It goes something like this...
Are Villains Necessary?
Moreover, are antagonists necessary for a good game and is it always useful to make clear cut opponents?
What started my thinking on the subject was this message from Will (paraphrased a bit):
"I was listening to an RPG podcast and they made an interesting point that I was curious about your opinions on. They said that any good RPG needs an antagonist. Not necessarily a villain, though they help, but an antagonist. I sat there and thought about it for a second and Traveller could use something we all hate, but it doesn't necessarily need it, and Star Trek certainly doesn't need it to function, but Pendragon? I think maybe a real villain to unify against would help. Granted we are (were) still early in the story and keep getting bogged down in details but our Arthurs need a Mordred and Morgana."
I found this interesting on a number of levels.
The first is the basic question or point the podcaster makes; Does a good RPG campaign need an antagonist? Must there be a villain, villainous organization or some unified danger that the PCs are going to be facing on a reoccurring basis?
What do you all think?
Personally I think many a tale can be told, and good ones at that, with no antagonist as they are usually defined. Is a storm an antagonist? An earthquake? A meteor bearing down on your location? What about the decaying and malfunction wreckage of an old space cruiser as it tears itself apart while you are exploring it for salvage?
I may have to revisit this at some later date.
There is another level on which the paragraph above, the one Will wrote, initially had me bordering on gamer nerd rage. After a deep breath and a ten-count I realized that this was an honest question/observation on his part and an incredibly helpful question. It tells me something about my players I wasn't unaware of but didn't really follow through on addressing.
They don't know how to find things in the game. Any game. They need it to be shown to them or at the very least, made more obvious.
My response to Will's message was:
"For some reason this group, regardless of the game, seems to concentrate so heavily on their own characters that they are not looking at the universe. You may all already have a common enemy and your individual antagonists may be connected."
In my opinion, Traveller (especially the way we are running it) doesn't explicitly need a villain or distinct enemy to face off against the PCs. Traveller is a game of trade, personal conflict, politics and many other elements that aren't directly hindered by lack of a specific villain or necessarily enhanced if you have one.
That said, 16 sessions in, and they have antagonists. There are a least two distinct enemies I can think of, with numerous minor opponents connected to one of the two opposing powers. The problem is, while fairly proactive and becoming more and more interactive with each other, the PCs are largely still not investigating the universe they're in.
If something happens, say, a shuttle docking accident, the PCs might try to help or they might mind their own business or they might try to purchase some of the salvage from the shuttle afterwards.
What they won't do is find out if the shuttle really had an accident. I could drop clues, make references to an unsavory character or whatever and it won't really matter to them. They weren't on the Shuttle and neither were any of their important NPC contacts so it never occurs to them that the incident might be important. Important to what? The story. The adventure.
That said, 16 sessions in, and they have antagonists. There are a least two distinct enemies I can think of, with numerous minor opponents connected to one of the two opposing powers. The problem is, while fairly proactive and becoming more and more interactive with each other, the PCs are largely still not investigating the universe they're in.
If something happens, say, a shuttle docking accident, the PCs might try to help or they might mind their own business or they might try to purchase some of the salvage from the shuttle afterwards.
What they won't do is find out if the shuttle really had an accident. I could drop clues, make references to an unsavory character or whatever and it won't really matter to them. They weren't on the Shuttle and neither were any of their important NPC contacts so it never occurs to them that the incident might be important. Important to what? The story. The adventure.
Suggesting to me that our Pendragon game (which I am unlikely to continue for this and other reasons) could have used a unified enemy got my blood pressure up initially because...Each and every one of the PCs has HATES SAXONS on their sheets. The story begins with Saxon Raiders attacking and kidnapping able-bodied men from A PC's HOME VILLAGE WHILE THEY WERE THERE. In addition, these Saxons seem to be able to mysteriously avoid road patrols and navigate difficult terrain with ease. Maybe it's MAGIC?
If only there was someone everybody could hate and unify against. *Facepalm*
If only there was some Mordred or Morgana type individual. You know, like with dark magic and such. *Facepalm*.
Me: "I'm inviting everyone over for dinner. I know what you like to eat so I made that."
If only there was someone everybody could hate and unify against. *Facepalm*
If only there was some Mordred or Morgana type individual. You know, like with dark magic and such. *Facepalm*.
Me: "I'm inviting everyone over for dinner. I know what you like to eat so I made that."
Them:"Adam, where is all the food?"
Me: "Blink. Blink. On the table. Did you look?"
Them: "Huh? Oh!"
Will goes on to suggest areas and individuals who could connect the PCs better, cementing an alliance between them because they share a common enemy and so forth. Again, they already do. If no one realizes a number of seemingly disparate events and individuals are connected, I will drop clues. In some cases, a good number of clues. If you still don't see the relationships is it me, the GM, or is something missing from your approach as a PC? Or is it both? It could certainly be both.
On a related note that does go a bit off the main topic...
Them: "Huh? Oh!"
Will goes on to suggest areas and individuals who could connect the PCs better, cementing an alliance between them because they share a common enemy and so forth. Again, they already do. If no one realizes a number of seemingly disparate events and individuals are connected, I will drop clues. In some cases, a good number of clues. If you still don't see the relationships is it me, the GM, or is something missing from your approach as a PC? Or is it both? It could certainly be both.
On a related note that does go a bit off the main topic...
Many GMs, when creating a campaign, don't really concern themselves with the Player Characters. They simply construct their world and/or plan their adventures and the PCs, whoever and whatever they are, undertake expeditions into these places and events.
I on the other hand enjoy taking into account the background, personality, interests and ideas the players have created for their PCs.
This means, if Joe likes combat and action, rest assured there will be decent chance for a good fight or a chase sequence fairly often. Bill likes brainy characters and his PC is a Cyborg who can jack-into machines and navigate through the net with his mind. Cool. Expect a lot of secret computer files, mysteries and conspiracies and the opportunity to get involved with these things. Samantha is a role player and loves to get to know the NPCs. She enjoys conversing with her contacts and getting the inside scoop through character interaction. Excellent. Expect a lot of NPCs with a desire to chat, but info they need, to be available.
This means, if Joe likes combat and action, rest assured there will be decent chance for a good fight or a chase sequence fairly often. Bill likes brainy characters and his PC is a Cyborg who can jack-into machines and navigate through the net with his mind. Cool. Expect a lot of secret computer files, mysteries and conspiracies and the opportunity to get involved with these things. Samantha is a role player and loves to get to know the NPCs. She enjoys conversing with her contacts and getting the inside scoop through character interaction. Excellent. Expect a lot of NPCs with a desire to chat, but info they need, to be available.
The key words here are chance, opportunity, and available.
If the fighting guy never gets into a fight that is not my fault. If I don't provide antagonists or sufficient reasons for him to get into a fight than THAT IS my fault. If the catalysts and opportunities are there and you don't participate in them, well that's on you, the player.
If Samantha is the party 'Face' but never strikes up a conversation with anyone, she shouldn't complain that there is nothing for her to do.
There are numerous things happening in our campaigns outside of the five to seven PCs. There are also numerous things going on involving the PCs. Many of these things, both within and without, are interconnected.
I can take a friend to Barnes & Noble but I can't make him read if he only came with for their Starbucks.
AD
Barking Alien
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If I may be serious for a moment...
I am still experiencing a serious financial crunch (more a crush) this holiday season and would like to once again ask for a little assistance from my friends and fellow gamers out there if it wouldn't be too much trouble or hinder you and yours. Even a small donation will go a long way. I would not ask it I did not have need. Thank you.
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As I sometimes do on this blog, I'd like to take a moment to acknowledge the recent passing of some true icons and remember the life of another on the anniversary of her departure.
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I do not know exactly what to say that will convey the profound admiration I have for this first man but I can say the world had best take heed and remember him. Nelson Mandela, passed on at the age of 95.
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From World Leader to the leader of the Velvet Underground, my ears are pained by the silence. A salute from the Satellite of Love to the one and only Lou Reed, who died in his home in Southampton, NY at the age of 71.
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Peter O'Toole, the famed actor who starred in such classics of American film as Lawrence of Arabia, A Lion in Winter and Goodbye, Mr. Chips, passed away on the 14th of this month at the age of 81.
A great deal was made during his lifetime of the fact that he was an Irishman, trained in the arts of theatre at the Royal Academy of Dramatic Art and appearing with the English Stage Company before breaking into the movies some time later. The truth is he was of mixed Irish and Scottish heritage and yet holds an American cinematic record. O'Toole had the most Academy Award nominations without a win.
I will always remember him most fondly as Allan Swann, the swashbuckling analog to Errol Flynn in the comedy My Favorite Year. Great movie. If you haven't seen it, see it.
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On December 18th, 2008, we suffered the passing of the 'First Lady of Star Trek', Majel Barrett-Roddenberry, who died at the spry young age of 76 due to a brief but ultimately fatal bout with leukemia. She was a fascinating woman and a true pioneer of the television medium.