of the series are it's humor, it's focus on realistic human emotions, failings and relationships and, IMHO, the world in which the Empowered stories take place.
Oddly, I would almost describe the Caped Community of the Empverse as being akin to the Wizarding World of Harry Potter. Sure, the Capes interact with the mundanes a bit more but they seem to have this whole other world that they run. Suprahumans are not answerable to anyone except other Suprahumans. In the past, this has caused some serious situations to unfold.
At the same time there is a Suprahuman cable news network with Suprahuman reporters, a Suprahuman Treatment Wing at the Purple Paladin Memorial Hospital with Super-Doctors and Uber-Nurses and a whole host of secrets only the other superheroes seem to know.
I highly recommend reading the series as both the art and the writing is superb. I love Empowered! Its currently my favorite superhero comic on the market today.
Over the next few days I will discuss my campaign concept, how it relates to the series and hopefully have a recap of the first adventure sometime Sunday evening.
Later,
AD
Barking Alien
It's hard for me to believe this is my first post on the subject of artist Adam Warren 'Sexy Superhero Sitcom' comic book 'Empowered' but I suppose even the coolest things can slip your mind from time to time.
Unfortunately I don't have the time or frame of mind right now to talk about the series in detail but I will say - It is AWESOME! On that note I highly recommend checking it out.
While normally published in a hefty, digest format similar to manga, Empowered Special #2 - 10 Questions for Maidman has released this week in traditional comic book form. In addition, the usually black & white illustrations are interspersed with full color art (though the color sections are really good they aren't actually drawn by Warren).
I've considered running a campaign in this universe but I think it would require the players be familiar with the series. Not because of continuity mind you but to really get a feel for the world that Emp and company live in.
Laters,
AD
Barking Alien