Showing posts with label Video Games. Show all posts
Showing posts with label Video Games. Show all posts

Saturday, February 4, 2023

BREAK!! On Through To The Other Side

Ten Years In The Making...
Is WAAAY Too Long!

But still...


 
For a long while now, nearly as long as I've had this blog, I've been aware of and interested in an RPG project called BREAK!! 

Well, it turns out a Kickstarter for the release of the BREAK!! rulebook is starting very soon and I'd be VERY surprised if this didn't get funded and freakin' quick! 

Created by author Reynaldo MadriƱan and artist 'Grey Wizard', BREAK!! is a Tabletop RPG inspired by Japanese Anime and Video Games that seems to have been in development for a least a decade. It uses multiple die type (Booo!) but mostly D20 and D12.




Characters are essentially defined by a Calling, an archetype not unlike a Template or Class in other RPGs but broader as I understand it. Each Calling gives the PC a framework or outline structure while also providing a wide array of options that enable the player to customize their characters. In addition, PCs have a Species, a Trait, a Quirk, Equipment, and all the things you'd expect to see in a 'Classic' or 'Old School' RPG. 

For the GM there is a ton of setting material, from locations and monsters, to magic and technology, and many other things with which to create adventures and campaigns. In addition, and most interesting to me, are guidelines you can use to create stuff all your own. Tools for adding my own components? I do love that. Remember that this is a game with Anime/Manga/Computer Games inspirations. In addition to Goblins, Wizards, and trap filled Dungeons, you'll also see Mecha, adorable Witches with Rocket-Powered Brooms, and bizarre terrain frozen in Day Time, Night Time, The Past, or The Future. 




This is a game I've been extremely curious about for, as noted above, an especially long time. I've checked back regularly, watched the YouTube videos on Character and Adversary Creation, and signed up for the mailing list. That last part is how I found out about the Kickstarter Pre-Launch and I have to admit, I was surprised. 

After so many years of following the project with no completion in sight, the idea that BREAK!! might actually come out wasn't something I consciously considered. The website was fun to check in with, the art is awesome and inspiring, but the thought, 'I can't wait until I can buy this!' hadn't seriously occurred to me since waaay before the height of the Pandemic. I viewed the game as something akin to actively developing vaporware. 

Now it might actual come out and I'm both excited and more than a little nervous. I don't need a Fantasy RPG but I do like the aesthetic and Anime/Video Game elements. I don't like Multiple Die Type systems (why do games I am initially excited about keep using all the dice?! So rude!) but I think I could mine the ideas in this for other systems, making it a fantastic resource.

All that aside, I want to see this! I really do. I just want to see what a decade of work on a single product can achieve. Having worked on pet projects of my own for decades, I know how difficult it can be to finally say you're done.

I am amazed not only by the effort and talent showcased here but seriously inspired by whomever said..."OK, it's finished."

I will be supporting this and I will keep you posted on how things go.




AD
Barking Alien







Tuesday, January 31, 2023

New Game - Tutorial Stage

This is the second part of my first session recap of Pokemon: Rise and Fall, my mid-week group's new ongoing Pokemon homebrew RPG campaign. You can check out the first part right here.

A quick overview: 


Nature's Kiss Section of Makelit Land, most of which consists of the Kissed Nature Reserve
Pokemon Research Outpost 1 shown. 


The three Player Characters - Curt - a Pokemon Reporter, Rina - a Pokemon Pilot, and Suzy - a Pokemon Arranger - all arrive at Pokemon Research Outpost 1 in the Nature's Kiss Section of Makelit Land to begin their Pokemon Journeys. 

While Suzy got there on her own, Curt and Rina arrived via Rina's seaplane after flying through a harrowing blizzard! Upon arrival, it wasn't hard to determine that something serious was going on. There were emergency vehicles and both law enforcement and rescue personnel all about the place! There were even a handful of Pokemon Rangers!

It turns out a Hiker was moving through the area and stepped on what he thought was solid ground or ice only to have it collapse into a sinkhole beneath him! The overflowing brooks around the area turned the spot into a pit of freezing mud and icy water. Our party of adventuring youths volunteered to help out. Suzy is a good samaritan. Curt likes to get involved and thought it would make a great story for his magazine. Rina found out there was a cash reward for helping and operating a seaplane on your own is expensive!

Word came that the time to act was now and so the kids piled into a Police Car with Officer Jenny, her Bolthund* 'Taser', and the lead Pokemon Ranger, Sten and headed to the site. 




Here's part two...

The drive to the Sinkhole was pretty rough; the roads were covered in frost and the blustering wind made controlling their vehicles really difficult. The drive took some time, enabling the PCs to properly introduce themselves to each other. After that, Officer Jenny filled everyone in on a few remaining details (some of which I mentioned above) and how there were already Police, Rescue, and Ranger personnel at the location. 

Once the team arrived, Officer Jenny got an update on what was happening at the moment. The Hiker was still in the Sinkhole, likely close to drowning and/or freezing! The obstacles to the rescue were many. In addition to the biting cold, still falling snow, high winds, and slippery ground, the mud/water combination in the hole was thick and chunky, like a Slushy. This made it even harder for the Rescue workers to see the Hiker, the Hiker to see a thrown rope, and the Hiker to swim to the top. 




Officer Jenny immediately asked Suzy if she could use her Arranger skills to summon a Pokemon that might be able to help them retrieve the Hiker. As Suzy went to it, a Police Officer noticed Rina's flight jacket was adorned with Gym Badges. This indicated that she must be a pretty impressive Pokemon Trainer and was therefore needed at the forefront of the effort to save the Hiker. Well OK! We have a real ace here!

Unfortunately, the Gym Badges on her jacket, like the jacket itself, belonged to Rina's father. Rina herself had never directed a Pokemon on her own. As a matter of fact, she hadn't even discovered which Starter Pokemon she'd chosen. Now, she found herself in the perfect spot to save the day and expected to do so...somehow. She figured it was time to see what, or who, she was working with. A dumb luck release, a bolt of blue energy, and 'POP/BANG!', Rina comes face to beak with...Ugling! The Ugly Duckling Pokemon. A Flying Type! 

It appeared, looked at her, and begun grumpily berating her for her lack of technique and poor execution. 

Curtis had begun walking around the site with Pyrrel to see where they could be most useful. At one point, Pyrrel noticed a seriously large chuck of ice toppling into the hole. If it fell in and hit the Hiker he could be knocked unconscious. If it didn't hit him it would still make rescuing him even harder. Initially planning to use Pyrrel's Ember fire power to melt the ice, he wisely changed his mind last second and had his Pokemon use Tackle! Tackle was a physical attack that benefitted from Pyrrel's speed and agility. Pyrrel dashed across the Sinkhole/pond, leaping from rock to rock, ice patch to floating branch, and shoulder checked the threat harmlessly off to the side. The nearby cops and Rangers were noticeably impressed. 

Suzy meanwhile had formed a ring of plants, flowers, berries, and other materials from her immediate surroundings. Under the [mistaken] impression that the Hiker might not be completely submerged and the Sinkhole not totally filled with water, Suzy hoped to summon a strong Pokemon that could physically reach in and pull the victim out. She tried for a Sawsbuck that she spied watching the situation from the woods but instead got one of its offspring, a bigger than usual Deerling**. After connecting with it and offering it food, Suzy explained what was going on, asked for help, and explained her plan. 




The Deerling agreed to assist, jumping into the Sinkhole hoping to reach the submerged Hiker with its hooves. Unfortunately, the Deerling was still too small, the water too deep, and now it looked as if the Pokemon itself might be in trouble! Oh no!

Not sure what else to do, Suzy finally released her own Starter Pokemon, Trolip! Knowing he was a Grass Type she asked him if there was anything he could do using the available plants and trees. Normally a mischievous sort, Trolip was nonetheless taken aback by the pleading in the little blonde girl's eyes. Using Grassy Terrain, Trolip increased the length and breadth of the vegetation in the pit, raising the struggling Hiker and the Deerling up more towards the surface. 

That was when Rina, who'd been arguing with her stubborn and grouchy Ugling, decided on a bold plan of action! Seeing where the Rescue Workers had thrown ropes into the water, where Trolip raised the plants, and how the Deerling was positioned, she said to Ugling, "Hold on! I recall hearing that Ugling's have great eyesight. Is that true?" The Ugly begrudgingly confirmed this to be so. "Ugling, use Keen Eye to spot the Hiker or at least where he's thrashing around!"

She then took a length of rope, lifted Ugling and plopped him on top of her pilot's cap, and tied him on. Once Ugling found evidence of the victim moving about, she jumped into the water herself, pushed along the bed of plant life Trolip had made, grabbed the ends of the ropes in the water, and helped get them around the Hiker and Deerling. The Rescue Workers, Police, Ranger Sten, and Curt then pulled both the large man and the Deer Pokemon out of the hole. 

They Did It!


The Alfmork Region Starters:
Ugling, Ugly Duckling Pokemon - Flying Type / Trolip, Troll Pokemon - Grass Type / Pyrrel, Red Squirrel Pokemon - Fire Type


Emergency personnel ran up to the Hiker and Rina alike, treating them both for hyperthermia. After some much needed medical attention, a silvery blanket, and a cup of hot cocoa, the PC group huddled around each other, congratulating their friends, the Rescue workers, the Police, the Rangers, and receiving the same right back at them.  

The three Starter Pokemon had their first meeting at this time, with chirper and optimistic Pyrrel, curmudgeon-y and bossy Ugling, and jovial, sly Trolip shaking hands/paws and patting each other on the back. Well, except for Ugling. The most he would give was a terse, acknowledging nod.

Suddenly, something in the snow caught Curt's investigative eye. He walked to the Sinkhole's edge and discovered a small piece of dark metal and a massive footprint. The print was massive, deep, and the center resembled a military boot. Hmmm. Curt wondered...a robot? This was definitely peculiar...

Next, Session Two - Part 1. 

Our heroes' Pokemon Journey is just only just beginning...

[If the retelling of this session seems a bit chaotic toward the end of the rescue, that's because it kind of was. Perhaps chaotic isn't quite the right word but I am really proud that I was able convey to the players a sense of tenseness, urgency, and the threat of failure. The PCs were harried, a lot of was expected from them, conditions were poor, and the characters were new to this dealing with kind of situation. 

Mixed into the actions and events were some wonderful character moments. Curt's efforts to calmly analyze the situation and figure out how best to act. Suzy misjudging the nature of the Sinkhole and nearly getting the Deerling as trapped as the Hiker. Suzy also clapped and made a big to-do about whatever Trolip did in order to connect with him. She reasoned, correctly, that he is more than a bit of a ham, endeared to anyone who praises his theatrics. As far Rina, it became obvious her bravado and self-confidence masked the fact that she was well aware that she was in waaay in over her head. Add that to her having difficulty connecting with her Pokemon and you got a great picture of young woman running on pure willpower less she breakdown and give up. Great stuff!]

I am so happy with how Session 1 turned out. Absolutely fantastic.

More to come...

AD
Barking Alien

A Few Notes:

*The proper name for Pokemon #0836 of the Official National Pokedex is Boltund. I keep remembering it and saying it as Bolthund, mainly because of the Swedish Vallhund, a real life breed of domestic canine sometimes called the 'Swedish Cow Dog' and 'Viking Ratting Dog'. I've decided that Bolthund is in fact the Alfmork regional pronunciation. Everybody wins.

**I've always had the head canon that as a Pokemon gets closer to its evolved form, it gets a bit larger (depending on the Pokemon - many do this but by no means all). A Deerling evolves into a Sawsbuck at Level 34. Suzy was trying for a Sawsbuck but didn't get enough Successes, therefore the Deerling she calls over with her Arranger Skill is likely Level 18 or so. 

I commissioned a design and illustration of Pyrrel from Pravin Rao Santheran, an incredible artist from Malaysia you should definitely check out. The image came a little late for the first session of the campaign and additionally fits a different Pokemon even better on further consideration. You will definitely be seeing it in the future. 






Saturday, January 28, 2023

New Game - Press Start

This week I ran the first session of our Pokemon: Rise and Fall campaign based on the world renowned Pokemon franchise and using my fan-made Pokemon AD homebrew TRPG system.

In doing so an amazing and frankly astonishing thing happened.

It worked. It worked really well. 

Additionally, everyone liked it!

Let's discuss...


It is an unofficial tabletop roleplaying game work of fan appreciation. 
This not a real Pokemon game product of any kind.


As noted by my good friend and player Ray, a big part of the reason this endeavor turned out so positively is that we put in the time and effort to make it the best it could be.

This was no slapdash effort, no half-baked idea rushed to the table too quickly. I put thought and feeling into it and I think it showed. Likewise, the Players created characters that fit perfectly into the setting and bought into the premise wholeheartedly resulting in a fun and memorable experience. 


The Player Characters:
A Pokemon Reporter, a Pokemon Pilot, and a Pokemon Arranger


Our story opened, as does every episode of the Pokemon animated series, with a 'voice over' narration:

Narrator (GM): "Meet our heroes...Oh goodness!...two of them appear to be caught in a terrible snowstorm, high in the air, buffeted by wind and with limited visibility! This doesn't look at all safe! Not only that but they're running late..."

We immediately focus in on a dinged up seaplane struggling against blizzard conditions as it tries to find its target destination on the ground below. Young Pokemon Pilot Rina Mare (played by Will) grips the plane's throttle, reassuring her passengers that everything is under control.




Behind her, Curtis 'Curt' Matthiessen (played by Nick), Pokemon Investigative Reporter, and his pal Pyrrel, a Fire Type Pokemon, shake, rattle, and roll but maintain the highest level of optimism. Ice on the wings, temperatures dropping further, and the wind wiping up faster, put that optimism and Rina's determination to the test!

Narrator (GM): ...far below, at Makelit Pokemon Research Outpost 1, the third member of our intrepid group has already arrived. It seems there is something serious going on however and starting her Pokemon Journey may well be delayed."

Little Suzy Jansson (played by Ray), a Makelit Land local Pokemon 'Arranger' of some note, approached the Research Outpost only to find it surrounded by Police Officer, Rescue Workers, and a few Pokemon Rangers. Curious, Suzy looks for the person in charge of whatever this operation was and found Officer Jenny

Officer Jenny recognized Suzy and was willing to fill her in on what was going on. It seemed someone hiking across the Kissed Nature Reserve (in the Nature's Kiss Section of Makelit) fell into a sinkhole created by the dangerous conditions of water logged ground and heavy ice and snow from the current storm. Suzy immediately offered her aid and after conversing with a Pokemon Ranger, Officer Jenny agreed to let her but first she needed to check in at the Outpost and get her first Pokemon.

"Once you have your Pokemon, meet me out here and we'll discuss how you can assist." Eager to help, Suzy ran into the Center as far as she could. 


The Nature's Kiss Section of Makelit Land


Meanwhile...

Up in the skies overhead, Rina makes a desperate bid to, well, not crash. She takes a deep breath and tries to recall what her father would do or had done in a similar situation. She suddenly killed the engine and leaned on the controls to dive into the wind. Her plan was to glide aggressively, to be carried along until the right moment wherein she kicked the engine back into gear. [Will rolled Rina's Fitness of 5 Dice, modified by her Drive of 2, and lastly added her Trainer Class Skill of Piloting 3 for a total of 3 Normal Dice and 5 Exploding Dice. The result of 6 Successes and I gave her a Story Point for Will's portrayal of the character and reference to her father - a big part of her backstory]. 

As Curt and Pyrrel came really close to questioning their faith in the pilot, the plane roared to life and shot like a thunderbolt (see what I did there?) directly over the Pokemon Research Outpost and much further than intended. Aiming for a snowy clearing, Rina landed the aircraft mostly intact. A quick roll mitigated some of the damage by the plane suffered an overheated engine, a few loose maneuvering fins, and an empty fuel tank. Rina was glad to be alive and happy to have saved her paying client but was now in need of some more cash pronto. 

Curt's investigate instincts drew his gaze back towards the Center and the lights of the various law enforcement and emergency vehicles. Instantly energized, Matthiessen directed Pyrrel and Rina to follow him back to the Center ASAP! Before he could grab his bags, Rina picked them and started walking in the direction he indicated. Curt and Pyrrel exchanged glances, impressed by this athletic and really headstrong pilot. 

Inside the Outpost, Suzy sees Professor Grayleaf talking to three boys, one of whom was none other than her own rival, the trouble-making, undisciplined Alvi Linnaeus. Why was he here? Wasn't he on his own Pokemon Journey? As it turned out, Alvi was there for an 'upgrade' to one of his Pokemon. Suzy had no time to bother with Alvi and his foolishness. She spoke to Professor Grayleaf who was kind but clearly frazzled. The Police and Rangers had been using her Outpost as a Command Post and getting her advice about nearby Pokemon.

The Professor directed Suzy to the Starter Pokemon currently resting in their Pokeballs. The three choices were a Pyrrel, an Ugling, and a...huh? A Trolip? "This shouldn't be here", said Grayleaf absentmindedly. "Trolip's are rare! This should be a..."

Before Grayleaf finished, Suzy politely pointed out that she was in a hurry, had promised to help with the rescue effort, and Officer Jenny was waiting for her outside. The Professor placed the Trolip's Pokeball back down on the table and was then distracted by one of her assistants. Without really looking, Suzy grabbed one of the Pokeballs and left. Alvi called after her, "Wait! She chose the...!"

Walking back into the snowy and blistery air, Suzy notices Officer Jenny and the Pokemon Ranger now speaking to the young reporter Curt and the pilot, Rina. The Ranger indicated in passing that there was a reward for helping with the rescue but before he could go into detail Rina volunteered without needing another word. Considering the situation to be both worthwhile and great material for a story, Curt signed up to assist as well.

Realizing she didn't have a Pokemon of her own yet, Rina exclaimed as much as ran for the Outpost, running right past Suzy like a blur. Barreling down the entry hallway Rina notes two handsome fellows walking toward the door too late for her to stop. She recognized one as her business rival, the smoother than smooth Neilsen Piers, and she refused to crash into him. Instead she turned, realizing too late that would send her right into Cyrus Swift, a rival reporter of Curt's currently trying to cover this sinkhole incident. WHAM! [I offered Will a Story Point to have Rina and Cyrus knocked on their keisters, dropping stuff and being embarrassed. Will added that Rina would blush and get mad about running into a good-looking guy her age - a very Anime reaction. I gave her one more. Romantic complication subplot with another PC's Rival? YES PLEASE!].


The PCs' Rivals.
Pokemon Sailor, Pokemon Reporter, and a Pokemon Battle Trainer!


Thoroughly flustered and desperate to get back to Officer Jenny, Rina - like Suzy - ran up to the table and reached for a Pokeball without looking. Professor Grayleaf recognized Rina as the Professor had worked with her father in the past but the young Pilot had no time for pleasantries. As fast and politely as possible, Rina greeted Grayleaf and then returned to the rest of the group outside. 


Nature's Kiss Officer Jenny & Professor Grayleaf


Once all the PCs were together, Officer Jenny let them know the time to move was now! Word from the site was things weren't getting better and indeed were likely to get worse due to the blizzard. Everyone was instructed to pile into Officer Jenny 'Range Rover' style car and they did so. While they were on route, the group introduced themselves and then Officer Jenny gave them the details of the situation...

To be continued,

AD
Barking Alien







Sunday, January 22, 2023

Pokemon Go...Shoppng!

This post was originally meant to focus on Runar Synch Moves, the super secret special abilities I'm instituting into my Pokemon: Rise and Fall RPG campaign. Unfortunately, its taking a little longer than expected to rework and format the information so I figure its as good a time as any to tackle another aspect of the game that needs fleshing out: Inventory.


This is a set of guidelines designed to give the Pokemon AD player a little 'resource management' mixed into their high adventure exploration game of cute monster collecting. The mechanics here - such as they are - are less concerned with tracking encumbrance and that sort of thing and more about deciding what your character can and can't live without when heading into the wilderness on your Pokemon Journey. 

This past week, while giving my players an overview of the Inventory mechanics, one of them asked, "How important is Inventory going to be?". A reasonable question and one relatively simple to answer, though as is often the case, what one person says and another hears can be two very different matters. 

Suffice to say Inventory is not one of the most important or largest elements of our Pokemon campaign. It is an element though and as such, it needs some rules. 




Pokemon Trainers begin with a Basic PokeBag that has 10 Slots of Inventory Space. PokeBags can be upgraded at Pokemon Centers for a fee and new PokeBags with far more Slots can be purchased at Poke Marts (A Pokemon League sanctioned international franchise of convenience stores that sell Pokemon related supplies). 

Most items take up 1 Slot. These items are generally about the size of something that would fit in a small backpack, 'fanny pack', or handbag. That's just a rough estimate of course. A rolled up Tent for 1 person also takes up a single Slot. So would a Medical Kit that would itself contain Bandages, Antiseptic Spray, Aspirin, and other related components. 

If the item is notably larger or effects/is useful to multiple people at once it will likely take up two or even three Slots (though that is rare). If the item is too big, not only will it not fit in your PokeBag, it may possess Inventory Space of its own. In fact, that's a good sign that you're looking at an item that shouldn't go in a backpack, like a Steamer Trunk or a Car.

Note that many special items can have multiples of themselves stored in a single Slot. These items will be listed with a ' # per Slot ' on the table below indicating how many can be stored together.

Here are some standard Pokemon Journey items, how many Slots they take up, their cost, and some descriptions:
 



Items noted under the Number of Slots column may be listed as # by Type, such as Potions. This means that a single Slot may hold 3 regular Potions or 3 Super Potions or 3 Max Potions but different types of the same item do not stack. The important thing is that if you have 2 regular Potions and 1 Max Potion, the regulars will go in one Slot and the Max in another. Different varieties of Berries may be stacked together and different Evolution Stones may as well. Not so with Potions or items listed the same way. 

If the Cost of an Item is written #+ by Variety, such as Pokeballs at 200+, it means the basic or standard version is the price listed but improved or special versions of the item can go for more. A standard Pokeball is 200 but a Great Ball costs 600, while an Ultra Ball costs 1200! 

Items with an asterisk * are considered Key Items. Key Items are items often available for free under certain conditions. When a player creates their PC, they may choose up to three Key Items to begin the campaign with. It is strongly suggested that at least one of these choices be directly related to your Trainer Class. For example, if you are a Pokemon Rider, you don't have to buy Riding Gear. You can just choose that as one of your starting Key Items and its definitely a good idea to do you

If an item has no Cost, it is generally not available for purchase or is far too expensive to make it viable to a Player Character. Fear not! These items may be given for free as they are intrinsic to the game (like a Pokedex) or they may be obtained on a Scenario by Scenario basis (though in these cases you might not get to keep them). Some are gained as a reward by performing a task for an NPC, as is the case with the Bike Voucher. 

Some items here will likely require further description and explanation but I will save that for another post. This one is already quite long and was much delayed. 

The list above is also no where near complete in that it isn't anything and everything a Pokemon Trainer might want or need so Players and GMs should consult with each other regarding adding new items using the Item Chart about as a reference point. 

It probably doesn't need to be said but you might have some D&D players in your group so: A PokeBag takes up 1 Slot if placed inside another PokeBag, as long as the stored PokeBag is empty. If there is even one item/slot occupied, it counts as 'too big' to place inside the first PokeBag because, as noted above, it is an item with its own Inventory Space. 

AD
Barking Alien






Tuesday, January 10, 2023

I Got The Moves Like Ketchum, I Got The Moves Like Ketchum

I am so close to running my first session of our Pokemon: Rise and Fall campaign with my Pokemon AD homebrew rules and I can not tell you how excited I am. Like, truly excited! I
haven't felt this thrilled about a campaign in a long time (or at least it feels that way). 




All we need is the Trainer Moves List, an Inventory List, and the Starter Pokemon. This post will deal with the Trainer Moves, including the special Runar Synch Moves, a unique feature of the Alfmork Region.

I'll start off with Trainer Moves

Trainer Moves are techniques that enable characters to boost or modify the stats and abilities of themselves, their Pokemon, their allies, their allies' Pokemon, and even opposing Trainers and their Pokemon. These abilities are akin to Feats or Talents in other TRPGs.

PCs start with a single Trainer Move of their choice during Character Creation. After completing the Tutorial Stage/Introductory Adventure, they may choose two more for a total of three to start their Pokemon Journey. 

Note that some Trainer Move require the user to have special Advantages (such as being Psychic) or only work with particular Types of Pokemon. If there is a character requirement it will likely be noted under Story Cost/No. of Uses. If there is a Pokemon Type requirement it will be noted under Target, indicated by the Pokemon Type Symbols. 



Top Row, Left to Right:
Normal, Fire, Water, Grass, Electric, Ice

Middle Row, Left to Right:
Fighting, Poison, Ground, Flying, Psychic, Bug

Bottom Row, Left to Right:
Rock, Ghost, Dragon, Dark, Steel, Fairy. 


The first thing listed is the name of the Trainer Move, following by the Story Point Cost and the Number of Times it can be used in a single Battle/Scene. You must spend the Story Point Cost after declaring the maneuver but before it is executed. Usually Trainer Moves can only be used one time each but not always. Next is the Target, the recipient of the Move's effects, and the Type of Move it is - Attack, Defense, Enhance, Heal, or Hinder. Finally we have the Description, which explains what the Move does in game terms.

Trainer Moves are primarily used in Battles but many have out-of-combat applications as well. Most initiate immediately upon being used and only last for a single Action. In order to use a Trainer Move, declare which one you are employing at the start of your Attack Action or in response to an Attack as a Defense Action, during your turn. Enhances and Hinders must occur on your Attack Action but you can Heal on your Attack or Defense Action. If using the Move to aid an Ally you must expend an Action/Move before that Ally goes, then you announce which Trainer Move you are using, then that Ally may take their Action/Move modified by your assist. 

Be aware that a single round in a Pokemon Battle/Scene is over when everyone has used all their Moves/Actions. Moves come from your Pokemon, so make sure you know how many Moves you get by checking your Pokemon's Move stat. Most Pokemon are only going to have one or two Moves but more powerful, highly Evolved Pokemon can definitely have more. If you switch Pokemon during a Battle/Scene, subtract the number of Moves you've already taken from the new Pokemon's Moves total. The result is how many you have left that round. 

Example: Emma is an accomplished Pokemon Trainer specializing in Cat Pokemon. In a Battle against Team Usurp she begins with a Purugly, which has a Speed of 11 and gets 2 Moves during each round. In the second round of the fight Purugly uses its first Move to Attack but then gets seriously injured by its opponent. Emma uses the second move to recall Purugly and put out Zeraora. Zeraora has a Speed of 14 and 3 Moves. Subtracting the Moves Purugly already used, 2, the completely unharmed and tip-top Zeraora has one more Move it can take this round. 




Here are 39 Trainer Moves for the start of your game and ours. More will be added later. This should hold us over for a while though. Additional Trainer Moves can be obtained following Milestones or they can be taught to your Pokemon Trainer by a Trainer of higher Rank that knows the Move.










Next up are the rare and unusual Runar Synch Moves! What are they? How do they work? What are Runar and what is their connection to the ancient history of the Kingdom of Alfmork?

Stay tuned,

AD
Barking Alien





Saturday, December 31, 2022

Many Small Moves Make A Pokemon Master!

This post was written yesterday, December 31, 2022 but I got so tired while editing it my eyes went blurry. I have posted it as such, the final post of last year, mostly for aesthetics and OCD reasons understand by no one other my own subconscious. It was completed on January 1, 2023.

Thanks for putting up with my weirdness.

These Mechanics were largely inspired by the Mobile Games
Pokemon Masters and Pokemon Masters EX.


Back to Pokemon AD and the conclusion of Character Creation!

One of the things a Game Designer learns during the process of creating an RPG system is how many pages it takes to explain rules, even if those rules are relatively simple. Here we have a fairly rules light game and this is the fourth entry on just creating a Player Character! Technically the fifth post if you include my rule change regarding PC improvement. Gah!

Anyway...

On the final day of 2022, New Year's Eve, we reach the last key section of the Character Creation process - Trainer Moves and Inventory:




Trainer Moves are similar to Feats and Talents in other games. They shake up the situation with effects that allow the PCs (and Major NPCs) to benefit themselves, their Pokemon, their allies, and their allies' Pokemon. In some cases Trainer Moves can hinder your opponents or an opponents' Pokemon. 

There are a lot of Trainer Moves and the purpose of this entry isn't to list them all (though I probably will soon so don't worry) but rather to explain how they work. I will of course describe a few of them by way of example. 

Trainer Moves consist of:

  • The name of the Move
  • The number of times it could be used in a Battle/Scene and the Story Point Cost.
  • The Target - Self, Pokemon, Ally, Allied Pokemon, Opponent. Opposing Pokemon
  • The Type of Move - Attack, Defense, Enhance, Heal, and Hinder.
  • Description - What the Move does and how it works. 

When a PC has an available Action and they want to execute a Trainer Move, the PC spends the required number of Story Points and states which Move they are using. The Move then happens, its effects changing the situation the PC is in, be it a Battle, a Contest, or some other situation in which they and their Pokemon are working together towards a shared goal. 

Most Trainer Moves require 1 Story Point to be spent and can only be used once in a Battle or Scene. There are some powerful Moves that require more than 1 Story Point to activate. Others can be used twice in a single Battle or Scene with the cost of only a single Story Point.

Furthermore, most Trainer Moves are Instant, occurring immediately and lasting only as long as the Target's current or next Action (as noted under the Move's details). Others can last from the moment they are initiated until the end of the Battle or Scene. Check the Trainer Moves' Description for information on duration but the general rule is they happen on your Action and then they're over. 

The Target is pretty self-explanatory. Trainer Moves always have a Target. They must directly effect someone or several someones - a person, a Pokemon, a group of people, or a group of Pokemon. The more Targets a Trainer Move effects the more likely it is that the Move will have a higher Story Point cost or great specifics on how, when, and how often it can be used.

The Type is mostly a way of tracking the various Trainer Moves but it also helps the players and GM know the purpose of the Move. Attacks and Defenses are generally used in combat and to counter the opposing Move of another. A Heal is similar but it's important to know that a Heal Trainer Move is what it is and not the use of a Healing Potion or a Heal Return, as those use different rules. Enhances buff or improve allies and allied Pokemon, both yours and others. Hinders are debuffs that weaken an opponent or an opponent's Pokemon and make them less effective. 

Description gives you the the ins and outs associated with each Trainer Move and what happens when it's used. As Trainer Moves are all about boosting things, weakening others, and changing the rules (by the rules of course), the magic is very much in these details.

Note that a number of Trainer Moves operates with very specific conditions that must be met in order to use the ability. These are noted where appropriate or under the Move's Description. 

Example: Surge of Power only works on your own Electric Type Pokemon, so under Target it would say 'Pokemon (Electric Type)'. Clear Your Mind heals Stress from an ally (but not yourself) but requires the Trainer be Psychic. The Target would read 'Ally'. Under Number of Uses/Cost it would say '[Psychic] 1/1'.  

Format-wise if there is a word in brackets [  ] after a number or piece of text it refers to something connected to a PC ability. If there is a word in parenthesis ( ) it refers to something related to a Pokemon . Often Pokemon Types will be identified with Type Symbols (see next Pokemon AD post for more details).

These are the basics and as I noted above, I'll be putting out a list of Trainer Moves very soon and probably give additional information on them as needed.




Inventory is a collection of gear that you carry on your person. It is usually kept in a 'Bag', the video game series' catchall name for a backpack, small duffle bag, sack, or even a briefcase used to store everything you need. You are free to design what your Bag looks like but all starting PokeBags are capable of holding the same Inventory. You receive the basic Pokemon Trainer Bag for free at the start of your journey. 

The world of Pokemon has a slightly unusual relationship with Time/Space and Mass, as evidenced by the fact that living creatures can be transformed into energy patterns that are then stored in balls about the size of Human fist. These very same spheres than shrink to roughly the size of a ping pong ball or golfball to be stored. Later, you can release the creature from the Pokeball with no harm to it at all (in fact, it might even be healed of earlier damage but we'll talk about that another time). 

Likewise, a Pokemon Trainer can keep items in their PokeBags that might not seem to fit, such a Med Kit, a Fishing Rod, and even a Bicycle. It's not about the weight or mass of the object - well, not exactly about that - but rather how many slots of available Inventory Space you have and how much each item occupies.
 



Each Item you wish to carry takes up 1 or more Inventory Slots and your PokeBag begins with 9 Slots. Most Items are 1 Slot-to-1 Item such as PokeScope Binoculars, a Pokedex, Rope, A Notebook (though Pens, Pencils, Post-Its, and other such things are included in the Notebook Slot), a Medical Kit (1 week of Medical Supplies), and Food Packs (1 week of Food, three meals a day plus snacks for 5 days). 

Items that take up more than one Slot would be a Portable Lab (2 Slots), Film Equipment (2), a Bicycle (2), or an Inflatable Raft (with two collapsible oars) (2). Larger Items would have to be discussed with the GM. 

In some cases multiple versions of the same Items can be held in one Slot. A single Inventory Slot can hold 5 Potions.

One slot can hold 10 Pokeballs, with or without Pokemon in them, but there is a catch. Six of these are considered 'Active', as Pokemon League law states that a Trainer may only keep six Active Pokemon on them at any time. These six can also be worn on your PC's belt, leaving room for extra empty Pokeballs in your Inventory. 

Your four remaining Pokemon are in a deeper storage slot - sometimes called 'The Box' - that is not easily accessible. In order to access your Box, you would need to stop and exchange one or more of your Stored Pokemon for your Active ones. Once switched, you must still end up with six Active and four Stored.

Example: Grete, a Pokemon Fisherwoman, has 6 Active Pokemon, three on her belt and three on her hat, along with a selection of lures. Generally these are there to help her with particularly tough Fish Pokemon or scare off local Pokemon Predators or Scavengers trying to steal her catch. In Grete's PokeBag, which resembles a Tackle Box, she has six empty Pokeballs and four Stored Pokemon. 

One day while fishing for the hard to locate Relicanth, Grete accidentally catches a Sharpedo who is none too happy to be on her line. During the fierce battle that immediately ensued between the Shark Pokemon and Grete's Yamper and Dragonair, Grete reached for an empty Pokemon in her Inventory and once weakened, she caught the ornery Sharpedo! 

But now...hmmm...she placed the Pokeball with Sharpedo on her belt alongside those containing Yamper and Dragonair. She now has too many Active Pokemon and decides to place her old friend Wartortle, usually the third on her belt, into Storage. She's relied on him a lot in past months and it might be a good idea to give him a break. 

Grete ends the encounter with six Active Pokemon (one of which is Sharpedo), five empty Pokeballs, and five Stored Pokemon. 

Your Money, also called Pokemon Dollars or Pokedollars, is also a part of your Inventory but takes up no Slot. It is stored in a separate compartment or perhaps in a wallet in your pocket or a side pouch of the PokeBag. 

OK, at this point the game needs lists of things like the above - Trainer Moves and Items - before one can truly finish creating a Character but I think there is enough to at least have a working concept. You could certainly put a PC together sufficient to run a Session Zero or Prologue type scenario. 

More to come with Pokemon AD and Rise and Fall as well as a lot of other things. I choose you!...to come back and check it out. Heh.

AD
Barking Alien