Showing posts with label games. Show all posts
Showing posts with label games. Show all posts

Saturday, August 18, 2012

Nomination Whist

Was rereading David Parlett's History of Card Games today.

I've come across critics who say morosely that, while people often SAY a book was laugh-out-loud funny, very few people literally laugh out loud reading a book, and they themselves never do.  Possibly because they have never read Parlett's History of Card Games?  I sat at a café reading Parlett's account of the history of whist and kept shouting with laughter - the people at the next table kept looking around and laughing sympathetically.  OUP has apparently allowed the book to go out of print (what were you THINKING, OUP, what were you THINKING?) but no doubt secondhand copies are floating around online.

Nomination Whist, anyway, was not one of the funny bits, just a game that sounded terribly attractive:

In Nomination Whist -- much played in the Royal Navy, according to my correspondent Rodney Jones -- whoever bids the highest number of tricks announces trumps and names a card, the holder of which becomes his partner in the contract but may not reveal himself except by means of play. The bidder may alternatively play a secret solo by naming a card held in his own hand.

[italics mine. It's enough to make one want to join the Royal Navy.]

Thursday, December 1, 2011

chess à trois

There is a rule sheet (next page), but you can start playing without it and refer to it as needed.  Basically, three sets of pieces (the same sets as in conventional Chess) border each other on the outer two ranks of the round board.  Since the "rows" are now concentric circles, a Rook may rotate around the entire board - [!!!!! -- the perfect Xmas upgrade] or move straight across the board passing through the center.  There is no space to occupy in the center, you simply pass through it.  By the nature of the board, diagonal moves "bend" toward and may rotate through the center.  The "trajectory" lines on the board are only visual aids to help you see and plan possible diagonal moves.  Diagonal moves such as a Bishop, may rotate through the center but cannot rotate through (or bounce off) the outer rank in one move.  There are "Moats" between each team on the outer rank.  They are necessary to keep Rooks from capturing each other on the first move. These Moats may become bridged if the outer rank between two teams becomes vacant.  Also, there are Creeks that run two ranks toward the center off each Moat.  The Creeks only purpose is that a Pawn cannot diagonally capture across the Creek (it must first be past the Creek).


Hat Tip MR. Ordering and more information here.

Monday, July 19, 2010

“There are two schools of thought as to why the Germans love board games,” says Martin Wallace of Warfrog. “The Germans are of the opinion that it’s down to their superior education system. We English are of the opinion that it’s because German TV is shite.”

Link
Tim Harford on German board games, FT