By 'well supported' he means (if I understand him) that the game has, in addition to its core rules, a large amount of supplemental material produced for it including, but not limited to, sourcebooks, adventures, and other splatbooks of various kinds.
I think what Blacksteel says on the subject is accurate and valid, but (unsurprisingly I guess) I have a slightly different take on the subject.
These days, I really don't want a well supported game. At least, not in the traditional sense. Certainly not supported like the example he gives, which is Paizo Publishing's Dungeons & Dragons 3.x, also known as Pathfinder.
That's Too. Damn. Many. Books.
Now don't get me wrong, I am not suggesting every RPG company produce a single book of rules, and be done with it. That's no fun, and certainly not very effective from a business stand point.
Also, I will totally admit to owning damn near everything for every Star Trek RPG ever produced (except Prime Directive/Star Fleet Battles of which I own very little if anything), the Star Wars D6 RPG by West End Games, Mutants & Masterminds (all editions), and classic Traveller (including The Journal of the Travellers Aid Society magazines).
That said, I will name two games I've grown to really dislike, and perhaps you will notice a similarity between them:
Pathfinder and RIFTS.
Both share the distinction of being over-supported in my personal opinion. How can a game possibly be over-supported? Well let's take a look at some of my favorite games in comparison...
Currently, when I run Champions, I use one book and one book only for 90-95% of the campaigns content. I use the famous 'Big Blue Book', the hardcover rulebook for Champions 4th Edition. That's it. Honestly, what else do I need? Ah, there is lies the key word...need.
Let's take another favorite of mine, Star Trek. I have every supplement and sourcebook for every Star Trek RPG because I love Star Trek, but honestly, I hardly use anything that came out from Last Unicorn Games when running Star Trek campaigns, outside of the corebooks.
LUG created some great stuff, don't get me wrong. It's just that, between my knowledge of Star Trek, the excellent rules in the corebook, and my own imagination, I can run the game without any help from the game itself.
I will use material from a few of the supplements here and there, and from the FASA game, such as starships, species information, planets that strike my fancy, etc. Note that I do this because I want to. I found these elements interesting, so I want to use them. I don't use them because I have to, or I can't make the game work otherwise. I don't really. I mean honestly, outside of the rules and the basic information of Starfleet, their vessels and gear, some data on a few of the hostile space governments, what else do you need to run Trek?
LUG created some great stuff, don't get me wrong. It's just that, between my knowledge of Star Trek, the excellent rules in the corebook, and my own imagination, I can run the game without any help from the game itself.
I will use material from a few of the supplements here and there, and from the FASA game, such as starships, species information, planets that strike my fancy, etc. Note that I do this because I want to. I found these elements interesting, so I want to use them. I don't use them because I have to, or I can't make the game work otherwise. I don't really. I mean honestly, outside of the rules and the basic information of Starfleet, their vessels and gear, some data on a few of the hostile space governments, what else do you need to run Trek?
Nada. Nothing. Zilch.
A big reason why I love these two games, Champions and ICONS Star Trek, is that both games do something no version of D&D has ever done, which is give the players, and GMs, the mechanics behind the rules so that they (the gamers) can build new, compatible stuff themselves.
A big reason why I love these two games, Champions and ICONS Star Trek, is that both games do something no version of D&D has ever done, which is give the players, and GMs, the mechanics behind the rules so that they (the gamers) can build new, compatible stuff themselves.
Where as most games like to sell you model kit after model kit that enable you to build and use their cars, or their buildings, or their airplanes, and what-have-you, Star Trek, Champions and many other games I like sell you a box of LEGOs and say, "Go to town my friend. Get crazy."
What is it?
It's awesome is what it is. It's what I wanted to make.
Why? Because LEGO m*^#erf*^$ers!
I've noticed that with Pathfinder and RIFTS, for example, GMs and players alike can't sneeze until they find the Sneezing Splatbook that tells you everything you need to know to get the most out of your sneeze. Screw that noise.
Don't get me started on Adventure Paths. I don't want a path. Paths don't lead to adventure. Paths lead to well travelled bed and breakfast lodges for a weekend getaway. Paths are the safe ways up the mountain. For far, in my experience, Adventure Paths are too heavy handed, too railroad-y, and not one, strangely enough, is tailor made to our groups' campaign. Not one. You'd think they didn't have us specifically in mind when they wrote it. The nerve!
What I want game companies to give me are sourcebooks that help me build my own settings, my own adventures, and my own creations. That, or they supply information I do need for the setting I am playing. A book of ships for Star Trek or Star Wars, character profile books for Marvel or DC, descriptions of the nations of Mythic Europe for Ars Magica, etc. True game support, if I may say so, supports the GMs, and the players, by allowing them to make more out of the games basic rules, setting, and premise.
A book on how to min-max the rules for the deadliest, deadly 'Deathdealer'? Five hundred more monsters when you haven't given me a Monster Creation system? A series of adventures that locks my group into a story we find boring a quarter of the way through?
No thanks. Just not my cup of joe.
Finally, note that Champions 4E, Star Trek by LUG, Star Trek by FASA, Star Wars by WEG, Ars Magica 3rd, Bushido, Mekton II, Faery's Tale Deluxe, InSpectres and many of the other games I play are not currently commercially supported. Doesn't effect me one bit.
The Dungeons & Dragons 5th Edition Monster Manual came out recently. Beautiful book with lots of monster entries. And no system for making your own. Tsk tsk.
AD
Barking Alien
Yesterday was the birthday of my hero, Jim Henson. Jim (Can I call you Jim?), would've been 78 years old. You are deeply missed.
Today commemorates the birthday of another departed favorite of mine, Christopher Reeve. Chris would've been 62.
In a different quantum reality, these guys are working on some crazy, awesome project together. I wish we could see it.
You will believe a monster can fly.