Showing posts with label Goblin Slayer. Show all posts
Showing posts with label Goblin Slayer. Show all posts

Wednesday, August 25, 2021

A Day To Remember

I woke up this morning to a link shared by one of my close friends and fellow gamers to this youtube video by The OG GM's Adventures discussing his latest entry into the RPGaDay 2021.

In it he tackles the prompt 'Translate' by mentioning the Goblin Slayer RPG translation and the fact that he not only feels he doesn't need one but also, paraphrasing 'Do we need any IP made into a full game or can they just make a system-agnostic sourcebook/sourcebook for an existing generic system?'

This seems like the perfect subject to address today for my 44th Anniversary in the TRPG Gaming Hobby! That's right guys, gals, non-binary pals, and all entities across the multiverse - I have been gaming since August 25th, 1977! Woohoo! What a long, strange trip it's been as the Grateful Dead might say.


Barkley celebrates his own way. 


On to the subject at hand...

The OG GM says that we don't really need a whole, $75 dollar RPG to run most IPs. They don't need their own game but rather Sourcebooks, not unlike those that go along with GURPS.

For those less familiar, GURPS is a generic rules system with numerous Sourcebooks that can be 'plugged in' to support using the basic system with a variety of different genres, settings, and IPs. There is a GURPS Japan for running in the Feudal/Medieval periods of Japan and a GURPS Lensman for running games in the universe of E.E. 'Doc' Smith's Space Opera hero. 

When you think about it, do we need an entire Goblin Slayer RPG, a Dragon Prince RPG, or a Delicious in Dungeon (Dungeon Meshi) RPG - which I am working on in my spare time - Muwahahaha! Spare time! That's hilarious. - when they (game designers and publishers) could just put out less expensive Sourcebooks so you could play these IP settings using Dungeons and Dragons, Savage Worlds, or some generic game system or other?

A good question and one that relies largely on preference and taste. Certainly if a publisher put out a Goblin Slayer Sourcebook for D&D I'd buy it but it wouldn't be what I want. I don't like D&D...or Savage Worlds or GURPS or most other generic games for that matter. It would only be useful to me in the source material it provides. I would still have to find or make a system with which to run the game. 

What I would much rather have - and I feel this is the point that OG GM misses - is a game tailor made to emulate the IP in question. I don't like the idea of forcing a square peg of Star Trek or Star Wars into a round shaped Savage World hole. It almost never works out well. I would go out on a limb as to say it can never work as well as a set of mechanics built around the IP for the end goal of creating a game that truly feels like it fits the particulars of the setting.

I am currently in love with the ALIEN RPG system from Free League Publishing and think it would be awesome to adapt it or at least parts of it to Ghostbusters. On the other hand I haven't thought about adapting it to Superheroes or Cowboys. What makes the game special IMHO isn't the same as what makes those other genres special.

Finally, I totally understand not wanting to shell out $75 dollars for a new RPG when you already have a bunch of RPGs in your library. Of course, I hope you don't have just one or two in your library. You would need to have at least a dozen or so to be thinking/feeling this way I'd imagine. Otherwise, you are greatly limiting yourself. That is just my opinion of course. I am into variety and the idea that there is yet another new RPG coming out always interests me. It interests me even more when it's based on something I like. 

If WotC announces a new supplement for D&D I barely pay it any mind (that's being gracious actually). If its announced that there is a Anime-themed supplement for Cortex, I will likely give the page a read. If Dicebreaker says, 'River Horse Publishing, makers of the Labyrinth Adventure Game is doing a Dark Crystal Tabletop RPG' I am immediately putting money aside. That bad boy is mine. 

Basically, I want more game options not less. Sure it would be nice if games were less expensive these days but that's why I don't buy everything. I buy what interests me. Funny enough, there are many IP based games that do.

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Sunday, August 22, 2021

What Has My Attention

I am quite behind on my RPGaDay 2021 posts, largely (but not completely) because I've been absolutely exhausted lately.

It has been an August of ups and downs business wise. A lot of my clients are away on vacation, while others often find themselves in need of last minute schedule changes or additions. As my job mainly takes place outside, the heat and humidity this Summer has really been rough and I've been feeling pretty drained. Today I slept a good three hours in the middle of the day. I am told this is called a 'nap'. Curious.

In addition, I've been distracted lately with a lot of other things that interest me; specifically things that interest me more than the RPGaDay Challenge has. Yeah, sorry to say this but I'm starting to agree with the comment by Lord Blacksteel that the prompts feel a little generic and just aren't generating much excitement for me. I've started writing a few posts that I have yet to publish and in each case I've gotten bored part way through and moved on to some other activity. My hope is to revisit these, punch them up so they're a little more interesting, and maybe, just maybe, get to the end of of the RPGaDay project this year. 

All that aside, here is what has my attention right now...




Picaresque Roman - A Requiem for Rogues

An Indie Tabletop RPG from Japan, this game covers the genre of Romanticized Crime Drama very popular in both American and Japanese culture. This sort of game could be used to cover things like the John Wick films, Anime such as Baccano and Great Teacher Onizuka, and RPGs like Blades in the Dark (kind of) in the U.S.A. and SATASUPE in Japan.  

I am very excited for this game, as this genre isn't quite as well represented in TRPGs here in the West to the degree it is in the East. In addition, its more Japanese RPGS - and an indie one at that - being translated into English and that is definitely something I've been advocating for. Let's see, what else - Aha! It uses only D6s (as most TRPGs in Japan do), which only makes me smile that much more. 

The Kickstarter for this game goes live on August 24th. Please give a look if you're interested. 

Man, oh man. If only someone would translate...Wait! What's this?




Goblin Slayer Tabletop Role Playing Game

Be still my heart! The game I ran for some friends in Japan back in April is coming to the US in February of next year. Next February! For my birthday! WOO-HOO! 

Goblin Slayer, which began as a Light Novel series and was later adapted into an Anime, is a love letter to old school Medieval Fantasy Tabletop RPGs while at the same time depicting a setting with a its own unique character. Gritty, grim, but also fun and full of hope, I highly recommend Goblin Slayer if that's how you like your Fantasy. 

Very excited about this and what it means for the future of Japanese TRPGs in the West. Yen Press is a small, independent but rapidly growing company publishing numerous Light Novel and Manga series from Japan in English here in the US. They have seriously doubled or even tripled how many titles they publish in just the past six months! 

Among the many titles they publish are my absolute favorite Manga Delicious in Dungeon (aka Dungeon Meshi) and of course, the Goblin Slayer Light Novel series. Of special interest to me is that Yen Press is now getting into TRPGs, with a Konosuba: God's Blessing on this Wonderful World! TRPG announced a little while ago and coming out in December of this year. Goblin Slayer will be their second such release.

Where will they go from there?

What if...




Speaking of What If...?

First, it's AWESOME! Do you love Captain Carter? 'Cause I LOVE Captain Carter!

Second, remember that there is an official Marvel TRPG coming and it is specifically called, 'Marvel Multiverse Role-Playing Game'. The Playtest Rulebook for this game is due in March of next year. That means I have roughly six months to ride the high I am getting from the aforementioned animated series on Disney+ to develop a Marvel Comics Superhero campaign based on an alternate history.

Excelsior! 

The newer trailer for Star Wars: Visions has me even more excited about that series - a series I was already INCREDIBLY excite about. I sense a disturbance in the Force...could it possibly be new Star Wars RPG campaign ideas? 

As mentioned earlier in the month, Ghostbusters: Afterlife is still very much on my mind and I've worked out some alternative Panic/Stress effects (based on the ALIEN RPG) to incorporate into my hybrid Ghostbusters/InSpectres rules. I'll likely reveal more of my ideas and work on the blog after seeing the upcoming film.  

Did I mention Star Trek: Lower Decks is back? No? Well it is! Season 2 of that series started two weeks ago (as of this post) and it has been fantastic. Good enough to renew my desire to run a 'Second Contact' themed Star Trek Adventures campaign? Duh. Of course!

Add to all of this my secret, Post-ALIEN FRONTIER project - similarly nearly 30 years in the making - and honestly, the RPGaDay Challenge just isn't holding my interest. 

That said...I feel like I should at least try to complete it. 

Why? I really hate how I feel when I start a project with the intention of completely it and don't. On that alone, I need to at least give it another go...

Let's see what happens...

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Barking Alien





Thursday, April 29, 2021

I'll Be Reckless If It Means I'll Win

It is nearly the end of the month and I have over 9000 views for April. Nine thousand.

That is the most I've had in a long while and I want to thank each and every one of you out there who has taken the time to give my weirdo, Narrative promoting, Anime discussing, Space Adventure loving RPG blog a looksee. 

You guys are the best.

For my final entry (for the time being) regarding my Goblin Slayer TRPG One-Shot run over the internet with four players in Japan, I want to talk about some interesting bits that didn't fit anywhere else. 

Hope you enjoy.


The Demon of The Lake
 of The Ruins of The Castle in The Lake


Deep Dive

I was reminded early on about one of the reasons I find Fantasy RPGs and just Fantasy in general so irritating sometimes - it is all so bog standard that any attempt to do something different often feels frustrating. 

I thought it would be cool to place the adventure in an interesting setting and terrain; a flooded castle, half submerged in a lake, and it was raining. I then took to the internet to find an image of a submerged castle. Nothing even remotely cool. 

I search for Sunken castle? No. Not completely underwater, how about Flooded Castle? Nope. Castle in a Lake? Hmmm. Castle with Water? Nothing. ARGH!

Are you telling me I am the first person in the history of Fantasy RPGs to have this type of setting in an adventure? Surely not. The first person to want a picture of it? Good grief man! WTH! I am other a savant genius of setting design or you Fantasy artists out there need to step up your game. 

Strangely, the idea was inspired by one of the early volumes of the Manga 'Dungeon Meshi' or Delicious in Dungeon. I didn't want to use that art though and confuse the IPs.

Don't even get me started on the Giant Killer Mermaid. At least that I could put together myself. Sheesh.

Favorite Quotes:

"I will make it rain Fire and Death." Naoko said this when it looked like the Lake Demon was going to eat Lady Knight and the children on the raft. She said it in a tone that was so incredibly nonchalant that I burst out laughing. It was an even, soft, but serious tone. She might as well have said, "Here are the quarterly reports you asked for" or "I took the liberty of ordering tea and scones for us". My favorite line of the night. 

Just like how [in the Anime] Goblin Slayer says 'Souka' or 'I see' a lot, Yasa's Armored Dwarf has the catchphrase Mondai Nai, which basically means 'It's no problem'. He said it often enough that it became clear he was doing it to be funny. He would lean back in his chair and smile the same way almost every time while saying it. His Dwarf was so laid back he wasn't bothered by any dangerous or difficult task the group asked of him. 

"Dwarf, do you think you could retrieve the dagger I threw into that goblin's guts?'

"Hai. Mondai nai." Sure, no problem.

When Jenn's Lady Knight needed to reach the three children tied up on a raft in the middle of the watery ritual chamber, she (the player) started to get this desperate, earnest look on her face. She was honestly worried Knight Woman wouldn't be able to jump the distance to save the kids. John noticed her look and mentioned that the Dwarf was already in the water. She looked at Yasa (via screen of course) and asked, "Is that OK?" Clearly Yasahiro had no idea what she was planning but leaned back and said, "Mondai nai."

Jenn describes Knight Woman leaping off the ledge of the pool of water and onto the floundering Dwarf. Then, bouncing off him, she jumped to the raft. Yasa's face was priceless. He laughed and laughed, moving his arms as if he was trying to tread water and then pantomimed sinking. Heroic and Hilarious! For her part, Jennifer described the Lady Knight landing on the raft with a Superhero 'Three Point Landing' stance. 

Lastly, I described the Lake Demon in some detail; a beautiful but gigantic mermaid with a very curvy figure. Yasahiro smiled and basically said, "Oh ho!". Then I mentioned her rows of razor sharp teeth and long, sharp claws. He then said something under his breath in Japanese that caused Naoko to laugh for a full minute. 

After the game I asked him what he'd said. He told me that after his "Oh ho", he had also whispered, "Sexy" in Japanese. After the full description he changed his opinion saying, "Oh. Not sexy Mermaid. Scary Mermaid."

Naming Convention:

In the Goblin Slayer series (Anime and Manga for sure - not sure about the Light Novels) none of the characters have proper names. We never find out the given names of any of the characters. The Goblin Slayer is always called Goblin Slayer. The High Elf Ranger is referred to as 'Elf', 'High Elf', ' High Elf Archer', and 'Ranger'. Even the credits of the show list the voice actors as playing secondary characters like 'Guild Girl', 'Sword Maiden', and 'Cow Girl's Uncle'. 

According to the series creator, Kumo Kagyu, this was done to reflect the fact that many players and Gamemasters of Fantasy TRPGs find it hard to come up with names for both PCs and NPCs and often forget them, simply calling them by their Race and Profession. 

When we started the game I told the players that it was fine if they created names for their PCs but I will only be calling them by their Species and Class. They were stunned and then told me the idea was brilliant. Perfect for this game world. I was pretty proud of that small but immersive choice.


A Sequel or Side Story?
We shall see.


One-Shot Wonder?

A question I've been asked by Tim Knight and others is, 'will we do it again'?

I would love to game with this group again and I am sure the players would too but the timing on the session we did was just a perfect zeitgeist. Normally Jenn, John, and Yasa only get the chance to play on the weekends and not usually together (though they might now - John and Yasa exchanged the names of their respective favorite gaming cafes.). 

If the opportunity comes up I would happily run for this group again. Such energy, investment, good RP, good tactics, and a mindset many gamers these days lack - We only have 4-5 hours to play. Do stuff. Take action. Convey your character in a line or two. Keep it moving.

I will conclude here by thanking Naoko for this opportunity and her hospitality in inviting me into her home and world if only virtually. The same goes for all those involved. Jennifer, John, and Yasahiro, it was a pleasure and I look forward to the chance to enjoy your company again. 

正式にありがとう Seishiki ni arigatō

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Tabletop Gaming Online - English to Japanese Translation

A little behind the scenes information and analysis of my recent, online, one-shot of the Japanese Goblin Slayer Tabletop RPG by SB Creative, run for a group of four players living in Chiba Prefecture, Japan.




Let's meet the Players:

Jennifer is a White Female in her mid-20s, American, originally from California, who moved to Japan about 5 years ago. She teaches English to high school students but also does tutoring for adults. She only began playing TRPGs a year or so ago when she started dating her boyfriend John, though she has been an avid board game player for a long time. 

John hails from Seattle originally but moved to Japan a little over 5 years ago. Originally he lived in Tokyo but took a job that moved him out to Chiba. He is a White Male, mid-to-late 20s (he is a little older than Jenn). John was an avid TRPG player as a kid, stopped for several years and then got involved in it again 3 years back.

Naoko, whom I met through an online Art Forum, is a Japanese Female in her late 20s/early 30s who works for a Small Press Book Publisher. She has never played a TRPG before last night but became interested in them after seeing them at a Publishing Industry convention. She looked into them further and eventually started checking them out for her own company. She started reading my blog and that is how this whole thing really came about.

Last but not least, a colleague/co-worker of Naoko's, Yasahiro is a Japanese Male in his late 20s/early 30s who is very, very funny. Seriously, this fellow's quiet, subtle humor had me chuckling throughout most of the session. Yasa (he said to call him that) has had some experience with TRPGs but not a lot. He was the person most familiar with the Goblin Slayer Anime series. 

Now then...

This was my first time running a Japanese game for Japanese nationals living in Japan and as such I have no other experience to compare it with.

With that in mind, I put together some basic questions and answers based on ones I had going in and what I learned. 

If you want to know something that I didn't cover, please let me know!

Was this typical of how the Japanese play TRPGs online? I have no idea. As I said, I have no prior experience to compare it to.

Did you need to bring a 'gift' to the online session the way you would in Japan when visiting someone's home? No. As I understood it, this was more like when the Japanese go out to play RPGs at a Gaming Cafe. Yes, Gaming Cafes are a thing in Japan, one that is growing in popularity (or was prior to the Pandemic). Most Japanese Gaming Cafes primarily host Board Games but it is also a popular venue for TRPGs as well. 

How did you begin? Naoko facilitated things with introductions that were both more formal than a typical first time meeting of American gamers and more casual than proper introductions at Japanese business and social meetings I have attended in the past. This maybe because of the nature of the 'get together', the fact that three out of the five participants were actually Americans, or because modern Japanese social customs among people her age are less structured than they used to be. I don't honestly know. 

How did you introduce the game and the adventure? After getting to know everyone, I asked each if they had played TRPGs before, if so how often, and were they familiar with this particular game and it's Anime/Manga origins. 

I made it clear that I was not as well versed with the rules as I wanted to be. I was told that John had thoroughly read and understood the mechanics, while Naoko had gone over them the night before and got the basics. In practice their knowledge of the rules was incredibly helpful. Honestly, the two of them were handling the mechanical side of the adventure during play.

I kind of felt bad, like I was shirking my duties and letting them down. Even now I can't say I have a good sense of the rules in any detail. At the same time, having them overseeing the rules freed me up to focus on the narrative. 

I asked them if there were any elements or subjects they felt they wanted me to avoid and assured them that I had no desire to be particularly vulgar or graphic going in. There was a general consensus that we were all on the same page and that was that. 

I asked them to introduce and describe their characters and so they did, if briefly. Some of i it was especially interesting to me.

For example:

Yasahiro's Dwarf Warrior, sometimes called The Armored Dwarf, was the lightest of the characters in terms of pathos or background. As Yasa explained, "I just want to play a Dwarf. No one plays them for some reason. I think it would be fun. He (the Dwarf Warrior) is a fun guy. He is very likable." He played the character laid back, jovial, and very funny.

Naoko described her character, the Elf Girl Mage, as "More pretty than cute". She described her having white hair, blue eyes, and dressing mainly in red. She wore a hooded cloak outside but inside she often put on a witch's hat. She also asked if she could take the Spell 'Blizzard' and change it to be Fire - same effects and damage but with a Fire/Flame descriptor. I called it Firestorm and she loved that, so we made it so. 

Jennifer's character, The Lady Knight or Knight Woman was less interested in reward money and more dedicated to protecting people who can't protect themselves. Furthermore, because Knight Woman isn't motivated by money, she is more likely to leap into danger to save others as she isn't weighing their lives against a monetary value. I Instantly fell in love with this character. 

John's Priest of The Home followed a Home/Hearth Goddess. His idea was that his character was not well suited for the life of an Adventurer at first glance. His opinion was taking him on an Adventure was like taking a piece of Home with you wherever you went. The way he applied his Spells and Skills made him seem somewhere between a Cleric and a Druid.

Were there any difficulties with the game? What was the hardest part? There were a few things that did come up during the game, though none of them impeded us overly much. 

For some reason, I did something I rarely do - I described distances and measurements. "This is 15 feet away", "that's over 20 feet high". Every time I did this I could see the Japanese players doing the Metric conversions in their heads. This issue never even occurred to me.

I usually describe things by saying it's about as tall as a fire hydrant or it weighs as much as an unabridged dictionary. Why was I suddenly giving exact measurements? I switched and at the end got great reactions by saying the Lake Demon, "stood three floors high out of the water", and "She reaches out to grab you with arms that are two cars long". The players loved that.

At one point, as expected, I started to go a little too fast. It was pointed out to me and I slowed things down. 

Japanese TRPGs have very distinct scene structures. This is especially true of those that have come out within the last 5 years. There is a Introduction Scene, then a Role Playing Scene, then a Combat Scene, etc. I imagine my style, which often blends many of these separate events together, could be very confusing if you are used to the Japanese approach.

I have also been known to start games In Media Res and that can baffle new players but I do it because it reflects film and animation which they might be more familiar with. I did just that here and luckily it worked really well. We began in the midst of a battle with Goblins and after the fight I did a flashback in which the group takes the mission and gets part of the exposition. This was followed by some character banter. We then proceeded back to the here and now to show the Party delving deeper into the Castle Ruins. 

At first, this approach threw them. Even John, who had prior experience with RPGs, hadn't really played that way and was now used to the Japanese approach. They all liked it a lot though, saying it forced them to think quickly and get into the story right away. They also said it was so much more like an episode of an Anime (which was my goal). 

OK, that's a lot and I need to get some rest. There is one more entry coming, hopefully giving some more notes including some of the Easter Eggs, humor, and setting details. 

See you soon,

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Tuesday, April 27, 2021

The Ruins of The Castle in The Lake - A Replay

"I will make it rain Fire and Death."

-Elf Girl Mage, my friend Naoko. Best quote of the session.


Goblin Slayer TRPG
Standard Edition Cover

"Plip. Plip-plop. Plitty-plip plop plip. Raindrops pitter-pattered across the landscape, covering the ruins of The Castle in The Lake in a heavy mist. As the raindrops fell upon the Lake, the water rose, flooding the already damp area.

'SPLOOSH' The Dwarf Warrior's foot came down in a large puddle as he blocked the Hobgoblin's massive club with his Axe. Several smaller goblins surrounded the heroes in a circle, attempting to trap The Armored Dwarf and his allies, The Elf Girl Mage, The Lady Knight, and The Priest of The Home."

This is how I opened the session this morning, paraphrased here and there, for our one-shot of the Goblin Slayer TRPG. The game was run over Zoom with myself as Gamemaster and four players.

I am in New York City, NY in the USA. They were in Chiba City, Chiba Prefecture, Japan.




Jennifer played The Lady Knight (aka Knight Woman)
John played The Priest of The Home (aka Home Priest)
Naoko played The Elf Girl Mage (aka Mage Elf)
Yasahiro played The Dwarf Warrior (aka Armored Dwarf)

The plot was simple and straight forward - Merchants, mostly Farmers and Fishermen, had pooled together a lot of reward money to hire Adventurers whom they hoped would defeat Bandits hiding in The Ruins of The Castle in The Lake.

The ruins were off the road that led from the Fishing Village to Market Town. Bandits had recently attacked Fishermen on the road going to Market Town, as well as Farmers and Merchants leaving Market Town for the Fishing Village. 

The Adventurers Guild Party took the job only to find out these were not mere Bandits. It was a Cult of Evil trying to resurrect The Demon of The Lake. The items robbed and people kidnapped by the 'Bandits' were to be used in an Ancient Ritual of Dark Magic!

The Party were all 'Steel Level' members of the Adventurers Guild and it seemed they may have been a bit out of their element. Goblins had taken up residence in a section of the Ruin and had attacked the group as they entered the area. These Goblins were odd however; different in appearance from the usual fare. They had frog-like skin with molted markings. The deep gray rain clouds provided just enough darkness for the Goblins to come out during the day or perhaps they were aided by the rain itself. 




With some effort and teamwork the Party managed to slay the Goblins but that was only the beginning. The Bandit Cult (as they became known) had laid traps for the Party and without a Scout they often had to find other ways in and around the Ruins (which I must say was very clever). 

They encountered several Cultist Bandits and an Evil Bandit Acolyte on a series of staircases descending deeper into the keep before reaching the center of the ruined Castle, which was itself submerged in the Lake. The Cultists there was standing at various positions on a magic symbols carved into the stone floor. They were in the midst of their ritual to summon The Lake Demon, prepared to sacrifice three young children who were tied up on a raft that was floating in the water. 

The Party sprung into action like they'd being doing this for years! The Elf Girl Mage shot a Firebolt at the Cultists, causing them to break from their positions. The Dwarf Warrior followed up by charging the closest Cultist, though this sent them both tumbling into the water where the Cultist had the advantage; the Dwarf couldn't swim well at all. The Priest of the Home, brilliantly, blessed the Lake with a Purify Miracle, causing steam and a distant, inhuman cry to rise from the water. The Lady Knight...heheh...OK, so the Lady Knight...

Knight Woman leap off the ledge at the edge of The Lake, bounced off of the Dwarf in the water, jumped from there to the raft with the three children, and then cut them free. Just as she tried to figure out how to 'row' them back to dry land, a couple of Cultists jumped in the water and went after her. 

Meanwhile the Bandit High Priest is completing the Ancient Ritual, somewhat unaware of the fact that conditions aren't perfect. He is either ignoring it or so wrapped up in what he's doing he's in a kind of trance. 

The battle rages with The Party making short work of the Cultists but Knight Woman and the kids are still out on the raft in the water. Suddenly...'SH-THOOM!' A massive, muscular Mermaid with markings similar to the frog-skinned Goblins emerges from the water. She is both beautiful and creepy, the Demon of the Lake and she is not under the control of the Cultists. With their Ancient Ritual disrupted and the offering of the children not properly given, Mermaid Demon is angry, hungry, and out for blood!

Obtaining clubs from the Bandit Cultists she defeated, The Lady Knight and one of the kids use the weapons as makeshift oars and row back to the shore/ledge. Mage Elf covered them with Firestorm (a spell we made up based on the game spell Blizzard). 

As the team regrouped on slightly higher ground, a blast of steam so hot and powerful it nearly knocked them all over erupted from the center of the Lake. The Firestorm spell, mixed with the water on and below the Lake Demon had created a tornado of super-heated mist. With a furious scream, the Mermaid Demon emerged from the steam, clawed fingered and sharp teeth barred, leaping toward our heroes.

End of Episode. 

Behind the scenes info, thoughts, and more after the eyecatch.

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Barking Alien






Monday, April 26, 2021

The Four Sided World

A rare opportunity has come up and I couldn't say no...though perhaps I should have thought my yes out more carefully.

My friend Naoko, who lives in the Chiba Prefecture of Japan, has invited me to/requested that I run an Tabletop RPG One-Shot for herself and some friends tomorrow evening. To be clear, tomorrow evening for them is early tomorrow morning for me. 

The game in question is the official Goblin Slayer TRPG published by Softbank Creative. Not long ago, I was able to obtain a copy of the Limited Edition boxed set of this game thanks to Naoko. 


Box Set Art
Front


Boxed Set Art
Back


I am incredibly flattered to be asked to GM for this collection of players and overjoyed to run a game I know I might not get to play otherwise. I do have some concerns however.

Oh boy do I have concerns...

First and foremost, I do not speak Japanese. While I might know some words and phrases, I can't actually speak or understand the language for the purposes of a conversation. 

Second, I haven't read the rules. See the first conundrum. The game is written in Japanese instead of the use of English on the front cover of the box set and rule book. It has not yet been translated into English, professionally or by fans, though there are some groups working on that noble cause even as we speak. 

I don't know these players, their likes and dislikes, and the proper protocols for gaming over the internet with people from Japan. That is, are there cultural elements about gaming online that differ from those of the US? Given the subject matter of the early episodes of Goblin Slayer, is there anything that might offend any of them or make them uneasy that I should avoid referencing?

Well, check this out...


Accessories that come with the Limited Edition.

A Dice Bag, Custom Dice, and
a Goblin Slayer Miniature!


According to Naoko there will be four players - an American Female friend of hers who teaches English in Chiba, her friend's boyfriend - also an American, a Male colleague from work who is a Japanese native, and herself, also a Japanese native. 

The two Americans speak English fluently but also Japanese (particularly the teacher) so they can help with translations. Naoko and her Male friend speak English, though she says she knows her pronunciation and usage of some words isn't perfect. Her friend is similar.

Naoko and I have spoken a couple of times online and I have never had a problem understanding her. She sometimes has difficulty understanding me when I speak too quickly, which I realize I do quite often. I will make an effort to slow down tomorrow. 

As far as the rules, I have been able to obtain some basic rule information, though I am concerned about where it will be enough. At least one other person in the group has read the rules in full and Naoko is going over them tonight (or is that today? hmmm). 

Finally, in regards to what I can say, can't say, should or shouldn't say, I generally go by the simple rule that if there is nothing to added by being vulgar then there is no reason to be. It isn't something that concerns me because, generally speaking, I don't create scenes that might 'trigger' people.

Granted, I have also played with people who don't get set off by in game actions or words easily. Sure, this might come up and if and when it does we will address it. If there is anything they don't want me to talk about or cover, I will ask them up front if there are any such things so there won't be any issues later on.

After going over all that I am feeling...still nervous has heck but I am really excited and can hardly wait to see what happens. I do need to calm down and relax a bit though. After all...I'm gaming in 8 and a half hours!


Gamemaster's Screen


“Luck, wisdom and courage! It all begins with whether or not you’re going to do something,
So do something!”
-Burglar, Goblin Slayer Season 1, Episode 8

Let's hope this group, unlike many US players, take that advice.

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