Showing posts with label Syd Mead. Show all posts
Showing posts with label Syd Mead. Show all posts

Thursday, February 19, 2015

Thorough Thursdays: BLADE RUNNER

I know, I know. I said before that I wasn't going to add tags. The idea here is to go more in-depth about things I've already addressed at some point. Thing is, I've been thinking about this idea, on this one subject, for a while now. I also figure this is as good a place to talk about it as any other, since it is also related to this month's unofficial theme (Science Fiction).

To go a step further, I will be cross referencing this with a few other tags, so at least they will get some much needed love.

Thank you for indulging me.

***

Blade Runner
Original Theatrical Release Movie Poster, 1982
Art and Design by John Alvin


Prior to this post, I have never tagged, or mentioned in detail, the 1982, Ridley Scott directed, Hampton Fancher and David Peoples written, Warner Brothers Science Fiction-Noir film, Blade Runner, based on Philip K. Dick's novel, Do Androids Dream of Electric Sheep, on this blog before today.
That's just wrong.




In one of my prior Thorough Thursday entries, I mentioned how few films had as massive a creative impact on me as did Close Encounters of the Third Kind.

Meet the film that gives Close Encounters a run for its money.

So much of what I do in my Science Fiction games is inspired, and influenced, by this film, that I hardly know where to start in my adoration of it.

Blade Runner is, to me, much more than a great movie. It was my first glimpse into a different kind of Science Fiction than what I was used to, and what I previously enjoyed.

Prior to this film, my Science Fiction was always the relatively clean, and heroic, cooperative future of Star Trek, the campy, but lovable 50's-60's Sci-Fi of Lost in Space, or the epic Space Fantasy of Star Wars.

I had seen Planet of the Apes, and Logan's Run, but the concept of a dystopian, high-tech future, such as that portrayed in Blade Runner, was something completely new, and mind-blowing to me.

Science Fiction, it turned out, had a dark, seedy underbelly. It had people with big dreams, fleeting hope, and rain-soaked sorrows, all of whom were just trying to survive another day in a neon lit, smog covered canyon of glass, and steel.

This was Future-Noir, the predecessor to Cyberpunk. There was nothing else quite like it back then, and nothing exactly like it has come since, even to this day.

***



When the movie came out in 1982, I was 13 years old.

An advanced reader for my age, I had read a number of classic Science Fiction books by the time of Blade Runner's release, but the work of Philip K. Dick was not known to me. Following the movie, I snatched up a copy of Do Androids Dream of Electric Sheep?, and marveled at the differences between the book, and the film.

While I find the book brilliant, it doesn't do to me what the film does. It shouldn't I suppose, what with them being  two such different forms of conveying a narrative. The book showcases the subject of what it means to be Human, and explores questions of morality, mortality, and empathy in greater depth than the motion picture. It does it well at that. However, the movie is positively drenched in atmosphere, and style.

One of the primary reasons for the films incredible visuals is the concept work of futurist Syd Mead. I believe I may have discovered Mead because of this movie. He, and his artwork, would forever forge a great deal of imagery I picture when imagining Sci-Fi worlds. His depictions of technology, and architecture are what I see in my mind's eye when I think about setting aesthetics for my Science Fiction RPG campaigns. From Traveller to Cyberpunk, and Shadowrun games, the look of the future (for me at least) looks a lot like the work of Syd Mead.

***

This is primarily a blog that discusses Role Playing Games, so it's about time I talked about the impact of Blade Runner on my gaming.

Where to start?

One of the games I ran very often in the late 80's was R. Talsorian Games' Cyberpunk (2013, and 2020). However, my impression of the genre was more heavily inspired by my love of Blade Runner.

Long before genetic engineering became a big deal in Science Fiction, and Science Fiction gaming, I was building Replicant NPCs. I 'built' them by using the rules for cybernetic parts, and just saying they were part of the design of the Replicant when is was grown/fabricated.

While PCs lost points of Humanity (and by association, Empathy) with the addition of cybernetic implants, Replicants started at zero, and their 'enhancements' added to their understanding of Humanity. Sounds crazy? I'll explain...

The idea was that as they gain experiences (not Experience Points, but life experience), Replicants develop a desire for more experiences. This often turns into a desire to live, to have more time. That's when they get a little desperate, and a little nuts (again, an inverse way of looking at Cyber-Psychosis from the Cyberpunk RPG).

What do you all think?



"I've...seen things you people wouldn't believe...
Attack ships on fire off the shoulder of Orion.
I watched c-beams glitter in the dark near the Tannhauser Gate.
All those...moments...will be lost in time,
like...tears...in the rain.
Time to die."


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Monday, November 14, 2011

Blues Traveller

Great minds?

For the better part of the day I've been thinking about posting about Traveller. Low and behold, I come home to find I am
not the only one with 'Science Fiction Adventure in the Far Future' on the brain. Even the subject of the post is similar. I am surely in good company.

Onward...

I have been feeling at odds with myself over what to game.

I want/need to get back to my Champions game, I am running my Empowered/M&M 3E game Fridays nights* and I am supposed to be running a Smurfs campaign at my FLGS 'The Compleat Strategist' but an erratic weekend schedule has prevented me from running anything after the first adventure.

I feel the desire to run fewer games and therefore have more time to dedicate to the ones I am running. In addition, I haven't run Science Fiction or Fantasy for a while and those two genres have been
at war in my heart and head quite a bit recently.

Now for Fantasy I would like to return to my D&D-But-Not system and setting which, to be quite honest, is more like a medieval Superheroes RPG. I do love that world and the rather unusual nature of adventuring there and it is comic book-like enough to also support my continued fascination with Supers.

For Science Fiction, as much as I loves me some Star Trek (and I do loves me some Star Trek), I would be really excited to get back to Traveller.

Traveller and I have a rocky relationship. I love it but didn't always. I would venture to say that even though it is a favorite of mine now, I probably don't run it 'right'. As I have grown up and Science and Science Fiction have evolved, so too has my view of the Traveller RPG and it's universe. Combine this with my love of Anime and video game imagery and you get a Traveller that may not appeal to a lot of the classic and traditionalist fans of the game.

Nowadays, when I think Traveller, I mostly think of Mass Effect...





While I don't see the two as identical to each other, I see Mass Effect in my mind when I am describing a lot of things in my Traveller games. When playing Mass Effect and/or its sequel, I also start thinking about running Traveller.




While not my favorite starship design ever, the Normandy is definitely what I think of when I think of a Traveller ship. The aliens, while not exactly Traveller aliens, are still somehow Traveller-like to me. Same thing with the weapons and equipment. Many of these things are not in the classic Traveller RPG but I feel like they belong. They should be there. They are there in many of my games.So if I take inspiration from the overall look and feel of Mass Effect, combine it with images by the legendary futurist Syd Mead, drop in some of the politics and pathos of Dune mixed with Babylon Five (before it went down hill) and added a dash or two of A. E. Van Vogt's Voyage of the Space Beagle, I think I'd have the Sci-Fi, space adventure, hard-space opera game I am looking for.

That's Traveller to me.

Crazy huh?


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*I'll discuss the details on that continuing experiment another time.